Difference between revisions of "Catalyst - Power DPS"
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==Overview== | ==Overview== | ||
A power DPS build for Catalyst. | A power DPS build for Catalyst. | ||
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* {{Skill|Conjure Lightning Hammer}} will be more damage than {{Skill|Shattering Ice}} on large hitboxes. | * {{Skill|Conjure Lightning Hammer}} will be more damage than {{Skill|Shattering Ice}} on large hitboxes. | ||
* {{Skill|Glyph of Elementals}} is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one. | * {{Skill|Glyph of Elementals}} is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one. | ||
+ | |||
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code = [&DQYfHSkbQzYXARcB+Br4Gu4a7hq+AVABlwD3GgAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQYfHSkbQzYXARcB+Br4Gu4a7hq+AVABlwD3GgAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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{{Specialization|Catalyst|mid|top|mid|}} | {{Specialization|Catalyst|mid|top|mid|}} | ||
− | * This build can provide permanent {{tooltip|Quickness}} | + | * This build can technically provide permanent {{tooltip|Quickness}} by taking {{Trait|Sphere Specialist}} and adjusting your rotation to ensure you cast the air jade sphere off cooldown. This will not be reliable on real encounters however, so an example setup for more boon duration is below. |
− | |||
===Specialization Variants=== | ===Specialization Variants=== | ||
+ | Replacing '''Fire''' with '''Arcane''' provides you with extra boon duration and a cooldown reduction of attunements and the jade sphere. This means you could provide {{tooltip|Quickness}} without adjusting your gear, though it will be less reliable ''and'' lower damage than just taking some {{tooltip|Diviner stats}} gear. | ||
+ | {{Specialization|Arcane|top|top|bot| | ||
+ | variant = y}} | ||
+ | |||
+ | |||
'''Air''' can be replaced by '''Water''' for a burstier opening, suited to shorter-phased fights such as fractals. | '''Air''' can be replaced by '''Water''' for a burstier opening, suited to shorter-phased fights such as fractals. | ||
{{Specialization|Water|mid|bot|bot| | {{Specialization|Water|mid|bot|bot| | ||
variant = y}} | variant = y}} | ||
* You should also run {{Trait|Conjurer}} in '''Fire''' to build up stacks of Elemental Empowerment faster. | * You should also run {{Trait|Conjurer}} in '''Fire''' to build up stacks of Elemental Empowerment faster. | ||
+ | |||
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===Boon duration variant=== | ===Boon duration variant=== | ||
− | The following variant offers ~ | + | The following variant offers ~37% boon duration, which is enough to maintain {{tooltip|Quickness}} with minimal changes to your rotation |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
Line 92: | Line 100: | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
+ | | weapon1-stats = Diviner | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 18 |
− | + | | head = Assassin | |
− | |||
− | | head = | ||
| shoulders = | | shoulders = | ||
| chest = Diviner | | chest = Diviner | ||
Line 104: | Line 111: | ||
| legs = Diviner | | legs = Diviner | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = |
− | | accessory1 = | + | | accessory1 = Diviner |
| accessory2 = | | accessory2 = | ||
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
− | | ring2 = | + | | ring2 = |
}} | }} | ||
− | |||
− | |||
Revision as of 21:53, 2 April 2022
This build was last updated on April 02, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power DPS build for Catalyst.
Skill Bar
Hammer
Utility
Skill Variants
- will provide more burst damage than .
- will be more damage than on large hitboxes.
- is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one.
Template Code
[&DQYfHSkbQzYXARcB+Br4Gu4a7hq+AVABlwD3GgAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- This build can technically provide permanent Quickness by taking and adjusting your rotation to ensure you cast the air jade sphere off cooldown. This will not be reliable on real encounters however, so an example setup for more boon duration is below.
Specialization Variants
Replacing Fire with Arcane provides you with extra boon duration and a cooldown reduction of attunements and the jade sphere. This means you could provide Quickness without adjusting your gear, though it will be less reliable and lower damage than just taking some Diviner stats gear.
Air can be replaced by Water for a burstier opening, suited to shorter-phased fights such as fractals.
- You should also run in Fire to build up stacks of Elemental Empowerment faster.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Dragon
Dragon
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Dragon
Dragon
Ring
Berserker
Berserker
Ring
Dragon
Dragon
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Dragon stats gear is an inconsequential amount of extra damage, but gives you some free vitality.
Boon duration variant
The following variant offers ~37% boon duration, which is enough to maintain Quickness with minimal changes to your rotation
Head
Assassin
Assassin
Shoulders
Berserker
Berserker
Chest
Diviner
Diviner
Hands
Berserker
Berserker
Legs
Diviner
Diviner
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Diviner
Diviner
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Diviner
Diviner
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
Food:
- or ascended versions
Utility:
Ratings
Very good sustained target and cleave damage, and provides some incidental boons. Weaver is easier and higher damage in most situations, but Catalyst is still an excellent option.
Comments
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