Difference between revisions of "Mechanist - Teamfight Signet Mecha"
m (Updated equipment variant information) |
m (Removed obsolete Rocket Fist interrupt warning) |
||
Line 91: | Line 91: | ||
* Spam {{Skill|Energizing Slam}} on cooldown, preferably in a combo field for extra value. In addition to providing about 100% {{Tooltip|Regeneration}} and {{Tooltip|Vigor}} uptime, it will also inflict {{Tooltip|Vulnerability}} and {{Tooltip|Confusion}}. | * Spam {{Skill|Energizing Slam}} on cooldown, preferably in a combo field for extra value. In addition to providing about 100% {{Tooltip|Regeneration}} and {{Tooltip|Vigor}} uptime, it will also inflict {{Tooltip|Vulnerability}} and {{Tooltip|Confusion}}. | ||
− | * Thanks to {{Trait|Mech Fighter}}, {{Skill|Rocket Fist Prototype}} will also fire the same projectile from your Mech! | + | * Thanks to {{Trait|Mech Fighter}}, {{Skill|Rocket Fist Prototype}} will also fire the same projectile from your Mech! Spam it for a stun and to inflict {{Tooltip|Burning}}. |
* Use {{Skill|Magnetic Shield (engineer)}} to reflect projectiles and provide AoE {{Tooltip|Protection}}. Reactivate for {{Skill|Magnetic Inversion}}, an AoE knockback. | * Use {{Skill|Magnetic Shield (engineer)}} to reflect projectiles and provide AoE {{Tooltip|Protection}}. Reactivate for {{Skill|Magnetic Inversion}}, an AoE knockback. |
Revision as of 01:12, 9 July 2022
This is a test build. You may comment and rate it.
Focused on: Condition damage and Sustain
Designed for: PvP Conquest
Overview
A Condi/Support PvP Mechanist bruiser build created to win larger teamfights and roam between objectives.
Skill Bar
Template Code
Specializations
can be replaced with to trade some healing for chase/escape/roaming potential.
Equipment
This build isn't very modular and it is not recommended to change any of these picks. The majority of the build's surprisingly high damage comes from a mix of various conditions and some strike damage. You also make excellent use of healing power thanks to traits like
and others discussed below. The weapons are best-in-slot for this type of build and have a lot of synergy with the traits and utility skills.Equipment Variants
Sigil
- can replace for better healing at the cost of stun/daze duration and some damage.
- can replace for slightly increased damage at the cost of one source of condition cleansing.
Usage
While somewhat more susceptible to burst than tankier Mechanist builds, the unique combination of synergizing traits and skills provide a very amount of sustain for you and any allies around you in the form of AoE healing, barrier, condition cleansing, and boon uptime near you and/or your Mech. Additionally, the build is capable of surprisingly high sustained damage in fights (mostly condition damage but with decent amount of strike damage). Lastly, it is incredibly forgiving and easy to play, which makes it ideal for learning the profession. Other choices might reward higher APM players with slightly more damage or utility (such as
), but this build is simple and effective. Veteran players may try swapping some things around, but most of the decisions here are strictly recommended for the build to function properly.- Alacrity uptime. You will also be granted this barrier from Regeneration, which you will have with nearly 100% uptime! gives you barrier equal to 10% of the healing you receive, which means the passive of alone will proc on cooldown for
- Condition cleansing is one of the three hidden components to the build's teamfight sustain and one of its main selling points:
- procs whenever you activate , cleansing 1 condition from up to 5 allies within a 360 radius.
- will cleanse 2 conditions from you every 100 seconds.
- will cleanse 1 condition every 10 seconds when striking enemies.
- Your Mech's will cleanse conditions from up to 5 targets within a 600 radius.
- also removes 2 conditions but this should be the last resort, as this is also your best escape/chase tool and your most reliable stun break.
- Finally, Protection. cleanses 1 condition from allies when you grant them
- Protection uptime is the second component to the build's teamfight support utility and durability. Remember, each time you gain or grant Protection you also cleanse a condition!
- Protection to you and nearby allies every time you activate a Shield skill. Also, Protection on you is 20% more effective. grants
- Protection to you and nearby allies whenever you activate . grants
- Protection, Stability, Aegis, and Alacrity in addition to cleansing conditions and breaking stuns on a 40-second cooldown. grants
- Protection when disabled on a 30-second cooldown. grants you
- Thanks to
- Vulnerability will be converted into Protection.
- Poison will be converted into Regeneration.
, cleansing conditions from yourself or allies will convert them into boons! Most importantly:
- The third hidden component to your teamfight sustain is Regeneration uptime:
- Regeneration and Vigor with about 100% uptime! grants you and nearby allies
- Regeneration whenever you cleanse a condition from an ally. grants you
- Regeneration you apply 20% stronger. makes any
- Regeneration. grants you an additional +250 healing power while you have
- Additionally, will heal you each time you gain a boon and increases your boon uptime!
Weapon Skills
- Confusion application, and even AoE barrier (which in turn provides more Alacrity). > > is a pretty powerful autoattack chain, so don't feel bad just using this when everything else is on cooldown. Decent strike damage,
- Spam Regeneration and Vigor uptime, it will also inflict Vulnerability and Confusion. on cooldown, preferably in a combo field for extra value. In addition to providing about 100%
- Thanks to Burning. , will also fire the same projectile from your Mech! Spam it for a stun and to inflict
- Use Protection. Reactivate for , an AoE knockback. to reflect projectiles and provide AoE
- Use Protection. Reactivate for , a projectile that dazes enemies. to block and stun anyone that attacks you while providing AoE
Utility Skills
- Thanks to , Signets have increased effects and provide their passive bonuses even when they are on cooldown.
- Use Alacrity. whenever you or your Mech are missing a decent chunk of health without worrying about losing the passive heal, barrier, and
- Spam on cooldown to keep the AoE damage field up around your mech (or you if the mech is on recall). You will passively deal 12% increased condition damage.
- Spam Alacrity to allies. You will passively take 12% less condition and strike damage. on cooldown to keep the AoE barrier field up to block missiles and provide barrier and
- Save for dire situations, such as a vital stun break, escape tool, or to finish off a kill that is about to get away. Your move speed will be passively increased, and you will share all your boons with your mech.
- should only be activated if you're absolutely certain your Mech is in no danger, has a clear shot, and it won't be interrupted. Otherwise, save to summon your Mech if you're forced to recall. Without your Mech, you and your team are much more vulnerable.
Mech Skills
- Mech skills can be used while you are disabled or casting. Managing the Mech is the most complicated part of the build, as the AI isn't the smartest.
- Spam Bleeding damage and chasing. on cooldown for good
- As previously discussed, use wisely as an AoE stunbreak and boon+healing support utility. Sometimes you can use the stability to safely execute a finisher!
- is best used in the middle of a teamfight to deal some damage and knockback enemies. You can also use it to interrupt revives or protect you while reviving an ally. Note that it also causes your Mech to briefly evade attacks.
- will cause all of your Mech's skills to provide AoE healing. This can save your life!
- Make sure to keybind Attack My Target and Return to Me, as this will greatly improve your ability to manage your Mech's positioning.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium