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Difference between revisions of "Chronomancer - Power DPS"

(updated for 2nd August)
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==Overview==
 
==Overview==
 
A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own {{tooltip|Fury}} and some {{tooltip|Alacrity}}, and even remove boons.  
 
A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own {{tooltip|Fury}} and some {{tooltip|Alacrity}}, and even remove boons.  
 
This build greatly benefits from a high uptime of {{tooltip|Slow}} on your target. {{Skill|Time Warp}}, {{skill|Time Sink}} and general crowd control through {{Trait|Delayed Reactions}} contribute to a decent slow uptime.
 
  
  
Line 20: Line 18:
 
| weapon1 = sword
 
| weapon1 = sword
 
| weapon2 = sword
 
| weapon2 = sword
| weapon3 = x
+
| weapon3 = greatsword
| weapon4 = focus
+
| weapon4 =  
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
 
| utility1 = Mantra of Pain
 
| utility1 = Mantra of Pain
| utility2 = Mirror Images
+
| utility2 = Well of Calamity
 
| utility3 = Phantasmal Disenchanter
 
| utility3 = Phantasmal Disenchanter
| elite = Time Warp
+
| elite = Gravity Well
 
}}
 
}}
  
 
===Weapon Variants===
 
* Pistol: can replace focus when there are too many adds, since the Phantasmal Warden from focus attacks random targets in range.
 
  
 
===Skill Variants===
 
===Skill Variants===
 
*{{Skill|Phantasmal Defender}} instead of {{Skill|Phantasmal Disenchanter}} if your target has more boons than can be removed.
 
*{{Skill|Phantasmal Defender}} instead of {{Skill|Phantasmal Disenchanter}} if your target has more boons than can be removed.
*{{Skill|Gravity Well}} instead of  {{Skill|Time Warp}} for more CC, but you will lose a big source of Slow.
 
 
*{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown.
 
*{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown.
 
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other.
 
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other.
Line 42: Line 36:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcBHQoaKDUjDyMPaQFpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
 +
{{Specialization|Domination|top|mid|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
{{Specialization|Domination|mid|mid|top}}
+
{{Specialization|Chronomancer|mid|bot|bot}}
{{Specialization|Chronomancer|top|top|bot}}
 
  
 
===Specialization Variants===
 
===Specialization Variants===
* {{Trait|Time Catches Up}} extremely situational, if the boss already has 100% {{Tooltip|Slow}} uptime.
+
* {{Trait|Delayed Reactions}} - if extra CC is needed
* {{Trait|Improved Alacrity}} on encounters where {{tooltip|Slow}} uptime is too low (~30% or less).
 
 
 
===Illusions===
 
If your group has terrible boon uptime and you are barely getting {{Tooltip|Quickness}} and {{Tooltip|Might}}, you can replace Domination for Illusions. This is obviously a DPS loss, but you lose even more dps if you don't have those 2 key boons.
 
{{Specialization|Illusions|mid|mid|top|variant=y}}
 
  
  
Line 64: Line 53:
 
| stats = Berserker
 
| stats = Berserker
 
| weight = Light
 
| weight = Light
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| weapon2 = Sword
| weapon4 = Focus
+
| weapon3 = Greatsword
 +
| weapon4 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
 +
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Impact
 
| sigil4 = Superior Sigil of Impact
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
Line 78: Line 69:
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =  
 
| head =  
| shoulders =
+
| shoulders = Assassin
 
| chest =
 
| chest =
 
| hands =
 
| hands =
| legs = Assassin
+
| legs =  Assassin
| feet = Assassin
 
| backpiece =
 
| accessory1 = Assassin
 
| accessory2 Assassin
 
| amulet =
 
| ring1 = Assassin
 
| ring2 =  Assassin
 
}}
 
* This set provides exactly 60% critical chance. With {{Tooltip|Fury}} and {{Trait|Danger Time}} you reach 100% critical chance.
 
* Alternatively, use full {{Tooltip|Berserker stats}} gear with {{Rune|Superior Rune of the Eagle}}, {{Sigil|Superior Sigil of Force}} and {{Sigil|Superior Sigil of Impact}} for 59,1% critical chance, reaching 99,1% with fury and Danger Time.
 
** This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health.
 
 
 
===Equipment Variants===
 
====Danger Time accuracy====
 
As your illusions do not gain the benefits of your {{Sigil|Superior Sigil of Accuracy}}, the variant below is more subject to RNG and will have a lower burst for players that are able to perform the illusion-heavy continuum split opener. It is easier to gear and should provide high long-term DPS
 
{{PvE equipment
 
| stats = Berserker
 
| weight = Light
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| weapon4 = Sword
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil4 = Superior Sigil of Accuracy
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 14
 
| infusion2 = Precise +9 Agony Infusion
 
| infusion2-qt = 4
 
<!-- Custom stats -->
 
| head =
 
| shoulders =
 
| chest =
 
| hands =
 
| legs = Assassin
 
 
| feet =  
 
| feet =  
| backpiece =  
+
| backpiece = Assassin
| accessory1 =
+
| accessory1 = Assassin
| accessory2 =
+
| accessory2 =
 
| amulet =
 
| amulet =
| ring1 =
+
| ring1 = Assassin
| ring2 =
+
| ring2 =
}}
 
 
 
* If you do not have stat infusions, switch one accessory to {{tooltip|Assassin stats}}.
 
 
 
====Improved Alacrity====
 
If running with {{Trait|Improved Alacrity}} because {{Tooltip|Slow}} uptime is extremely low, use the following gear.
 
{{PvE equipment
 
| stats = Berserker
 
| weight = Light
 
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon4 = Focus
 
| sigil4 = Superior Sigil of Accuracy
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| shoulders = Assassin
 
| hands = Assassin
 
| feet = Assassin
 
| backpiece = Assassin
 
| variant = yes
 
 
}}
 
}}
* Only a single mainhand sword is required
+
* This set provides exactly 75% critical chance with {{Food|Plate of Truffle Steak}}, reaching 100% with {{Tooltip|Fury}}.
  
  
 
==Consumables==
 
==Consumables==
 
'''Food'''
 
'''Food'''
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}
+
* {{Food|Plate of Peppercorn-Spiced Coq Au Vin}} / {{Food|Plate of Coq Au Vin with Salsa}}
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
+
* {{Food|Plate of Truffle Steak}}
  
 
'''Utility'''
 
'''Utility'''
* {{Utility|Superior Sharpening Stone}}
+
* {{Utility|Furious Sharpening Stone}}
  
  
 
==Usage==
 
==Usage==
The goal of the rotation is to use {{Skill|Signet of the Ether}} and {{Skill|Continuum Split}} to cast your phantasm 4 times in short succession. This is achieved by casting your phantasms inside Continuum Split, casting them again thanks to Signet of the Ether, and repeating this process after Continuum Split ends.
+
Your most important skills are {{Skill|Split Second}}, {{Skill|Phantasmal Berserker}}, and {{Skill|Phantasmal Swordsman}}.
  
==== Opening burst ====
+
==== Opening ====
Start on Sword/Focus.
+
Start on Greatsword.
# {{Skill|Phantasmal Warden}}
 
# {{Skill|Mirror Images}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Phantasmal Swordsman}} {{to}} enter {{Skill|Continuum Split}} at the end the cast of this skill.
 
# {{Skill|Time Warp}} (if using Time Warp)
 
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Illusionary Leap}} {{to}} {{Skill|Signet of the Ether}} to cancel the aftercast of Illusionary Leap.
+
# {{Skill|Phantasmal Berserker}}
# {{Skill|Phantasmal Swordsman}} and begin casting the 2 charges of {{Skill|Mantra of Pain}}
+
# {{Skill|Mirror Blade}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Tooltip|Weapon swap}}
# {{Skill|Blurred Frenzy}} - {{Skill|Continuum Split}} should end during Blurred Frenzy.
+
# {{Skill|Blurred Frenzy}}
# {{Skill|Phantasmal Swordsman}} and begin casting the 2 charges of {{Skill|Mantra of Pain}}
+
# {{Skill|Illusionary Leap}}
 +
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman.
 +
# {{Skill|Well of Calamity}} and start spamming {{Skill|Mantra of Pain}}.
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Gravity Well}} and {{Skill|Split Second}}
 +
# {{Skill|Blurred Frenzy}} Continuum Split ends during this cast, if you were succesful following this very tigth rotation, Gravity Well is off cooldown.
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Well of Calamity}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 +
# {{Tooltip|Weapon swap}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}} and {{Skill|Split Second}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Gravity Well}} (if using Gravity Well) {{to}} {{tooltip|Weapon swap}} to cancel the aftercast of Gravity Well.
+
# {{Skill|Gravity Well}}
# {{Skill|Phantasmal Warden}}
 
# Proceed to Loop rotation
 
  
 
====Loop====
 
====Loop====
This is a simplified loop rotation, you should use {{Skill|Mirror Images}} and {{Skill|Illusionary Leap}} when needed to spawn 3 clones and shatter them with {{Skill|Split Second}}.
+
The loop revolves around the following priority.
 +
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Berserker}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}.
 +
* When you swap to greatword, follow this rotation filling the gaps with the auto attack {{Skill|Spatial Surge}}.
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Tooltip|Weapon swap}}
 +
 
 +
* Use {{Skill|Well of Calamity}} and {{Skill|Phantasmal Disenchanter}} off cooldown.
 +
 
  
Fill the gaps with auto attacks. Try to not interrupt your auto attack chain as the damage is heavily loaded into {{Skill|Mind Spike}}.
+
==== Continuum Split ====
# {{Skill|Phantasmal Warden}}
+
When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.
# {{Skill|Blurred Frenzy}}
+
# {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Continuum Split}}
# {{Skill|Blurred Frenzy}} {{to}} {{tooltip|Weapon swap}} to cancel the aftercast of Blurred Frenzy.
+
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Phantasmal Swordsman}}
+
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Gravity Well}}
 +
# {{Skill|Mirror Blade}} and Continuum Split ends.
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Phantasmal Swordsman}}
 
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Tooltip|Weapon swap}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{tooltip|Weapon swap}}
+
# {{Skill|Blurred Frenzy}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Gravity Well}}
# Repeat from step 1
+
# Continue with the priority.
  
 +
[https://youtu.be/7IbfVyPjS9g Video example] Please note this video is from '''before''' the buffs to chronomancer in 02 August 2022.
  
[https://youtu.be/v-oAg-yeW-s Video example]
 
 
 
As the fight progresses, you will have to think whether it would be better to cast Continuum Split right off cooldown during the focus set rotation, or delay it briefly until you swap to sword. If the boss is going to die or phase soon, don't delay CS. If the boss is not going to phase/die, or is going to phase very soon, delay CS until you swap to sword or until the boss phases in again.
 
  
 
===Crowd Control===
 
===Crowd Control===
Line 213: Line 172:
 
* {{Skill|Time Sink}}
 
* {{Skill|Time Sink}}
 
* {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}}
 
* {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}}
* {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}}
+
* {{Skill|Illusionary Wave}}
* Your CC will also Slow thanks to {{Trait|Delayed Reactions}}, with an internal cooldown of 3 seconds
+
 
  
 
===Notes===
 
===Notes===
* Fill gaps in between skills listed in the rotation with auto-attack chains and Blurred Frenzy.
+
* Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}
* Use {{Skill|Split Second}} whenever you have 3 clones up.
+
* Use {{Skill|Split Second}} whenever you have 3 clones up and {{Skill|Rewinder}} when Split Second is on cooldown and you know that you will have 3 clones again by the time Split Second comes off cooldown. Alternatively, just ignore Rewinder for a 2% dps loss.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
* {{skill|Blurred Frenzy}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
 
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed.
+
* After the opener, {{Skill|Mantra of Pain}} should be anytime there is a charge available.
* {{Skill|Mantra of Pain}} should be cast as soon as there is a charge available.
+
* You will need to flank (attack from behind or the side) at least for 40% of the figth to make use of your {{Rune|Superior Rune of the Thief}}.
* In the initial burst inside Continuum Split, slightly delay {{Skill|Mantra of Pain}} to first get some stacks of {{Trait|Fencer's Finesse}}, but ensure you can still cast it twice inside the Split.
+
* {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last skill inside the split, so that it is off cooldown after the split.
* If the boss does not have Slow, it might be worth to cast {{skill|Illusionary Riposte}} {{skill|Counter Blade}} to daze the enemy and trigger {{trait|Delayed Reactions}} to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using {{skill|Blurred Frenzy}} and {{skill|Mind Spike}}).
+
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.

Revision as of 12:21, 29 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on July 29, 2022 and is up to date for the October 8, 2024 patch.

Overview

A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own Fury Fury and some Alacrity Alacrity, and even remove boons.


Skill Bar

Sword/Sword
Greatsword
Utility


Skill Variants

  • Phantasmal Defender instead of Phantasmal Disenchanter if your target has more boons than can be removed.
  • Signet of Humility if extra CC is required. Be aware of the long cooldown.

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like Feedback, Portal Entre, Mantra of Distraction or other.


Template Code

[&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Specialization Variants

  • Delayed Reactions - if extra CC is needed


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Berserker
Amulet
Berserker
Ring
Assassin
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 75% critical chance with , reaching 100% with Fury Fury.


Consumables

Food

  • /

Utility


Usage

Your most important skills are Split Second, Phantasmal Berserker, and Phantasmal Swordsman.

Opening

Start on Greatsword.

  1. Phantasmal Disenchanter
  2. Phantasmal Berserker
  3. Mirror Blade
  4. Weapon swap Weapon swap
  5. Blurred Frenzy
  6. Illusionary Leap
  7. Phantasmal Swordsman Continuum Split at the very end of the cast time of the Swordsman.
  8. Well of Calamity and start spamming Mantra of Pain.
  9. Signet of the Ether
  10. Phantasmal Swordsman
  11. Phantasmal Disenchanter
  12. Gravity Well and Split Second
  13. Blurred Frenzy Continuum Split ends during this cast, if you were succesful following this very tigth rotation, Gravity Well is off cooldown.
  14. Phantasmal Swordsman
  15. Well of Calamity
  16. Signet of the Ether
  17. Phantasmal Swordsman
  18. Weapon swap Weapon swap
  19. Phantasmal Berserker
  20. Mirror Blade
  21. Mind Stab and Split Second
  22. Phantasmal Disenchanter
  23. Gravity Well

Loop

The loop revolves around the following priority.

  • When you swap to sword, the first and last skill before you swap again is Phantasmal Berserker. Fill the gaps with Blurred Frenzy and never interrupt your auto attack chain because the most of the damage comes from the final strike Mind Spike.
  • When you swap to greatword, follow this rotation filling the gaps with the auto attack Spatial Surge.
  1. Phantasmal Berserker
  2. Signet of the Ether
  3. Phantasmal Berserker
  4. Mirror Blade
  5. Mind Stab
  6. Phantasmal Disenchanter
  7. Mirror Blade
  8. Mind Stab
  9. Phantasmal Berserker
  10. Mirror Blade
  11. Weapon swap Weapon swap
  • Use Well of Calamity and Phantasmal Disenchanter off cooldown.


Continuum Split

When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.

  1. Phantasmal Berserker Continuum Split
  2. Phantasmal Disenchanter
  3. Signet of the Ether
  4. Phantasmal Berserker
  5. Phantasmal Disenchanter
  6. Well of Calamity
  7. Gravity Well
  8. Mirror Blade and Continuum Split ends.
  9. Mind Stab
  10. Phantasmal Berserker
  11. Phantasmal Disenchanter
  12. Signet of the Ether
  13. Phantasmal Berserker
  14. Phantasmal Disenchanter
  15. Well of Calamity
  16. Mirror Blade
  17. Weapon swap Weapon swap
  18. Phantasmal Swordsman
  19. Blurred Frenzy
  20. Gravity Well
  21. Continue with the priority.

Video example Please note this video is from before the buffs to chronomancer in 02 August 2022.


Crowd Control

  • Gravity Well
  • Time Sink
  • Illusionary Riposte Counter Blade
  • Illusionary Wave


Notes

  • Essentially, you use all your skills except Illusionary Leap and Illusionary Wave
  • Use Split Second whenever you have 3 clones up and Rewinder when Split Second is on cooldown and you know that you will have 3 clones again by the time Split Second comes off cooldown. Alternatively, just ignore Rewinder for a 2% dps loss.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, Mind Spike.
  • Save clones to shatter with Time Sink if you will need to CC in the immediate future.
  • After the opener, Mantra of Pain should be anytime there is a charge available.
  • You will need to flank (attack from behind or the side) at least for 40% of the figth to make use of your Rune of Superior Rune of the Thief.
  • Blurred Frenzy, Mind Stab and Signet of the Ether will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last skill inside the split, so that it is off cooldown after the split.
  • Don't worry too much if you were unable to fit Gravity Well inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
Not a bad DPS, but hampered by the slow ramp and long cooldown of continuum split. The addition of dagger allows the build to go (almost) fully ranged, and it benches higher than power virtuoso.
4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10

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