Difference between revisions of "Harbinger - Quickness Support Healer"
Line 11: | Line 11: | ||
Huge Healing and CC incoming ! | Huge Healing and CC incoming ! | ||
+ | 100% {{tooltip|Might}} | ||
+ | 100% {{tooltip|Fury}} | ||
==Skillbar== | ==Skillbar== | ||
Line 60: | Line 62: | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
+ | ===Equipment Variants=== | ||
+ | '''Stats''' | ||
+ | *Shaman for Minor heal lost for better damages and better HP. | ||
+ | '''Runes''' | ||
+ | * {{Rune|Superior Rune of Scavenging}} for Minor heal lost for better damages and better HP. | ||
==Consumables== | ==Consumables== |
Revision as of 15:36, 8 September 2022
This is a test build. You may comment and rate it.
Focused on: Support quick heal
Designed for: Fractals and Raids
Difficulty:
TBD
This build was last updated on September 08, 2022.
Overview
As a fan of the healscourge build I was sad I could not play it much anymore in raids due to the lack of quickness or alacrity so I decided to work on the harbinger specialisation and find a solution. I tried this build on many raids and strikes and I am proud to tell you that it does the job !
Huge Healing and CC incoming ! 100% Might 100% Fury
Skillbar
Pistol/Warhorn
Utility
Skill Variants
- Utility skills
- can be replaced by for more CC.
- If your group has a lack of Might : Swap for
You also provide 25 Might !
Template Code
[&DQgTOTIZQCrnGigPdAF1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Magi
Magi
Shoulders
Magi
Magi
Chest
Magi
Magi
Hands
Magi
Magi
Legs
Magi
Magi
Feet
Magi
Magi
Backpiece
Magi
Magi
Accessory
Magi
Magi
Accessory
Magi
Magi
Amulet
Magi
Magi
Ring
Magi
Magi
Ring
Magi
Magi
Pistol
Magi
Magi
Sigil
Warhorn
Magi
Magi
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Shaman for Minor heal lost for better damages and better HP.
Runes
- for Minor heal lost for better damages and better HP.
Consumables
Food
Utility
Usage
Standard Rotation
- Rotation Goal
The goal here is to share quickness and heal so stay in
for quickness and use to heal (and port deads to you).- When out of :
- Use utility skills on CD
- Other sources of heal :
- (Life steal)
- (Direct Heal + Regen)
- when you dodge (Regen)
- Swap Weapon for additional heal
Ratings
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.
Comments
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