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Difference between revisions of "Chronomancer - Boon Support Power DPS"

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Revision as of 12:47, 24 July 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Boon support

Designed for: Raids

Difficulty:
TBD
This build was last updated on July 24, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Quickness chronomancer provides 100% Quickness Quickness uptime to its subgroup while dealing DPS.

This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill.

As with all mesmer builds, it has access to plentiful utility should it be required, such as Feedback, Blink, or Portal Entre.

A variation of this build to play as an off-healer is possible, but it's so bad that it's not worth playing.

Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible. If you need to provide alacrity instead of quickness,


Note: this build received signifcant nerfs on the 28th July 2022 game balance patch and is currently quite weak, not part of the meta, and not recommended.


Skill Bar

Sword/Sword
Greatsword
Utility


Weapon Variants

Greatsword is mandatory but offhand Sword can be replaced if utility is required:

  • Focus provides the best pull in the game, which can be massively beneficial on the right encounters.
  • Pistol offers more CC.


Skill Variants

Utility You can replace Well of Calamity and Mantra of Pain if needed.

  • Feedback provides a long-duration reflect.
  • Well of Precognition provides aegis to your subgroup, useful for fights like Deimos CM.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.

Elite Time Warp is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.

  • Gravity Well should be used if an encounter requires heavy CC.
  • Signet of Humility bigger and faster CC than Gravity Well but on a longer cooldown, which may be more suitable for some encounters.


Template Code

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Specializations


Inspiration Variant

Sometimes utility is more important than damage. The inspiration traitline can be very powerful on encounters where you specifically need Aegis Aegis, such as Deimos, or the distortion from Blurred Inscriptions can be used to cheese certain mechanics, such as Slothasor's shake. Replaces Dueling.

  • If the feedback from Medic's Feedback might cause problems (such as as Cairn), then you can swap it out for Restorative Mantras or Sympathetic Visage depending on whether healing or condition cleansing is more useful.
  • If using a focus, then Warden's Feedback is very nice, assuming the reflects won't be an issue.
  • When running Inspiration, Signet of Inspiration is very powerful and its short cooldown makes it convenient for dealing with mechanics. If you are struggling with the timing, then Signet of Midnight is instant-cast and still has a relatively low cooldown.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Assassin
Hands
Assassin
Legs
Diviner
Feet
Assassin
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Sword
Berserker
Shield
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • Ths gear set provides 15,4% boon duration so you can comfortably upkeep perma Quickness Quickness. You have 75,05% critical chance with food, reaching 100% with Fury.
  • If you want to maximise your damage, swap the Sigil of Concentration for a Sigil of Air, and use Diviner Diviner leggings for 5,4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.


Focus variant

If you absolutely require the utility of Temporal Curtain, replace shield with focus and use this gear set because you will need a lot more boon duration.

Head
Diviner
Shoulders
Assassin
Chest
Diviner
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Diviner
Accessory
Assassin
Accessory
Diviner
Amulet
Assassin
Ring
Assassin
Ring
Diviner
Sword
Assassin
Focus
Assassin
Sigil
Sigil
Greatsword
Assassin
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides 38,33% boon duration will lets you comfortably upkeep permanent Quickness Quickness. And 99,1% critical chance with food and Fury.

Consumables

  • Plate of Coq Au Vin with Salsa / Plate of Peppercorn-Spiced Coq Au Vin


Usage

This build provides Quickness Quickness through Seize the Moment, therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one.


Opener

Start on Sword/Shield

  1. Echo of Memory (while engagin the boss)
  2. Time Warp
  3. Mirror Blade
  4. Phantasmal Berserker Continuum Split at the end of the casting time. Cast both charges of Mantra of Pain.
  5. Phantasmal Disenchanter
  6. Signet of the Ether
  7. Phantasmal Berserker
  8. Phantasmal Disenchanter
  9. Well of Calamity Split Second Mind Stab so Mind Stab cancels the long aftercast of Well of Calamity.
  10. Continuum Split ends during Mind Stab.
  11. Phantasmal Berserker and start spamming Mantra of Pain anytime it gets a charge.
  12. Phantasmal Disenchanter
  13. Well of Calamity Signet of the Ether so Signet of Ether cancels the long aftercast of Well of Calamity.
  14. Phantasmal Berserker
  15. Mirror Blade
  16. Weapon Swap Weapon Swap
  17. Blurred Frenzy
  18. Tides of Time
  19. Phantasmal Disenchanter

Loop

  • The loop is very simple. This is your priority, fill your other skills in between.
  1. Phantasmal Berserker
  2. Phantasmal Disenchanter
  3. Signet of the Ether
  4. Phantasmal Berserker
  5. Weapon Swap Weapon Swap
  6. Blurred Frenzy
  7. Tides of Time
  8. Phantasmal Disenchanter
  • Everytime you swap to greatsword, you will use Phantasmal Berserker 3 times. Or 4 times if Continuum Split is once again available.


Continuum Split

  • Your Continuum Split should come off cooldown while you're on Greatsword. Simply repeat the rotation.


Notes

  • The rotation delays Mantra of Pain in the opening until you have stacks of Fencer's Finesse.
  • You can use Temporal CurtainInto the Void to pull adds onto the boss if needed, but you will need the appropiate gear set to maintain quickness.
  • Time Warp is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing canons on Sabetha.
  • Blurred Frenzy and Illusionary Riposte can be used to avoid incoming damage with less of a DPS loss than dodging.


Clone Sources

  • Each of your Phantasm skills will create a clone (or two, in the case of Phantasmal Berserker after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
  • Illusionary Leap creates a clone on your target.
  • Illusionary Riposte creates a clone on your target if you succesfully block.
  • Mirror Blade creates a clone on your target when the projectile hits.


Shatter Usage

  • Split Second is your primary shatter and does by far the most damage, use it whenever you have 3 clones. It's ok to delay this a little bit if you're only at 2 clones.
  • Rewinder should only be cast if you know you'll have 3 clones available again by the time Split Second comes off cooldown.
  • Time Sink should be saved for emergencies to provide CC or cover quickness gaps.
  • Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using Split Second at least once on each weapon set (indicated in the rotation).


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A long-time staple of raid groups, chronomancer still brings reliable quicknessor alacrity along with amazing CC, active defence, and good access to group aegis and stability. Teleports and portals also allow for skips no other class can provide. Doesn't offer many boons other than quickness or alacrity, but when paired with a healer, the damage and utility make this an incredible pick.
5 stars
Velkix gave this build 5 stars • December 2023
0 boon duration but pretty sufficient boon uptime. Compared to Cata, both of them need an enemy to attack, but chrono doesn't need any time to set up and has much longer uptime for the invulnerable phase. If the boss blinks a lot or the fight is pretty short, chrono would be painful. Luckly, in strikes that would be unlikely to happen.
5 stars
Warming Hearth gave this build 5 stars • July 2023
Boon chrono is on a great spot these days. Being able to provide either quickness or alacrity by simply changing one trait and nothing else is absolutely amazing. It's not super easy to play, but it's a really good option. The only downside is that it cannot provide quickness/alacrity without enemies to attack, which can a minor inconvenience during phases.
5 stars
Onlywrin gave this build 5 stars • August 2020
STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

Comments

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