Difference between revisions of "Berserker - Quickness Support Power DPS"
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==Equipment== | ==Equipment== | ||
− | === | + | ===Thief Rune Equipment=== |
− | + | {{Rune|Superior Rune of the Thief}} provides the highest damage, but requires you to flank. This is most reliable in raids, where there is often a dedicated tank controlling the direction the boss is facing. | |
{{PvE equipment | {{PvE equipment | ||
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* As you overcap crit with this setup, it is a small DPS increase to swap in {{tooltip|Diviner stats}} gear up to ~10% boon duration whilst remaining crit-capped. | * As you overcap crit with this setup, it is a small DPS increase to swap in {{tooltip|Diviner stats}} gear up to ~10% boon duration whilst remaining crit-capped. | ||
− | + | * On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a {{Sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}. | |
− | + | ** In this case, it would be optimal to have the weapon with {{Sigil|Superior Sigil of Impact}} use {{tooltip|Assassin stats}}, and also use {{food|Plate of Truffle Steak}} (or ascended versions) as your food. | |
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===Eagle Rune Equipment=== | ===Eagle Rune Equipment=== | ||
− | Eagle runes provide another alternative for situations where you are unable to reliably flank | + | Eagle runes provide another alternative for situations where you are unable to reliably flank. The damage is slightly worse than {{Rune|Superior Rune of the Scholar}}, but as you would need to be above 90% health the entire time, so {{Rune|Superior Rune of the Eagle}} is much more convenient. |
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{{PvE equipment | {{PvE equipment | ||
| weight = heavy | | weight = heavy | ||
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| weapon4 = Mace | | weapon4 = Mace | ||
| sigil4 = Superior Sigil of Paralyzation | | sigil4 = Superior Sigil of Paralyzation | ||
− | | | + | | shoulders = Assassin |
}} | }} | ||
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+ | * Your should use {{food|Plate of Truffle Steak}} (or ascended versions) | ||
Revision as of 18:28, 6 August 2022
This is a test build. You may comment and rate it.
Focused on: Strike damage and Support
Designed for: Raids and Fractals
Overview
Once a meta-defining DPS-support, Bannerslave has returned as a Quickness provider. Banners provide a large amount of Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
This build provides permanent uptimes of Quickness and Fury, along with around 70% Resistance and 7 stacks of Might. It can also provide a permanent 25 stacks of Might by swapping to the Tactics traitline.
Skill Bar
Weapon Variants
- You can run only an off-hand Mace (leaving the main-hand slot of your second weapon set empty) when you feel confident about the CC or if you do not want to be stuck in a mostly CC/utility weapon set when you want to CC. This allows you to still have access to your main-hand Axe and keep doing damage while still providing decent CC.
- Warhorn can replace the Mace in your off-set to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness as the buff from is significant.
Skill Variants
- will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
- can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
Template Code
Specializations
Equipment
Thief Rune Equipment
provides the highest damage, but requires you to flank. This is most reliable in raids, where there is often a dedicated tank controlling the direction the boss is facing.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- As you overcap crit with this setup, it is a small DPS increase to swap in Diviner stats gear up to ~10% boon duration whilst remaining crit-capped.
- On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a
- In this case, it would be optimal to have the weapon with Assassin stats, and also use (or ascended versions) as your food. use
instead of the .
Eagle Rune Equipment
Eagle runes provide another alternative for situations where you are unable to reliably flank. The damage is slightly worse than
, but as you would need to be above 90% health the entire time, so is much more convenient.Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- Your should use (or ascended versions)
Consumables
Food
Utility
- Any applicable slaying potion in Fractals when possible
Usage
The rotation aims to get as many casts of
off during mode as possible. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast . These combinations can be any of the following, listed in order of which they should be used:- - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
- +
- +
- or +
- +
The above list can also be used as a priority list once your skills start coming off cooldown again. Aim to get 13 casts of
for each time you enter . When you're not in mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.
General Tips
- Use to reset your , as long as you're not going to need the healing from it later.
- Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
- Swap to Mace/Mace only if CC is required.
- Swapping from Axe/Axe is a large DPS loss, especially when you're in - try and rely primarily on for any CC needs.
, and are your CC options on the set.
- If you're using , make sure the buff is active each time you cast and try and fit in as many weapon skill casts and s as possible afterwards
Ratings
Comments
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