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− | {{MBuild
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− | | profession = Thief
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− | | specialization = Deadeye
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− | | designed for = roaming
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− | | rating = draft
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− | | focus = survivability, direct damage
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− | }}
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| | | |
− | ==Overview==
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− | Boon Rifle Deadeye is a deadeye build that combines several aspects to attain high survivability while also having good damage output. This build was originally made by KatKyle on youtube.
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− | ==Skillbar==
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− | {{Skill bar
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− | | profession = Thief
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− | | specialization = Deadeye
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− | | weapon1 = rifle
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− | | weapon2 =
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− | | weapon3 = dagger
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− | | weapon4 = pistol
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− | | healing = Withdraw
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− | | utility1 = Blinding Powder
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− | | utility2 = Shadowstep
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− | | utility3 = Signet of Agility
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− | | elite = Shadow Meld
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− | }}
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− |
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− | ==Traits==
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− | {{Specialization|Shadow Arts|mid|mid|mid}}
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− | {{Specialization|Trickery|bot|top|mid}}
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− | {{Specialization|Deadeye|top|top|top}}
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− | ==Equipment==
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− | {{PvE equipment
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− | | weight = Medium
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− | | stats = Wanderer's
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− | | rune = Superior Rune of the Eagle
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− | | rune-qt = 6
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− | | weapon1 = Rifle
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− | | weapon2 =
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− | | weapon3 = Dagger
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− | | weapon4 = Pistol
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− | | sigil1 = Superior Sigil of Concentration
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− | | sigil2 = Superior Sigil of Force
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− | | sigil3 = Superior Sigil of Rage
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− | | sigil4 = Superior Sigil of Absorption
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− | | infusion1 = Mighty WvW Infusion
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− | | infusion1-qt = 18
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− | }}
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− |
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− | === Consumables ===
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− | '''Food'''
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− | * {{Food|Bowl of Orrian Truffle and Meat Stew}}
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− | ** Budget version: {{Food|Bowl of Meat and Winter Vegetable Stew}}
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− |
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− | ==Usage==
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− | '''Elite specialization basics
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− | * {{Skill|Steal}} is replaced by {{Skill|Deadeye's Mark}}, which has greater range but also a cast time. We're still going to refer to this as steal. Please note that using this build, '''{{Skill|Deadeye's Mark}} is an interrupt due to {{Trait|Sleight of Hand}}'''
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− |
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− | * Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
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− | ** If you want to know more about these skills, [https://wiki.guildwars2.com/wiki/Deadeye%27s_Mark#Stolen_skills here's a list of them] from the official wiki.
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− |
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− | * Your specialization resource is called '''Malice'''. It's built using attack skills with initiative cost ''on your marked target'' and you can have up to 5 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as {{Skill|Death's Judgment}} consume Malice and are further empowered based on the number of Malice stacks.
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− |
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− | * At the '''7 Malice threshold''' (default 5) stolen skills such as {{Skill|Steal Health}} grant {{Tooltip|Stealth}} on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks.
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− |
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− | '''General
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− |
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− | While in stealth, you will:
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− | * Regenerate health ({{Trait|Shadow's Rejuvenation}})
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− | * Have increased movement speed
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− | * Remove conditions ({{Trait|Shadow's Embrace}})
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− | * Obtain {{Trait|Leeching Venoms}} which allow you to siphon health while poisoning your opponent
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− | Considering these advantages, the fact that enemies cannot see you while in stealth, and that attacking while in stealth will apply {{Tooltip|Revealed}}, you should not exit stealth early.
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− |
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− | * {{Skill|Shadowstep}} is easily the most versatile skill in the build. Couple of applications include:
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− | ** Extending the reach of rifle by 1200 range instantly.
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− | ** Escaping from melee, and then doing it again with {{Skill|Shadow Return}} when they get close.
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− | ** Stomping downed opponents with Shadowstep {{to}} Shadow Return.
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− | ** Breaking stun and cleansing conditions.
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− |
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− | * {{Skill|Signet of Agility}} is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.
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− |
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− | * Use D/P for stealth or to interrupt using {{Skill|Headshot}}.
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− |
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− | '''Damage and sustain rotation
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− | * {{Skill|Deadeye's Mark}}
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− | * Spam {{Skill|Skirmisher's Shot}} until you reach the malice cap
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− | * Use stolen ability to enter stealth
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− | * Follow up with {{Skill|Death's Judgment}}
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− | * Spam {{Skill|Skirmisher's Shot}} until you reach the malice cap
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− | * Dodge to enter stealth
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− | * Follow up with {{Skill|Death's Judgment}}
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− |
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− | '''Stealth
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− | * Use skills such as {{Skill|Withdraw}} or {{Skill|Blinding Powder}}
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− | * {{Skill|Shadow Meld}} is a last resort options in case the circumstances don't allow for other methods, or you need to heal. Shadow Meld is extremely valuable as it counters {{Tooltip|Revealed}} which would prevent you from gaining stealth.
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− |
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− | * Use dodge rolls to gain stealth through {{Trait|Silent Scope}}
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− |
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− | ''D/P stealth stacking rotation
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− | :# {{Skill|Black Powder}}
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− | :# {{Skill|Heartseeker}} x4 in Black Powder
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− | :# Swap to rifle, dodge
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− |
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− | ===Gameplay Tips===
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− | *If an enemy gets too close, use {{Skill|Death's Retreat}}. This will also give you malice.
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