Difference between revisions of "Catalyst - Power Catalyst"
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Line 30: | Line 30: | ||
|utility1 = Glyph of Storms | |utility1 = Glyph of Storms | ||
|utility2 = Arcane Blast | |utility2 = Arcane Blast | ||
− | |utility3 = | + | |utility3 = Relentless Fire |
− | |elite = | + | |elite = Conjure Fiery Greatsword |
}} | }} | ||
==Skill Variants== | ==Skill Variants== | ||
− | * {{Skill|Signet of Restoration}} - | + | '''Healing''' |
+ | * {{Skill|Signet of Restoration}} - Passive healing. | ||
+ | * {{Skill|Soothing Water}} - Trades upfront healing for healing/cleanse over time. | ||
+ | * {{Skill|Conjure Lightning Hammer}} - Damage conjure for large bosses. | ||
+ | |||
+ | '''Utility''' | ||
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. | * {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. | ||
− | * {{Skill|Lightning Flash}} - mobility | + | * {{Skill|Lightning Flash}} - instant mobility. |
+ | '''Elite''' | ||
+ | * {{Skill|Glyph of Elementals}} - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Air| | + | {{Specialization|Air|bot|mid|top}} |
{{Specialization|Fire|top|bot|top}} | {{Specialization|Fire|top|bot|top}} | ||
{{Specialization|Catalyst|mid|top|bot}} | {{Specialization|Catalyst|mid|top|bot}} | ||
Line 49: | Line 56: | ||
===Trait Options=== | ===Trait Options=== | ||
− | *{{Trait|Blinding Ashes}} | + | * {{Trait|Conjurer}} - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure. |
− | *{{Trait|Empowered Empowerment}} | + | * {{Trait|Blinding Ashes}} - For passive CC at the cost of some damage |
+ | * {{Trait|Zephyr's Boon}} - Additional {{Tooltip|Fury}} and {{Tooltip|Swiftness}} if needed. | ||
+ | * {{Trait|Spectacular Sphere}} - Trades damage for access to {{Tooltip|Quickness}} and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use. | ||
+ | * {{Trait|Empowered Empowerment}} - Higher overall damage if you can maintain max empowerment stacks. | ||
===Arcane=== | ===Arcane=== | ||
− | Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. | + | Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere. |
{{Specialization|Arcane|mid|mid|bot|variant=y}} | {{Specialization|Arcane|mid|mid|bot|variant=y}} | ||
+ | |||
+ | * {{Trait|Final Shielding}} - Passive Defensive block/stunbreak | ||
+ | * {{Trait|Elemental Surge}} - CD reduction of Arcane skills and adds {{Tooltip|Immobilize}} in Earth Attunement for easier stacking of elemental empowerment via {{Trait|Vicious Empowerment}} | ||
Line 67: | Line 80: | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
| weapon2 = | | weapon2 = | ||
− | | weapon1-stats = | + | | weapon1-stats = |
| weapon2-stats = | | weapon2-stats = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = | + | | sigil4 = |
| head = | | head = | ||
| shoulders = | | shoulders = | ||
− | | chest = | + | | chest = |
| hands = | | hands = | ||
| legs = | | legs = | ||
Line 84: | Line 97: | ||
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = |
| ring1 = | | ring1 = | ||
| ring2 = | | ring2 = | ||
Line 92: | Line 105: | ||
===Variant Equipment=== | ===Variant Equipment=== | ||
====Gear==== | ====Gear==== | ||
− | * | + | * {{Tooltip|Diviner}} - For additional boon duration if playing the boon support build with {{Trait|Spectacular Sphere}}. |
* {{Tooltip|Knight}} - defensive trinkets | * {{Tooltip|Knight}} - defensive trinkets | ||
− | * {{Tooltip|Marauder}} - defensive | + | * {{Tooltip|Marauder}} and/or {{Tooltip|Dragon}} - defensive prefixes, be aware of crit cap when mixing these stats. |
− | * {{Tooltip|Assassin}} - used to fine-tune crit chance | + | * {{Tooltip|Assassin}} - used to fine-tune crit chance. |
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better! | * Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better! | ||
Line 112: | Line 125: | ||
:'''Utility''' | :'''Utility''' | ||
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
− | * {{utility|Superior Sharpening Stone}} - | + | * {{utility|Superior Sharpening Stone}} - DPS |
Line 125: | Line 138: | ||
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}} | * Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}} | ||
===Survivability=== | ===Survivability=== | ||
− | |||
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time. | * {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time. | ||
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}. | * {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}. |
Revision as of 05:24, 24 July 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent Quickness and a good amount of Might to the table, as well as large amounts of Protection or Resolution on demand when using or , respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.
Template Code
Skill Bar
Skill Variants
Healing
- - Passive healing.
- - Trades upfront healing for healing/cleanse over time.
- - Damage conjure for large bosses.
Utility
- - for a block and stunbreak on demand at the cost of damage.
- - instant mobility.
Elite
- - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
Specializations
Trait Options
- - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
- - For passive CC at the cost of some damage
- Fury and Swiftness if needed. - Additional
- Quickness and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use. - Trades damage for access to
- - Higher overall damage if you can maintain max empowerment stacks.
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to
, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.- - Passive Defensive block/stunbreak
- Immobilize in Earth Attunement for easier stacking of elemental empowerment via - CD reduction of Arcane skills and adds
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Diviner - For additional boon duration if playing the boon support build with .
- Knight - defensive trinkets
- Marauder and/or 24px Dragon - defensive prefixes, be aware of crit cap when mixing these stats.
- Assassin - used to fine-tune crit chance.
- Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
Runes
- , - budget runes, use when using to not overcap on critical chance.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - DPS
Usage
Damage/CC
- In open world,you can play at 600 range when alternating between + .
- Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Start in , then swap to and then to , and repeat.
- The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
- Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
- Your main sources of CC are Weakness, Cripple and Blinded and as well as soft CC through
Survivability
- is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
- is a block on demand in .
- has a short cooldown and provides a very strong heal and boons, so make use of it.
- Detailed explanations on the general usage and the rotation are given down below.
Ratings
Comments
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