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Difference between revisions of "Holosmith - DPS Holo"

(assumed abandoned)
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| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = strike damage
 
| focus = strike damage
| rating = draft
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| rating =  
 
| xpac = pof
 
| xpac = pof
 
}}
 
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Revision as of 04:08, 10 July 2022


This build is unrated.

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which suck toes outside of Reaper's Shroud and Berserk. Greatly profits from the large damage modifier of Laser's Edge paired with Enhanced Capacity Storage Unit and the high damage of Bomb

Template Code

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Skillbar

Rifle/Rifle
Utility


Variants

Utility
  • Elixir S defensive stunbreak


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Rifle
Marauder
Sigil
Sigil
Rifle
Marauder
Sigil
Sigil
Rune
x6



Variants

Sigil
  • Sigil of Superior Sigil of Stamina option instead of Sigil of Superior Sigil of Force for activating Explosive Entrance


Consumables

    • feast option with additional power and ferocity.


Usage

General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Rifle without it


Overall Priorities

High
  • Cleaving downstates
Moderate
  • Generating downstates
Low
  • Giving superspeed to allies through Holo Leap or Toss Elixir U
  • Disrupting enemies through Big Ol' Bomb, Glue Bomb or Holographic Shockwave


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Holo Leap will leap towards your target if you have one, make sure to drop your target when using it for mobility
  • This builds has moderate active defenses
Active defense priority
  • Holo Leap or Overcharged Shot - for Immobilize Immobilize
  • Dodge
  • Elixir U
  • A.E.D.


Detailed Explanations

Damage

  • You want to stay between 100 and 150 heat all the time to ensure you benefit from both the bonuses given by Enhanced Capacity Storage Unit and Laser's Edge
    • To quickly generate heat, you can use holo skills like Holographic Shockwave and Photon Blitz
  • The damage rotation is simple, you Engage Photon Forge whenever you are around 100 heat, use mainly Corona Burst and Light Strike chain autos for damage, and filling with the rest of the skills if needed, like Holo Leap, until you are about to overheat, at this moment you Deactivate Photon Forge and wait for your heat to drop down to 100
  • In the meantime, you fill the Photon Forge downtime:
    • By using your rifle skills, mainly Blunderbuss and Jump Shot for obnoxious burst damage
    • Spamming Bomb or Flame Jet
  • Laser Disk and Prime Light Beam do a lot of damage, try to use the first whenever you are sure you are going to be able to sit in melee for a long time, for example cleaving downstates. The second is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5men target cap, you have to abuse that.
    • Prime Light Beam roots your for a while during the cast so be careful to not greed
    • Try to use both Exceed skills within Photon Forge, to grant then the Laser's Edge modifier.

Superspeed

  • Holo Leap gives Superspeed Superspeed to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it.
Skill priority
  • Prime Light Beam - free pad damage, the earlier you use it during the fight, the more you can use it, to pad more and more damage
  • Corona Burst
  • Laser Disk
  • Jump Shot
  • Blunderbuss
  • Dodge - for Explosive Temper (Explosive Entrance)
  • Bomb


Condition clear

  • A.E.D. removes damage conditions
  • Holo Leap and Overcharged Shot both remove movement imparing conditions.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
KaneD gave this build 5 stars • August 2024
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.

Comments

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