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Difference between revisions of "ScourgeMan"

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Oficial de revenants y tal
 
Oficial de revenants y tal
  
{{Build
+
==Presentación==
| profession = Revenant
 
| specialization = Herald
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS, Boon Support
 
| rating = great
 
| xpac = hot
 
| meta = y
 
}}
 
 
 
==Overview==
 
 
A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of {{Skill|Coalescence of Ruin}} allow this build to deal strong damage with great sustain, while buffing allies.
 
A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of {{Skill|Coalescence of Ruin}} allow this build to deal strong damage with great sustain, while buffing allies.
  
  
==Skill Bar==
+
==Barra de Habilidades==
 
{{Skill bar
 
{{Skill bar
 
| profession = revenant
 
| profession = revenant

Revision as of 16:00, 23 April 2022

Oficial de revenants y tal

Presentación

A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of

allow this build to deal strong damage with great sustain, while buffing allies.


Barra de Habilidades

Hammer
Sword/Sword
Utility
Utility


Template Code

[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • selfish stat boost, can be worth it if you party has only two DPS
  • constant stability removal with quickness uptime but less DPS.

Variants

  • offers more group utility, but less movement speed.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Marauder stats Marauder stats if you find you need extra defensive stats, but do not go over crit cap


Consumables

    • personal food option


Usage

Priorities

High
  • Ranged Spike
Moderate
  • Sustained damage
  • Boon support
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has low mobility skill access
    • will teleport in the direction of an out of range target, use it if desperate to reposition
      • Neutral creatures can be used as targets
  • This builds has high active defenses
    • Keep active as often as possible so that is available
    • Save + for use in Jalis stance
    • Only use defensively if desperate, it will likely leave you more out of position than when you started
    • Toggle on whenever you expect significant pressure, its upkeep is cheap
    • Don't waste on trivial CC, the Fury Fury it provides is very valuable
    • breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority


Detailed Explanations

Ranged Spike


Sustained damage

  • You can through traps and marks to activate them without taking any damage.
  • Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
  • Use quickly after swapping into Sword/Sword so it can be used again before swapping back to Hammer
  • Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
  • is best used to get yourself into position for your other melee skills
    • Wait for the follow up cast to finish before taking other actions


Boon support


CC

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