Difference between revisions of "Bladesworn - Alacrity Support Power DPS"
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# {{Skill|Tactical Reload}}, if available and you did not use {{Skill|Gunstinger}} this loop | # {{Skill|Tactical Reload}}, if available and you did not use {{Skill|Gunstinger}} this loop | ||
# {{Skill|Cyclone Axe}} | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Chop}} → {{Skill|Double Chop}} → {{Skill|Triple Chop}} | ||
# {{Skill|Throw Axe}}, if you did not use either {{Skill|Gunstinger}} or {{Skill|Tactical Reload}} | # {{Skill|Throw Axe}}, if you did not use either {{Skill|Gunstinger}} or {{Skill|Tactical Reload}} | ||
− | |||
− | |||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
Line 124: | Line 124: | ||
It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable. | It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable. | ||
+ | |||
+ | <big>'''Loop Explanation'''</big> | ||
Most of the above loop is the same each time, but you use one extra skill depending on what is available. {{Skill|Gunstinger}} will be available every other loop and the non-gunstinger loops will alternate between using {{Skill|Tactical Reload}} and an extra {{Skill|Throw Axe}}. i.e. the pattern of extra skills is: | Most of the above loop is the same each time, but you use one extra skill depending on what is available. {{Skill|Gunstinger}} will be available every other loop and the non-gunstinger loops will alternate between using {{Skill|Tactical Reload}} and an extra {{Skill|Throw Axe}}. i.e. the pattern of extra skills is: | ||
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The pattern then repeats from the start. Although {{Skill|Tactical Reload}} is available in the first loop, {{Skill|Throw Axe}} is used instead because it is more efficient to use {{Skill|Tactical Reload}} when you have zero charges of {{tooltip|Cyclone Trigger}} rather than one. You only need consider this in the very first loop of the rotation though. | The pattern then repeats from the start. Although {{Skill|Tactical Reload}} is available in the first loop, {{Skill|Throw Axe}} is used instead because it is more efficient to use {{Skill|Tactical Reload}} when you have zero charges of {{tooltip|Cyclone Trigger}} rather than one. You only need consider this in the very first loop of the rotation though. | ||
+ | |||
+ | |||
+ | Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons: | ||
+ | * We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges. | ||
+ | * {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this. | ||
+ | * As you sometimes want to use {{Skill|Throw Axe}} twice in one loop, the first use should come before the auto chain so that it is off cooldown again. | ||
===General Tips=== | ===General Tips=== | ||
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | ||
− | |||
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ||
+ | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available. |
Revision as of 19:51, 7 May 2022
Overview
A power DPS build with banners for Bladesworn.
Skill Bar
Template Code
Specializations
Phalanx Strength Variant
In the event you are required to provide Might to your subgroup, replace Strength with Tactics:
- If you are the sole Might generator for your subgroup, replace with .
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
x6
x18
- It would be a minor DPS loss to run full berserker stats with instead.
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
Opener
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of .
Start on your Gunsaber.
- to start generating flow
- to trigger
- → →
- Dragon Slash - Force
- Cyclone Trigger
Loop
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
- , if available
- , if available and you did not use this loop
- → →
- , if you did not use either or
- Dragon Slash - Force
- Cyclone Trigger, or Artillery Slash if Cyclone Trigger is not available
It would be slightly more optimal to move
to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
Loop Explanation
Most of the above loop is the same each time, but you use one extra skill depending on what is available.
will be available every other loop and the non-gunstinger loops will alternate between using and an extra . i.e. the pattern of extra skills is:The pattern then repeats from the start. Although Cyclone Trigger rather than one. You only need consider this in the very first loop of the rotation though.
is available in the first loop, is used instead because it is more efficient to use when you have zero charges of
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
- We want to use before both to front-load damage, but also to prevent sitting at maximum charges.
- will interrupt the cast time of skills other than if used too early. So it is safer to use it as early as possible to avoid this.
- As you sometimes want to use twice in one loop, the first use should come before the auto chain so that it is off cooldown again.
General Tips
- While charging Triggerguard and/or Flicker Step to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip skills in your rotation if it is already available.
Ratings
Comments
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