Difference between revisions of "Bladesworn - Power DPS"
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}} | }} | ||
+ | |||
+ | ===Skill Variants=== | ||
+ | |||
+ | '''Healing''' | ||
+ | * Depending on the encounter, you may find {{Skill|"To the Limit!"}} makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as {{skill|Mending}}. | ||
+ | ** In fractals, you can precast {{Skill|"To the Limit!"}} at a Mistlock then switch to {{skill|Mending}} to gain the benefits of both. | ||
Line 92: | Line 98: | ||
===Rotation=== | ===Rotation=== | ||
− | <big>'''Opener'''</big> | + | There are two openers you can use for Bladesworn. The higher damage opener immediately starts with {{tooltip|Dragon Slash - Force}}, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed {{tooltip|Dragon Slash - Force}} which allows a bit more time for flow to build up and makes it easier to line up cooldowns. |
+ | |||
+ | |||
+ | If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}, {{skill|Tactical Reload}}, an additional charge of {{Skill|Flow Stabilizer}}, and your healing skill. | ||
+ | |||
+ | <div> | ||
+ | <div class="row"> | ||
+ | <div class="col"> | ||
+ | {{Collapse start|<big>'''Burst Opener'''</big>}} | ||
+ | |||
+ | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{Skill|Dragonspike Mine}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} back into melee range | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | |||
+ | '''Axe/Pistol 1''' | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Gunstinger}} | ||
+ | # {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}} | ||
+ | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | |||
+ | |||
+ | '''Gunsaber 1''' | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Artillery Slash}} x2 | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} x2 | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{skill|Tactical Reload}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | |||
+ | '''Axe/Pistol 2''' | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Gunstinger}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | |||
+ | |||
+ | '''Gunsaber 2''' | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{Skill|Dragonspike Mine}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} back into melee range | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # Spam all charges of {{tooltip|Artillery Slash}} | ||
+ | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | # Proceed to '''Loop''' | ||
+ | {{Collapse end}} | ||
− | + | {{Collapse start|<big>'''Regular Opener'''</big>}} | |
Start on your '''Gunsaber'''. | Start on your '''Gunsaber'''. | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
− | |||
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}} | # {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
Line 112: | Line 175: | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | |||
+ | '''Axe/Pistol 1''' | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
# {{Skill|Cyclone Axe}} | # {{Skill|Cyclone Axe}} | ||
# {{Skill|Throw Axe}} | # {{Skill|Throw Axe}} | ||
− | # {{Skill|Chop}} | + | # {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}} |
# {{Skill|Throw Axe}} | # {{Skill|Throw Axe}} | ||
− | # | + | # {{Skill|Dragon Trigger}} |
+ | |||
+ | |||
+ | '''Gunsaber 1''' | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Artillery Slash}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{skill|Tactical Reload}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | |||
+ | '''Axe/Pistol 2''' | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Gunstinger}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | '''Gunsaber 2''' | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{Skill|Dragonspike Mine}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} back into melee range | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # Spam all charges of {{tooltip|Artillery Slash}} | ||
+ | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | # Proceed to '''Loop''' | ||
+ | {{Collapse end}} | ||
+ | </div> | ||
+ | <div class="col"> | ||
<big>'''Loop'''</big> | <big>'''Loop'''</big> | ||
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | ||
+ | |||
+ | '''Axe/Pistol 1''' | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}} | ||
+ | # {{Skill|Throw Axe}} | ||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
+ | |||
+ | |||
+ | '''Gunsaber 1''' | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Artillery Slash}} | ||
# {{tooltip|Cyclone Trigger}} | # {{tooltip|Cyclone Trigger}} | ||
− | # {{tooltip| | + | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} |
− | |||
− | |||
# {{tooltip|Cyclone Trigger}} | # {{tooltip|Cyclone Trigger}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | |||
+ | '''Axe/Pistol 2''' | ||
+ | # {{Skill|Gunstinger}} | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} - only if you're fast enough that you have time | ||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
+ | |||
+ | |||
+ | '''Gunsaber 2''' | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Dragonspike Mine}} | # {{Skill|Dragonspike Mine}} | ||
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# {{tooltip|Flicker Step}} back into melee range | # {{tooltip|Flicker Step}} back into melee range | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
+ | # Spam all charges of {{tooltip|Artillery Slash}} | ||
+ | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
− | + | # Return to start of '''Axe/Pistol 1''' | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | # Return to start of ''' | ||
+ | [https://youtu.be/WlExALNxlbA Video example (using To the Limit)] | ||
+ | </div></div></div> | ||
− | |||
===General Tips=== | ===General Tips=== | ||
+ | * Both openers follow the same broad structure as the loop, so learning the loop first might be helpful. | ||
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | ||
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ||
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Axe''' skills in your rotation if it is already available. | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Axe''' skills in your rotation if it is already available. |
Revision as of 19:27, 21 September 2022
Overview
A power DPS build for Bladesworn.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
Trait Variants
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- In strikes where the boss gets Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- In this case, you should swap your food to (or ascended versions)
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
Rotation
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Artillery Slash x2
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust x2
- Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Spam all charges of Artillery Slash
- Proceed to Loop
Start on your Gunsaber.
- to trigger
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash x2
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Blooming Fire
- Artillery Slash
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Spam all charges of Artillery Slash
- Proceed to Loop
Loop
Use
and off cooldown.
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Blooming Fire
- Artillery Slash
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
Axe/Pistol 2
- - only if you're fast enough that you have time
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Spam all charges of Artillery Slash
- Return to start of Axe/Pistol 1
General Tips
- Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
- While charging Triggerguard to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Axe skills in your rotation if it is already available.
Ratings
Comments
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