Difference between revisions of "Chronomancer - Power DPS"
m (exact same end result, but this set up is similar to the previous chrono gear so people need to change less pieces) |
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# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mind Stab}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
# {{Tooltip|Weapon swap}} | # {{Tooltip|Weapon swap}} | ||
Line 105: | Line 106: | ||
# {{Skill|Illusionary Leap}} | # {{Skill|Illusionary Leap}} | ||
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}. | # {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}. | ||
− | + | # {{Skill|Signet of the Ether}} try to use it rigth when the Swordsman spawns to cancel the aftercast animation. | |
− | # {{Skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | # {{Skill| | + | # {{Skill|Well of Calamity}} |
− | # {{Skill| | + | # {{Skill|Phantasmal Disenchanter}} and {{Skill|Split Second}} |
− | # {{Skill|Blurred Frenzy}}. If you were | + | # {{Skill|Gravity Well}} |
+ | # {{Skill|Blurred Frenzy}}. If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown. | ||
+ | # {{Skill|Well of Calamity}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | |||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
# {{Tooltip|Weapon swap}} | # {{Tooltip|Weapon swap}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
− | # {{Skill|Mirror Blade}} | + | # {{Skill|Mirror Blade}} followed by {{Skill|Split Second}} |
− | + | # {{Skill|Mind Stab}} | |
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Gravity Well}} | # {{Skill|Gravity Well}} | ||
Line 125: | Line 126: | ||
The loop revolves around the following priority. | The loop revolves around the following priority. | ||
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}. | * When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}. | ||
− | * When you swap to greatword, follow this rotation filling the gaps with the auto attack {{Skill|Spatial Surge}}. | + | * When you swap to greatword, follow this rotation, filling the gaps with the auto attack {{Skill|Spatial Surge}}. |
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
Line 139: | Line 140: | ||
* Use {{Skill|Well of Calamity}} and {{Skill|Phantasmal Disenchanter}} off cooldown. | * Use {{Skill|Well of Calamity}} and {{Skill|Phantasmal Disenchanter}} off cooldown. | ||
+ | * {{Skill|Gravity Well}} should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage. | ||
==== Continuum Split ==== | ==== Continuum Split ==== | ||
When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set. | When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set. | ||
− | # {{Skill|Phantasmal | + | # {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Continuum Split}} |
− | # {{Skill|Phantasmal | + | # {{Skill|Phantasmal Berserker}} |
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Mind Stab}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Well of Calamity}} | # {{Skill|Well of Calamity}} | ||
− | # {{Skill|Gravity Well | + | # {{Skill|Gravity Well}} and Continuum Split ends. |
− | + | # {{Skill|Mirror Blade}} | |
− | # {{Skill| | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
− | # {{Skill|Phantasmal Disenchanter}} | + | # {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Split Second}} |
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
− | # {{Skill| | + | # {{Skill|Mind Stab}} |
− | |||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
# {{Tooltip|Weapon swap}} | # {{Tooltip|Weapon swap}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Blurred Frenzy}} | # {{Skill|Blurred Frenzy}} | ||
− | # {{Skill| | + | # {{Skill|Well of Calamity}} |
# Continue with the priority. | # Continue with the priority. | ||
− | [https://youtu.be/ | + | [https://youtu.be/zzEG9lcj7yE Video example] |
Line 176: | Line 178: | ||
===Notes=== | ===Notes=== | ||
− | * Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}} | + | * Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}. |
− | * Use {{Skill|Split Second}} whenever you have 3 clones up | + | * Use {{Skill|Split Second}} whenever you have 3 clones up. |
+ | ** When on gretsword, if you already have 3 clones as {{Skill|Split Second}} is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with {{Skill|Split Second}}, then shatter those phantasms (after they become clones) with {{Skill|Rewinder}}, because you will have 3 clones up again through {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}} by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying {{Skill|Split Second}} by even 1 second, or not having 3 clones ready for it, would be terrible. | ||
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | * Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | ||
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | * Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | ||
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge. | * After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge. | ||
− | * | + | * Try to flank (attack from behind or the side) whenever possible to make use of your {{Rune|Superior Rune of the Thief}}. |
− | * {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. | + | * {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of {{Skill|Phantasmal Swordsman}}, but make sure to not interrupt yourself with these skills. {{Skill|Illusionary Leap}}'s animation can be cancelled almost instantly. |
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks. | * Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks. | ||
* {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. | * {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. |
Revision as of 00:41, 3 August 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Raids and Fractals
Difficulty:
TBD
This build was last updated on August 03, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good Crowd Control, utility, and versatility, and provides 50% Fury to its subgroup and a little Alacrity to itself.
Skill Bar
Sword/Sword
Greatsword
Utility
Skill Variants
- instead of if your target has more boons than can be removed.
- if extra CC is required. Be aware of the long cooldown.
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like
, , or other.
Template Code
[&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Specialization Variants
- - if extra CC is needed
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Assassin
Assassin
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Assassin
Assassin
Accessory
Assassin
Assassin
Amulet
Berserker
Berserker
Ring
Assassin
Assassin
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Greatsword
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- This set provides exactly 75% critical chance with , reaching 100% with Fury.
Consumables
Food
- /
Utility
Usage
Your most important skills are
, , and .Opening
Start on Greatsword.
- Weapon swap
- ⇒ at the very end of the cast time of the Swordsman and start spamming .
- try to use it rigth when the Swordsman spawns to cancel the aftercast animation.
- and
- . If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
- Weapon swap
- followed by
Loop
The loop revolves around the following priority.
- When you swap to sword, the first and last skill before you swap again is . Fill the gaps with and never interrupt your auto attack chain because the most of the damage comes from the final strike .
- When you swap to greatword, follow this rotation, filling the gaps with the auto attack .
- Use and off cooldown.
- should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
Continuum Split
When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.
- ⇒
- and Continuum Split ends.
- ⇒
- Weapon swap
- Continue with the priority.
Crowd Control
- ⇒
Notes
- Essentially, you use all your skills except and .
- Use
- When on gretsword, if you already have 3 clones as is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with , then shatter those phantasms (after they become clones) with , because you will have 3 clones up again through and by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying by even 1 second, or not having 3 clones ready for it, would be terrible.
whenever you have 3 clones up.
- Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- Save clones to shatter with if you will need to CC in the immediate future.
- After the opener, use anytime it gets a charge.
- Try to flank (attack from behind or the side) whenever possible to make use of your .
- , and will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of , but make sure to not interrupt yourself with these skills. 's animation can be cancelled almost instantly.
- Don't worry too much if you were unable to fit inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
- Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. provides enough
Ratings
Not a bad DPS, but hampered by the slow ramp and long cooldown of continuum split. The addition of dagger allows the build to go (almost) fully ranged, and it benches higher than power virtuoso.
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10
Comments
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