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Difference between revisions of "Chronomancer - Boon Support Power DPS"

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==Overview==
 
==Overview==
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Power Quickness chronomancer provides 100% {{tooltip|Quickness}} uptime to its subgroup while dealing DPS.
'''''Note: this build has not yet been updated for the 28th July 2022 patch that introduced significant changes to how chronomancers share boons. The information in this guide does not apply to the current version of the game.'''''
 
----
 
  
This iteration of Support Chrono is a boon support that provides 100% {{tooltip|Quickness}} uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using {{Skill|Feedback}}, {{Skill|Blink}}, and {{Skill|Portal Entre}}.
+
This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill.
  
 +
As with all mesmer builds, it has access to plentiful utility should it be required, such as {{Skill|Feedback}}, {{Skill|Blink}}, or {{Skill|Portal Entre}}.
  
This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade or Mirage that provides alacrity. If for some reason you don't have another player providing alacrity, you should use [[Build:Chronomancer_-_Utility_Boon_Support|Chronomancer - Utility Boon Support]] instead.
+
A variation of this build to play as an off-healer is possible, but it's so bad that it's not worth playing.
  
 +
Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible. If you need to provide alacrity instead of quickness,
 +
----
 +
'''''Note: this build received signifcant nerfs on the 28th July 2022 game balance patch and is currently quite weak, not part of the meta, and not recommended.'''''
 +
----
  
 
==Skill Bar==
 
==Skill Bar==
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| weapon3 = Greatsword
 
| weapon3 = Greatsword
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
| utility1 = Mirror Images
+
| utility1 = Phantasmal Disenchanter
| utility2 = Well of Action
+
| utility2 = Well of Calamity
 
| utility3 = Mantra of Pain
 
| utility3 = Mantra of Pain
 
| elite = Time Warp
 
| elite = Time Warp
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===Skill Variants===
 
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
 
+
You can replace Well of Calamity and Mantra of Pain if needed.
None of the utility skills is absolutely required: {{Skill|Well of Action}} adds a lot of {{tooltip|Quickness}}, but is unreliable on bosses where the group has to move a lot, you may wish to bring additional boon duration if you swap it out; {{Skill|Mantra of Pain}} is your highest DPS utility option, so it can be replaced if you need additional utility or your boon uptime is too low; {{Skill|Mirror Images}} provides extra clones to fuel {{Trait|Seize the Moment}}, and makes your opening Continuum Split very easy, but experienced players might get more mileage out of other options.
 
* {{Skill|Phantasmal Disenchanter}} is a good all-rounder that provides a small amount of extra DPS, an extra clone to fuel {{Trait|Seize the Moment}}, and can keep bosses boon-free for {{Trait|Vicious Expression}}.
 
 
* {{Skill|Feedback}} provides a long-duration reflect.
 
* {{Skill|Feedback}} provides a long-duration reflect.
* {{Skill|Signet of Inspiration}} is very helpful in padding uptimes of all boons in your subgroup, and is a good alternative to {{Skill|Well of Action}}.
 
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Mantra of Concentration}} provides Stability to your group.
 
* {{Skill|Mantra of Concentration}} provides Stability to your group.
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC, and for recharging Time Sink.
+
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC.
 
* {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters.
 
* {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters.
 
* {{Skill|Portal Entre}} if you need a portal.
 
* {{Skill|Portal Entre}} if you need a portal.
 
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 
  
 
'''Elite'''
 
'''Elite'''
 
 
{{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
 
{{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
 
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
 
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
 
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but on a longer cooldown, which may be more suitable for some encounters.
 
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but on a longer cooldown, which may be more suitable for some encounters.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKGQEdKC4jDyMPawFrAc8SgAFpAWkBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQcBHQoZKCUjDyMPaQFpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
  
  
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{{Specialization|Domination|top|mid|top}}
 
{{Specialization|Domination|top|mid|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
{{Specialization|Chronomancer|mid|bot|mid}}
+
{{Specialization|Chronomancer|top|bot|mid}}
 
 
 
 
===Trait Variants===
 
* If you have DPS Chronomancers in the group, they want the highest {{tooltip|Slow}} uptime possible. {{Trait|Delayed Reactions}} can provide a lot if you use your CC proactively.
 
* If you have high {{tooltip|Slow}} uptime, you can use {{Trait|Danger Time}} and {{Rune|Superior Rune of the Scholar}} (see variant below) for a massive damage boost. Make sure you can still maintain {{tooltip|Quickness}} though!
 
  
  
 
===Inspiration Variant===
 
===Inspiration Variant===
 
Sometimes utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need {{tooltip|Aegis}}, such as Deimos, or the distortion from {{Trait|Blurred Inscriptions}} can be used to cheese certain mechanics, such as Slothasor's shake. Replaces '''Dueling'''.
 
Sometimes utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need {{tooltip|Aegis}}, such as Deimos, or the distortion from {{Trait|Blurred Inscriptions}} can be used to cheese certain mechanics, such as Slothasor's shake. Replaces '''Dueling'''.
{{Specialization|Inspiration|top|mid|bot|
+
{{Specialization|Inspiration|top|mid|bot|variant = y}}
variant = y}}
 
 
* If the feedback from {{Trait|Medic's Feedback}} might cause problems (such as as Cairn), then you can swap it out for {{Trait|Restorative Mantras}} or {{Trait|Sympathetic Visage}} depending on whether healing or condition cleansing is more useful.
 
* If the feedback from {{Trait|Medic's Feedback}} might cause problems (such as as Cairn), then you can swap it out for {{Trait|Restorative Mantras}} or {{Trait|Sympathetic Visage}} depending on whether healing or condition cleansing is more useful.
 
* If using a focus, then {{Trait|Warden's Feedback}} is very nice, assuming the reflects won't be an issue.
 
* If using a focus, then {{Trait|Warden's Feedback}} is very nice, assuming the reflects won't be an issue.
 
* When running '''Inspiration''', {{Skill|Signet of Inspiration}} is very powerful and its short cooldown makes it convenient for dealing with mechanics. If you are struggling with the timing, then {{Skill|Signet of Midnight}} is instant-cast and still has a relatively low cooldown.  
 
* When running '''Inspiration''', {{Skill|Signet of Inspiration}} is very powerful and its short cooldown makes it convenient for dealing with mechanics. If you are struggling with the timing, then {{Skill|Signet of Midnight}} is instant-cast and still has a relatively low cooldown.  
 
  
  
 
==Equipment==
 
==Equipment==
There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as [[Build:Firebrand_-_Quickness_Support_Power_DPS]] and [[Build:Renegade_-_Boon_Support_Power_DPS]]. The version listed here will in theory work for all fights but if you find that your quickness uptime has gaps, don't be afraid to replace Berserker equipment with Diviner gear for additional boon generation.
 
 
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
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| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
| weapon2 = Sword
+
| weapon2 = Shield
| sigil1 = Superior Sigil of Concentration
+
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Force
+
| sigil2 = Superior Sigil of Concentration
 
| weapon3 = Greatsword
 
| weapon3 = Greatsword
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Concentration
+
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Force
+
| sigil4 = Superior Sigil of Concentration
| head =
 
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| shoulders =  
+
| head =
| chest =  
+
| shoulders = Assassin
| hands =  
+
| chest = Assassin
| legs =  
+
| hands = Assassin
| feet =  
+
| legs = Diviner
 +
| feet = Assassin
 
| backpiece =  
 
| backpiece =  
 
| accessory1 = Assassin
 
| accessory1 = Assassin
 
| accessory2 = Assassin
 
| accessory2 = Assassin
 
| amulet =  
 
| amulet =  
| ring1 =  
+
| ring1 = Assassin
 
| ring2 = Assassin
 
| ring2 = Assassin
 
}}
 
}}
 +
* Ths gear set provides 15,4% boon duration so you can comfortably upkeep perma {{Tooltip|Quickness}}. You have 75,05% critical chance with food, reaching 100% with Fury.
 +
* If you want to maximise your damage, swap the Sigil of Concentration for a Sigil of Air, and use {{Tooltip|Diviner}} leggings for 5,4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.
  
The {{Sigil|Superior Sigil of Concentration}} gives a good amount of extra boon duration without sacrificing much damage (your illusions aren't affected {{Sigil|Superior Sigil of Impact}}). This enables you to vary utility skills without worrying too much about dropping {{tooltip|Quickness}}. If you are confident in your ability to maintain {{tooltip|Quickness}} without it, you could use:
 
* {{Sigil|Superior Sigil of Impact}} for more damage
 
* {{Sigil|Superior Sigil of Paralyzation}} for extra CC. Note that you will need a source of {{tooltip|Daze}} or {{tooltip|Stun}} other than {{Skill|Time Sink}}, as these always deal a minimum of 100 breakbar damage to a target, so increasing {{Skill|Time Sink}}'s from 0.5s to 0.65s has no effect.
 
 
 
===Danger Time Variant===
 
If you have other sources of slow in the group (such as other chronomancers, or condition renegades), then you can switch to {{Trait|Danger Time}} for a significant damage boost. This lowers your boon uptime, it is still very possible to maintain permanent {{Tooltip|Quickness}}. With the exception of the {{Sigil|Superior Sigil of Concentration}} this matches the [[Build:Chronomancer_-_Power_DPS|Chronomancer - Power DPS]] gear.
 
  
 +
===Focus variant===
 +
If you absolutely require the utility of {{Skill|Temporal Curtain}}, replace shield with focus and use this gear set because you will need a lot more boon duration.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
| stats = Berserker
+
| stats = Assassin
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
| weapon2 = Sword
+
| weapon2 = Focus
| sigil1 = Superior Sigil of Concentration
+
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Force
+
| sigil2 = Superior Sigil of Concentration
 
| weapon3 = Greatsword
 
| weapon3 = Greatsword
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Concentration
+
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Force
+
| sigil4 = Superior Sigil of Concentration
| head =
 
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| head = Diviner
 
| shoulders =  
 
| shoulders =  
| chest =  
+
| chest = Diviner
 
| hands =  
 
| hands =  
| legs = Assassin
+
| legs = Berserker
 
| feet =  
 
| feet =  
| backpiece =  
+
| backpiece = Diviner
| accessory1 = Assassin
+
| accessory1 =  
| accessory2 = Assassin
+
| accessory2 = Diviner
 
| amulet =  
 
| amulet =  
 
| ring1 =  
 
| ring1 =  
| ring2 =  
+
| ring2 = Diviner
 
}}
 
}}
 
+
* This set provides 38,33% boon duration will lets you comfortably upkeep permanent {{Tooltip|Quickness}}. And 99,1% critical chance with food and Fury.
  
 
===Consumables===
 
===Consumables===
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
+
* Plate of Coq Au Vin with Salsa / Plate of Peppercorn-Spiced Coq Au Vin
 +
* {{Food|Plate of Truffle Steak}}
 
* {{Utility|Superior Sharpening Stone}}
 
* {{Utility|Superior Sharpening Stone}}
** {{Utility|Potent Lucent Oil}} is a convenient way of gaining more boon duration, though swapping in {{tooltip|Diviner stats}} gear is more efficient.
 
 
  
  
 
==Usage==
 
==Usage==
This build generates most of its quickness through shatters thanks to {{Trait|Seize the Moment}}, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.
+
This build provides {{Tooltip|Quickness}} through {{Trait|Seize the Moment}}, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.
  
  
 
===Opener===
 
===Opener===
Start on Sword/X
+
Start on Sword/Shield
# Offhand Phantasm
+
# {{Skill|Echo of Memory}} (while engagin the boss)
# {{Skill|Illusionary Leap}} (optional) - if you are not using '''Mirror Images'''
+
# {{Skill|Time Warp}}
# {{tooltip|Weapon Swap}}
 
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
# {{Skill|Mirror Images}}
+
# {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Continuum Split}} at the end of the casting time. Cast both charges of Mantra of Pain.
# {{Skill|Time Warp}} - enter {{Skill|Continuum Split}} during the cast of this skill
+
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Mantra of Pain}} - use again as soon as you can, before Continuum Split ends
+
# {{Skill|Signet of the Ether}}
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Well of Action}}
 
# {{Skill|Signet of the Ether}} - make sure not to cancel the cast of {{Skill|Well of Action}}
 
# Use your F1-3 shatters, starting with {{Skill|Split Second}}, as soon as you hit 3 clones
 
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Mind Stab}}
+
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Continuum Shift}} manually if Continuum Split has not already run out
+
# {{Skill|Well of Calamity}} {{to}} {{Skill|Split Second}} {{to}} {{Skill|Mind Stab}} so Mind Stab cancels the long aftercast of Well of Calamity.
 +
# Continuum Split ends during Mind Stab.
 +
# {{Skill|Phantasmal Berserker}} and start spamming Mantra of Pain anytime it gets a charge.
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Well of Calamity}} {{to}} {{Skill|Signet of the Ether}} so Signet of Ether cancels the long aftercast of Well of Calamity.
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Well of Action}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Mind Stab}}
 
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
# {{Skill|Split Second}} as soon as you hit 3 clones
+
# {{Tooltip|Weapon Swap}}
# {{Skill|Phantasmal Berserker}}
 
# {{tooltip|Weapon Swap}}
 
# Go to whichever loop below that matches your offhand weapon
 
 
 
 
 
===Offhand Sword Loop===
 
# {{Skill|Phantasmal Swordsman}} - this will be skipped on the first loop
 
# {{Skill|Signet of the Ether}} - this will be skipped on the first loop
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Blurred Frenzy}}
 
# Autoattack until '''Blurred Frenzy''' is available
 
# {{Skill|Split Second}} as soon as you hit 3 clones
 
# {{Skill|Blurred Frenzy}} - make sure to finish the final sword auto chain
 
# {{Skill|Phantasmal Swordsman}}
 
# {{tooltip|Weapon Swap}}
 
# Go to greatsword loop
 
 
 
 
 
===Offhand Focus or Pistol Loop===
 
# Offhand Phantasm
 
 
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Blurred Frenzy}}
# Autoattack until '''Blurred Frenzy''' is available
+
# {{Skill|Tides of Time}}
# {{Skill|Split Second}} as soon as you hit 3 clones
+
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Blurred Frenzy}} - make sure to finish the final sword auto chain
 
# {{tooltip|Weapon Swap}} as soon as it is available
 
# Go to greatsword loop
 
 
 
  
===Greatsword Loop===
+
===Loop===
 +
* The loop is very simple. This is your priority, fill your other skills in between.
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Mirror Blade}}
+
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Mind Stab}}
+
# {{Skill|Signet of the Ether}}
# Autoattack until '''Mirror Blade''' is available
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Split Second}} as soon as you hit 3 clones
 
# Autoattack until '''Mind Stab''' is available
 
# {{Skill|Mind Stab}}
 
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Mirror Blade}}
+
# {{Tooltip|Weapon Swap}}
# {{Skill|Signet of the Ether}} - if not using offhand sword
+
# {{Skill|Blurred Frenzy}}
# {{Skill|Phantasmal Berserker}} - if not using offhand sword
+
# {{Skill|Tides of Time}}
# {{tooltip|Weapon Swap}}
+
# {{Skill|Phantasmal Disenchanter}}
# Return to offhand weapon loop
+
* Everytime you swap to greatsword, you will use Phantasmal Berserker 3 times. Or 4 times if Continuum Split is once again available.
 
 
 
 
[https://youtu.be/3VQqzxB6Pn8 Rotation example with offhand sword]
 
 
 
[https://youtu.be/VaiEZ71xefs Rotation example with offhand focus]
 
  
  
 
===Continuum Split===
 
===Continuum Split===
* Your {{Skill|Continuum Split}} should come off cooldown while you're on Greatsword. When you swap to Greatsword and {{Skill|Continuum Split}} is nearly off cooldown, avoid casting {{Skill|Well of Action}} to ensure you can use it within the CS, and make sure you will have 3 clones available. Otherwise you can just repeat from step 6 in the opener.
+
* Your {{Skill|Continuum Split}} should come off cooldown while you're on Greatsword. Simply repeat the rotation.
  
  
===Tips===
+
===Notes===
* Use {{Skill|Well of Action}} off cooldown. Remember to aim it where your group will be in three seconds.
+
* The rotation delays {{Skill|Mantra of Pain}} in the opening until you have stacks of {{Trait|Fencer's Finesse}}.
* Try to only use {{Skill|Mantra of Pain}} while you have 10 stacks of {{Trait|Fencer's Finesse}}.
+
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed, but you will need the appropiate gear set to maintain quickness.
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed.
+
* {{Skill|Time Warp}} is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing canons on Sabetha.
* As previously mentioned, {{Skill|Time Warp}} is not necessary to maintain quickness so feel free to use it outside {{Skill|Continuum Split}} if needed. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error.
 
 
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
 
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
  
Line 258: Line 203:
 
* Each of your Phantasm skills will create a clone (or two, in the case of {{Skill|Phantasmal Berserker}} after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
 
* Each of your Phantasm skills will create a clone (or two, in the case of {{Skill|Phantasmal Berserker}} after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
 
* {{Skill|Illusionary Leap}} creates a clone on your target.
 
* {{Skill|Illusionary Leap}} creates a clone on your target.
* {{Skill|Illusionary Riposte}} creates a clone on your target, but only if you take damage to trigger the counter.
+
* {{Skill|Illusionary Riposte}} creates a clone on your target if you succesfully block.
 
* {{Skill|Mirror Blade}} creates a clone on your target when the projectile hits.
 
* {{Skill|Mirror Blade}} creates a clone on your target when the projectile hits.
 
  
  
 
===Shatter Usage===
 
===Shatter Usage===
* {{Skill|Split Second}} is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. Use whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
+
* {{Skill|Split Second}} is your primary shatter and does by far the most damage, use it whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
 
* {{Skill|Rewinder}} should only be cast if you know you'll have 3 clones available again by the time {{Skill|Split Second}} comes off cooldown.
 
* {{Skill|Rewinder}} should only be cast if you know you'll have 3 clones available again by the time {{Skill|Split Second}} comes off cooldown.
 
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
 
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set (indicated in the rotation).
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set (indicated in the rotation).
* Use {{Skill|Mirror Images}} to quickly generate 2 additional clones for a 3-clone shatter.
 

Revision as of 22:55, 13 July 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage and Boon support

Designed for: Raids

Difficulty:
TBD
This build was last updated on July 13, 2022.

Overview

Power Quickness chronomancer provides 100% Quickness Quickness uptime to its subgroup while dealing DPS.

This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill.

As with all mesmer builds, it has access to plentiful utility should it be required, such as Feedback, Blink, or Portal Entre.

A variation of this build to play as an off-healer is possible, but it's so bad that it's not worth playing.

Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible. If you need to provide alacrity instead of quickness,


Note: this build received signifcant nerfs on the 28th July 2022 game balance patch and is currently quite weak, not part of the meta, and not recommended.


Skill Bar

Sword/Sword
Greatsword
Utility


Weapon Variants

Greatsword is mandatory but offhand Sword can be replaced if utility is required:

  • Focus provides the best pull in the game, which can be massively beneficial on the right encounters.
  • Pistol offers more CC.


Skill Variants

Utility You can replace Well of Calamity and Mantra of Pain if needed.

  • Feedback provides a long-duration reflect.
  • Well of Precognition provides aegis to your subgroup, useful for fights like Deimos CM.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.

Elite Time Warp is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.

  • Gravity Well should be used if an encounter requires heavy CC.
  • Signet of Humility bigger and faster CC than Gravity Well but on a longer cooldown, which may be more suitable for some encounters.


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Specializations


Inspiration Variant

Sometimes utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need Aegis Aegis, such as Deimos, or the distortion from Blurred Inscriptions can be used to cheese certain mechanics, such as Slothasor's shake. Replaces Dueling.

  • If the feedback from Medic's Feedback might cause problems (such as as Cairn), then you can swap it out for Restorative Mantras or Sympathetic Visage depending on whether healing or condition cleansing is more useful.
  • If using a focus, then Warden's Feedback is very nice, assuming the reflects won't be an issue.
  • When running Inspiration, Signet of Inspiration is very powerful and its short cooldown makes it convenient for dealing with mechanics. If you are struggling with the timing, then Signet of Midnight is instant-cast and still has a relatively low cooldown.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Assassin
Hands
Assassin
Legs
Diviner
Feet
Assassin
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Sword
Berserker
Shield
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • Ths gear set provides 15,4% boon duration so you can comfortably upkeep perma Quickness Quickness. You have 75,05% critical chance with food, reaching 100% with Fury.
  • If you want to maximise your damage, swap the Sigil of Concentration for a Sigil of Air, and use Diviner Diviner leggings for 5,4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.


Focus variant

If you absolutely require the utility of Temporal Curtain, replace shield with focus and use this gear set because you will need a lot more boon duration.

Head
Diviner
Shoulders
Assassin
Chest
Diviner
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Diviner
Accessory
Assassin
Accessory
Diviner
Amulet
Assassin
Ring
Assassin
Ring
Diviner
Sword
Assassin
Focus
Assassin
Sigil
Sigil
Greatsword
Assassin
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides 38,33% boon duration will lets you comfortably upkeep permanent Quickness Quickness. And 99,1% critical chance with food and Fury.

Consumables

  • Plate of Coq Au Vin with Salsa / Plate of Peppercorn-Spiced Coq Au Vin


Usage

This build provides Quickness Quickness through Seize the Moment, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.


Opener

Start on Sword/Shield

  1. Echo of Memory (while engagin the boss)
  2. Time Warp
  3. Mirror Blade
  4. Phantasmal Berserker Continuum Split at the end of the casting time. Cast both charges of Mantra of Pain.
  5. Phantasmal Disenchanter
  6. Signet of the Ether
  7. Phantasmal Berserker
  8. Phantasmal Disenchanter
  9. Well of Calamity Split Second Mind Stab so Mind Stab cancels the long aftercast of Well of Calamity.
  10. Continuum Split ends during Mind Stab.
  11. Phantasmal Berserker and start spamming Mantra of Pain anytime it gets a charge.
  12. Phantasmal Disenchanter
  13. Well of Calamity Signet of the Ether so Signet of Ether cancels the long aftercast of Well of Calamity.
  14. Phantasmal Berserker
  15. Mirror Blade
  16. Weapon Swap Weapon Swap
  17. Blurred Frenzy
  18. Tides of Time
  19. Phantasmal Disenchanter

Loop

  • The loop is very simple. This is your priority, fill your other skills in between.
  1. Phantasmal Berserker
  2. Phantasmal Disenchanter
  3. Signet of the Ether
  4. Phantasmal Berserker
  5. Weapon Swap Weapon Swap
  6. Blurred Frenzy
  7. Tides of Time
  8. Phantasmal Disenchanter
  • Everytime you swap to greatsword, you will use Phantasmal Berserker 3 times. Or 4 times if Continuum Split is once again available.


Continuum Split

  • Your Continuum Split should come off cooldown while you're on Greatsword. Simply repeat the rotation.


Notes

  • The rotation delays Mantra of Pain in the opening until you have stacks of Fencer's Finesse.
  • You can use Temporal CurtainInto the Void to pull adds onto the boss if needed, but you will need the appropiate gear set to maintain quickness.
  • Time Warp is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing canons on Sabetha.
  • Blurred Frenzy and Illusionary Riposte can be used to avoid incoming damage with less of a DPS loss than dodging.


Clone Sources

  • Each of your Phantasm skills will create a clone (or two, in the case of Phantasmal Berserker after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
  • Illusionary Leap creates a clone on your target.
  • Illusionary Riposte creates a clone on your target if you succesfully block.
  • Mirror Blade creates a clone on your target when the projectile hits.


Shatter Usage

  • Split Second is your primary shatter and does by far the most damage, use it whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
  • Rewinder should only be cast if you know you'll have 3 clones available again by the time Split Second comes off cooldown.
  • Time Sink should be saved for emergencies to provide CC or cover quickness gaps.
  • Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using Split Second at least once on each weapon set (indicated in the rotation).


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A long-time staple of raid groups, chronomancer still brings reliable quicknessor alacrity along with amazing CC, active defence, and good access to group aegis and stability. Teleports and portals also allow for skips no other class can provide. Doesn't offer many boons other than quickness or alacrity, but when paired with a healer, the damage and utility make this an incredible pick.
5 stars
Velkix gave this build 5 stars • December 2023
0 boon duration but pretty sufficient boon uptime. Compared to Cata, both of them need an enemy to attack, but chrono doesn't need any time to set up and has much longer uptime for the invulnerable phase. If the boss blinks a lot or the fight is pretty short, chrono would be painful. Luckly, in strikes that would be unlikely to happen.
5 stars
Warming Hearth gave this build 5 stars • July 2023
Boon chrono is on a great spot these days. Being able to provide either quickness or alacrity by simply changing one trait and nothing else is absolutely amazing. It's not super easy to play, but it's a really good option. The only downside is that it cannot provide quickness/alacrity without enemies to attack, which can a minor inconvenience during phases.
5 stars
Onlywrin gave this build 5 stars • August 2020
STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

Comments

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