Difference between revisions of "Chronomancer - Power Chrono"
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==Skill Bar== | ==Skill Bar== | ||
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|elite = Time Warp | |elite = Time Warp | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
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* Torch - access to stealth | * Torch - access to stealth | ||
* Pistol - higher burst but less utility | * Pistol - higher burst but less utility | ||
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
+ | ====Healing skill==== | ||
* {{Skill|Mirror}} - projectile hate but massive loss of damage and boons. | * {{Skill|Mirror}} - projectile hate but massive loss of damage and boons. | ||
− | * {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak | + | ====Utility skill==== |
− | * {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies | + | * {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak. |
− | * {{Skill|Feedback}} - projectile | + | * {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies. |
− | * {{Skill|Blink}} - mobility + stunbreak | + | * {{Skill|Feedback}} - projectile reflection. |
− | * {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability | + | * {{Skill|Blink}} - mobility + stunbreak. |
− | * {{Skill|Phantasmal Defender}} - defensive option with some CC | + | * {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability. |
+ | * {{Skill|Phantasmal Defender}} - defensive option with some CC. | ||
* {{Skill|Mantra of Pain}} - sustained damage when no other utility skill is needed. | * {{Skill|Mantra of Pain}} - sustained damage when no other utility skill is needed. | ||
− | * {{Skill|Gravity Well}} - mob packing | + | ===Elite skill=== |
− | + | * {{Skill|Gravity Well}} - mob packing and great but delayed cc | |
+ | * {{Skill|Signet of Humility}} - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast. | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Dueling|top|bot|top}} | {{Specialization|Dueling|top|bot|top}} | ||
− | |||
{{Specialization|Illusions|mid|mid|top}} | {{Specialization|Illusions|mid|mid|top}} | ||
− | {{Specialization|Chronomancer|top| | + | {{Specialization|Chronomancer|top|top|bot}} |
− | + | * {{Trait|Seize the Moment}} - group quickness uptime at a cost of personal DPS. | |
− | * {{Trait|Seize the Moment}} - group quickness uptime at a cost of personal DPS | + | * {{Trait|Improved Alacrity}} - strong option in very long fights if you have external {{Tooltip|Alacrity}} application. |
− | * {{Trait|Improved Alacrity}} - strong option in very long fights if you have external {{Tooltip|Alacrity}} application | ||
− | |||
===Domination=== | ===Domination=== | ||
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{{Specialization|Domination|mid|mid|top|variant=y}} | {{Specialization|Domination|mid|mid|top|variant=y}} | ||
* {{Trait|Bountiful Blades}} - for higher clone generation if using greatsword | * {{Trait|Bountiful Blades}} - for higher clone generation if using greatsword | ||
− | |||
===Inspiration=== | ===Inspiration=== | ||
− | Inspiration provides | + | Inspiration provides sustain, but is a massive damage loss. You'll have significant condition cleanse and mild passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse. |
{{Specialization|Inspiration|bot|mid|mid|variant=y}} | {{Specialization|Inspiration|bot|mid|mid|variant=y}} | ||
+ | ==Equipment== | ||
+ | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | ||
− | + | This exact same gear set is the best in slot for open world AND raids/fractals if you do not have {{Trait|Spotter}} nor {{Skill|Banner of Discipline}}, making it ideal for PvE content. | |
− | + | ||
− | + | This gear set will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of {{Tooltip|Slow}} ({{Trait|Delayed Reactions}}, {{Skill|Time Warp}}, {{Skill|Time Sink}}, and {{Skill|Well of Action}}) will allow {{Trait|Danger Time}} and {{Tooltip|Fury}} to provide you 100% crit chance for the highest damage. | |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Eagle |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Sword | | weapon1 = Sword | ||
| weapon2 = Sword | | weapon2 = Sword | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
| weapon3 = | | weapon3 = | ||
| weapon4 = Focus | | weapon4 = Focus | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Impact |
+ | | accessory1 = Assassin | ||
+ | | accessory2 = Assassin | ||
}} | }} | ||
+ | ===Variant Equipment=== | ||
− | |||
====Gear==== | ====Gear==== | ||
− | + | * If you have {{Trait|Spotter}} and {{Skill|Banner of Discipline}}, you can instead use {{Rune|Superior Rune of the Scholar}} and {{Tooltip|Assassin}} leggings for slightly more damage while still reaching 100% crit chance. | |
− | + | * To sacrifice damage for defense, you can slot some {{Tooltip|Knight}} or {{Tooltip|Marauder}}. | |
− | * If you | ||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
====Sigils==== | ====Sigils==== | ||
− | + | * {{Sigil|Superior Sigil of Air}} - budget DPS sigil. | |
− | * {{Sigil|Superior Sigil of Air}} - budget DPS sigil | + | * {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs. |
− | * {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs | + | * {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil. |
− | * {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil | + | * Do not use {{Sigil|Superior Sigil of Accuracy}} because Phantasms and Clones do not gain the extra crit chance. |
− | |||
==Consumables== | ==Consumables== | ||
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* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | ||
− | |||
==Usage== | ==Usage== | ||
===Continuum Split and Time Warp=== | ===Continuum Split and Time Warp=== | ||
− | {{Skill|Continuum Split}} is the profession mechanic of the | + | {{Skill|Continuum Split}} is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered. |
This extremely powerful skill is used to spam your phantasms and sourcess of quickness. | This extremely powerful skill is used to spam your phantasms and sourcess of quickness. | ||
− | # Generate 3 clones | + | # Generate 3 clones with {{Skill|Illusionary Leap}} and {{Skill|Mirror Images}}. |
− | + | # Use {{Skill|Time Warp}} and Shatter {{Skill|Continuum Split}} near the end of the cast time of Time Warp. | |
− | # Use {{Skill|Time Warp}} | + | # Use your phantasm skills. |
− | # Use your phantasm skills | + | # Reset your Phantasm skills with {{Skill|Signet of the Ether}}. |
− | # | + | # Cast your Phantasm skills again. |
− | Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. | + | Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so when using Illusions with its minor trait {{Trait|Master of Misdirection}}, it is recomended to only use Time Warp during Continuum Split. |
===Damage=== | ===Damage=== | ||
− | + | The following is a general priority of which skill to use. | |
+ | # {{Skill|Split Second}} with 3 clones. | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{Skill|Blurred Frenzy}} | ||
# {{Skill|Well of Action}} | # {{Skill|Well of Action}} | ||
− | |||
− | |||
− | |||
# Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage. | # Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage. | ||
+ | |||
==== Rotation ==== | ==== Rotation ==== | ||
+ | The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again. | ||
=====Opening rotation===== | =====Opening rotation===== | ||
Against durable enemies like meta event bosses, try to start the fight with this rotation: | Against durable enemies like meta event bosses, try to start the fight with this rotation: | ||
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# {{Tooltip|Weapon swap}} | # {{Tooltip|Weapon swap}} | ||
# Proceed to Loop rotation | # Proceed to Loop rotation | ||
+ | |||
=====Loop rotation===== | =====Loop rotation===== | ||
− | The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}. | + | The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with Blurred Frenzy and auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}. |
# {{Skill|Phantasmal Warden}} | # {{Skill|Phantasmal Warden}} | ||
− | |||
# {{Tooltip|Weapon swap}} - if you have alacrity you can squish a second Blurry Frenzy before weapon swap | # {{Tooltip|Weapon swap}} - if you have alacrity you can squish a second Blurry Frenzy before weapon swap | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
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* Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime. | * Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime. | ||
* If Slow uptime is low, you can use {{Skill|Time Sink}} inside your Continuum Split. | * If Slow uptime is low, you can use {{Skill|Time Sink}} inside your Continuum Split. | ||
− | |||
===Defense=== | ===Defense=== | ||
* {{Skill|Blurred Frenzy}} dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging. | * {{Skill|Blurred Frenzy}} dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging. | ||
* {{Skill|Illusionary Riposte}} is a block. | * {{Skill|Illusionary Riposte}} is a block. | ||
− | |||
===Sustain=== | ===Sustain=== | ||
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* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse. | * For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse. | ||
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}. | * If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}. | ||
− | |||
===Crowd Control=== | ===Crowd Control=== |
Revision as of 23:48, 10 April 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Defense
Designed for: Open World, Open World General and [[|]]
Overview
Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent quickness with 0 boon duration, thanks to the Illusions trait line.
Template Code
Skill Bar
Weapon Variants
You can replace the focus with other weapons:
- Greatsword - Strongest ranged option
- Shield - allows you to block
- Torch - access to stealth
- Pistol - higher burst but less utility
Skill Variants
Healing skill
- - projectile hate but massive loss of damage and boons.
Utility skill
- - very strong defensive utility that provides blocks and a stunbreak.
- - condition cleanse for yourself and nearby allies.
- - projectile reflection.
- - mobility + stunbreak.
- - personal stunbreak and AoE stability.
- - defensive option with some CC.
- - sustained damage when no other utility skill is needed.
Elite skill
- - mob packing and great but delayed cc
- - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast.
Specializations
- - group quickness uptime at a cost of personal DPS.
- Alacrity application. - strong option in very long fights if you have external
Domination
Domination can be taken over Illusions to increase your burst damage, but this results in a very large DPS loss in longer fights since you lose your source of boons.
- - for higher clone generation if using greatsword
Inspiration
Inspiration provides sustain, but is a massive damage loss. You'll have significant condition cleanse and mild passive healing, especially if combined with
. This variant should only be taken in extreme circumstances, as typically provides plenty of cleanse.Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This exact same gear set is the best in slot for open world AND raids/fractals if you do not have
nor , making it ideal for PvE content.This gear set will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of Slow ( , , , and ) will allow and Fury to provide you 100% crit chance for the highest damage.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- If you have Assassin leggings for slightly more damage while still reaching 100% crit chance. and , you can instead use and
- To sacrifice damage for defense, you can slot some Knight or Marauder.
Sigils
- - budget DPS sigil.
- - Use on a Greatsword to aide in Tagging in zergs.
- - very strong defensive sigil.
- Do not use because Phantasms and Clones do not gain the extra crit chance.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Continuum Split and Time Warp
is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.
This extremely powerful skill is used to spam your phantasms and sourcess of quickness.
- Generate 3 clones with and .
- Use and Shatter near the end of the cast time of Time Warp.
- Use your phantasm skills.
- Reset your Phantasm skills with .
- Cast your Phantasm skills again.
Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so when using Illusions with its minor trait
, it is recomended to only use Time Warp during Continuum Split.Damage
The following is a general priority of which skill to use.
- with 3 clones.
- Fill with auto-attacks; try not to interrupt them as the last attack, , deals a lot of damage.
Rotation
The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again.
Opening rotation
Against durable enemies like meta event bosses, try to start the fight with this rotation:
Start on Sword/Focus.
- Weapon swap
- - enter near the end of the cast of this skill.
- - should end during this cast.
- Weapon swap
- Proceed to Loop rotation
Loop rotation
The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with Blurred Frenzy and auto attacks but never interrupt the chain as the damage is heavily loaded into
.- Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
- Weapon swap
- Repeat
- Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
- If Slow uptime is low, you can use inside your Continuum Split.
Defense
- dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
- is a block.
Sustain
- If you're going to take a lot of unavoidable damage, you can before taking damage and then to rewind your health (effectively healing for the entire amount of the damage). Just make sure the rift left by Continuum Split is not destroyed, or you will not revert back in time.
- For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
- If you need even more condition cleanse, slot .
Crowd Control
- You can use any of the above in to get a free cast of the skill without it going on cooldown.
Video examples
Using shield offhand to block the chak's goo spray attack, which otherwise requires 2 dodges to fully evade.
Here, Feedback is used to make the Itzel archers shoot themselves to death. Care is taken not to be in melee range of the boss during its deadly dagger combo, and Feedback reflects its bow stealth attack.
Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. Otherwise, Bouncing Mushrooms can also take us to safety.
Ratings
Comments
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