Difference between revisions of "Vindicator - Support Vindicator"
(Created page with "{{Build | profession = revenant | specialization = vindicator | designed for = wvw zerg | focus = support, healing, condition cleanse | rating = draft | xpac = hot, eod }} ==...") |
|||
Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = support, healing, condition cleanse | | focus = support, healing, condition cleanse | ||
− | | rating = | + | | rating = test |
| xpac = hot, eod | | xpac = hot, eod | ||
}} | }} | ||
Line 69: | Line 69: | ||
* Always try to swap legends when off cooldown to refresh energy | * Always try to swap legends when off cooldown to refresh energy | ||
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ||
+ | *** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold | ||
+ | * Use {{Skill|Protective Solace}} any time your group is lacking projectile block | ||
Line 77: | Line 79: | ||
;Moderate | ;Moderate | ||
* Condition clear | * Condition clear | ||
− | |||
;Low | ;Low | ||
Line 92: | Line 93: | ||
|;Active defense priority | |;Active defense priority | ||
| | | | ||
− | * {{Skill|Awakening | + | * {{Skill|Awakening}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking |
* '''Dodge''' | * '''Dodge''' | ||
* {{Skill|Warding Rift}} | * {{Skill|Warding Rift}} | ||
Line 99: | Line 100: | ||
* {{Skill|Selfless Spirit}} | * {{Skill|Selfless Spirit}} | ||
* {{Skill|Renewing Wave}} | * {{Skill|Renewing Wave}} | ||
+ | * {{Skill|Mender's Rebuke}} | ||
}} | }} | ||
Line 104: | Line 106: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Healing==== | ====Healing==== | ||
+ | * Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}} | ||
+ | ;Alliance | ||
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes | * Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes | ||
** It can be worth delaying slightly if your ally hasn't taken damage yet | ** It can be worth delaying slightly if your ally hasn't taken damage yet | ||
Line 109: | Line 113: | ||
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance''' | * {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance''' | ||
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted | ** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted | ||
− | * | + | ;Ventari |
− | * | + | * In general your energy should be spent on {{Skill|Natural Harmony}}, swapping to {{Skill|Purifying Essence}} if cleanse is needed or {{Skill|Energy Expulsion}} for CC if your group is spiking and support isn't needed |
+ | * Using {{Skill|Energy Expulsion}} to empower your tablet is not worth it compared to spending the energy on the other tablet skills | ||
{{Collapsible | {{Collapsible | ||
Line 117: | Line 122: | ||
|;Healing priority | |;Healing priority | ||
| | | | ||
+ | ;Vindicator | ||
* {{Skill|Urn of Saint Viktor}} | * {{Skill|Urn of Saint Viktor}} | ||
* {{Skill|Tree Song}} | * {{Skill|Tree Song}} | ||
+ | * {{Skill|Selfless Spirit}} | ||
+ | ;Ventari | ||
+ | * {{Skill|Natural Harmony}} | ||
+ | * {{Skill|Energy Expulsion}} | ||
+ | * {{Skill|Purifying Essence}} | ||
+ | ;General | ||
* '''Dodge''' - {{Trait|Saint of zu Heltzer}} | * '''Dodge''' - {{Trait|Saint of zu Heltzer}} | ||
− | |||
* {{Skill|Renewing Wave}} | * {{Skill|Renewing Wave}} | ||
+ | * {{Skill|Mender's Rebuke}} | ||
}} | }} | ||
====Condition clear==== | ====Condition clear==== | ||
+ | ;Alliance | ||
* Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes | * Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes | ||
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}} | * Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}} | ||
− | + | ;Ventari | |
− | + | * {{Skill|Purifying Essence}} is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing | |
− | |||
− | * {{Skill| | ||
− | |||
Line 139: | Line 149: | ||
* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}} | * Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}} | ||
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes | ** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes | ||
− | * | + | * {{Skill|Energy Expulsion}} is worth casting on spikes but only if your group is not in need of healing/cleanse |
Revision as of 20:05, 30 June 2022
This is a test build. You may comment and rate it.
Focused on: Support, Healing and Condition cleanse
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on June 30, 2022.
Overview
This build provides condition cleanse, extreme burst and sustained healing
- Disclaimer
Currently all Vindicator dodges are bugged and interrupted by "line" type skills ( Stability. While this bug can be played around, make sure you are aware of it and do play around it if planning to play this build at the moment.
) even with
Skill Bar
Staff
Staff
Utility
Utility
Specializations
- Variants
Template Code
[]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- personal option
Usage (WiP)
General
- Always try to swap legends when off cooldown to refresh energy
- Make sure to be under 10 energy when swapping legends to activate
- can be useful to keep yourself under the energy threshold
- Make sure to be under 10 energy when swapping legends to activate
- Use any time your group is lacking projectile block
Overall Priorities
- High
- Healing
- Moderate
- Condition clear
- Low
- CC
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This builds has high active defenses
|
Detailed Explanations
Healing
- Use and Weapon Swap as often as possible to recharge your dodge for
- Alliance
- Aim
- It can be worth delaying slightly if your ally hasn't taken damage yet
to hit focus targets or allies caught in spikes
- Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
- Use just before leaving Alliance or at any point you are being pressured/targeted
should be activated as soon as you enter Alliance
- Ventari
- In general your energy should be spent on , swapping to if cleanse is needed or for CC if your group is spiking and support isn't needed
- Using to empower your tablet is not worth it compared to spending the energy on the other tablet skills
|
Condition clear
- Alliance
- Your condition clear mainly comes attached to Immobilize on players caught in enemy spikes , use it to to clear
- Use Immobilize when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear
- Ventari
- is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
CC
- Only prioritize CC against enemies lacking Stability, make sure to watch enemy buff bars
- Be careful not to knock enemies out of spikes with
- Use as your group crosses through the enemy or to disrupt rezzes
- is worth casting on spikes but only if your group is not in need of healing/cleanse
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.
Ratings
Has insane barrier output, the best burst healing in the game and respectable cleanse output. Pretty easy to use but has a decent skill cap with Tree Song. Easily outclasses every other healer in output when considering the barrier application. Compared to ventari version it gives some stability and damage reduction, but not enough to make up for the loss in cleanse and healing imo.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium