Difference between revisions of "Dragonhunter - Power DPS"
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Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides {{tooltip|Vulnerability}}. In addition, it brings very high defensive support for a DPS class, with a party wide block in {{skill|Shield of Courage}}, a strong burst heal in {{skill|Wings of Resolve}}, and the ability to bring Guardian utilities such as {{Skill|Wall of Reflection}} and {{Skill|Hallowed Ground}}. | Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides {{tooltip|Vulnerability}}. In addition, it brings very high defensive support for a DPS class, with a party wide block in {{skill|Shield of Courage}}, a strong burst heal in {{skill|Wings of Resolve}}, and the ability to bring Guardian utilities such as {{Skill|Wall of Reflection}} and {{Skill|Hallowed Ground}}. | ||
− | Dragonhunter is | + | Dragonhunter is reliant {{tooltip|Resolution}} for maximum damage. It provides ~45% uptime itself, but ideally will be supported by other Guardians, or Renegades with {{trait|Spirit Boon}}. |
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Revision as of 18:30, 3 July 2022
Overview
Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides Vulnerability. In addition, it brings very high defensive support for a DPS class, with a party wide block in , a strong burst heal in , and the ability to bring Guardian utilities such as and .
Dragonhunter is reliant Resolution for maximum damage. It provides ~45% uptime itself, but ideally will be supported by other Guardians, or Renegades with .
Skill Bar
Weapon Variants
- Shield provides a knockback, which can be useful for helping with pushing (e.g. seekers on VG), at the cost of damage.
Skill Variants
Healing Skill
- can be used to blind mobs that can knockback (Sabetha and Gorseval) or deal a lot of damage (Xera).
- can be used to help nullify niche mechanics, such as Slothasor's shake attack.
Utilities
- Resolution as well as a stun break and Stability. provides more
- Resolution and Stability. can be used for more
- Aegis big hits for your group like the knockback from Gorseval, the timed bombs from Matthias or the shockwave from Deimos. can be used to
- provides additional CC if needed.
- or if projectile defense is needed.
Elite Skill
- Use Quickness. It can also be nice at bosses where the group is split, such as Sabetha when doing cannons or Matthias in general. to help slacking Mesmers keep up
- can be used for great passive healing for your team.
Template Code
Specializations
Virtues Variant
Radiance can be swapped out for Virtues. This deals significantly more damage, but is dependant on being able to maintain high uptime of Aegis, which is unrealistic on many encounters.
- You will need to adjust gear to make up for the lack of crit chance (see below).
Equipment
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Dragon
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- Dragon stats gear is a very minor increase in damage over Berserker stats, so running full Berserker stats is totally fine. The optimal balance of Dragon/Berserker will also depend on your buffs so a gear optimiser will be needed to know exactly what you'll need.
- Swap for slaying sigils or where applicable in fractals.
Virtues Variant
Assassin
Assassin
Berserker
Assassin
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Consumables
Food
Utility
-
- is slightly stronger if running the virtues variant.
Usage
While the rotation may seem complicated, it can be boiled down to short windows where you have damage buffs from
and which you try to fill with your highest damage skills such as , and .
Opening Burst
- Precast
- Weapon swap
- Auto-Attack chain twice
- Weapon swap
- Proceed to the Sword Loop
Sword Loop
- Auto-Attack chain three times
- Weapon swap
- Only cast when the tether from is active.
Greatsword Loop
- Auto-Attack chain twice
- Weapon swap
- In some intervals towards the end of a greatsword section your cooldowns will line up so that is ready but still has a few seconds of recharge and you have nothing but auto-attacks available. In these instances, simply cast and then before weapon swapping.
General Notes
- You can delay these skills a little to pair them with other high-damage skills for an overall increase in DPS.
and should be cast together on cooldown.
- Never interrupt your greatsword autoattack chain.
- and can both be cancelled by walking or stowing your weapon. This dramatically speeds up the aftercast of the skill.
- Use and (especially if the boss has adds) inside the boss's hitbox.
- When swapping to sword, will always be your first and last skill cast.
- Use with so it benefits from the damage multiplier. If all charges are full and you don't have Spear of Justice up one charge can be used.
- will recharge your . This allows you to have a higher uptime when there are adds around. Always try to keep up as much as possible if it's being recharged with this interaction.
Breakbar
- hard CC, but it should only be used in emergencies since it's a considerable DPS loss, unless you are running which will offset the DPS loss via the sharing of the passive. is your strongest
- The pulls from and can be used for CC if needed. However, you will lose the uptime on .
- Slow to all your traps, dealing 100 more breakbar damage with each second. This is both soft CC and hard CC. adds
- Slow on your target. pulls and applies
- deals 150 breakbar damage and knocks back enemies.
Video Examples
Ratings
Comments
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