Difference between revisions of "Holosmith - DPS Holo"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = test |
| xpac = pof | | xpac = pof | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which | + | A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. Greatly profits from the large damage modifier of {{trait|Laser's Edge}} paired with {{trait|Enhanced Capacity Storage Unit}} and the high damage of {{Skill|Flame Jet}} |
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code =[& | + | code = [&DQMGOyYvOS8qDwAAVxYAAF8BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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|utility1 = Laser Disk | |utility1 = Laser Disk | ||
|utility2 = Elixir U | |utility2 = Elixir U | ||
− | |utility3 = | + | |utility3 = Flamethrower |
|elite = Prime Light Beam | |elite = Prime Light Beam | ||
}} | }} | ||
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===Variants=== | ===Variants=== | ||
;Utility | ;Utility | ||
− | |||
*{{Skill|Elixir S}} defensive stunbreak | *{{Skill|Elixir S}} defensive stunbreak | ||
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===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
− | * | + | * Damage |
;Moderate | ;Moderate | ||
− | * | + | * {{Tooltip|Superspeed}} |
;Low | ;Low | ||
− | * | + | * CC |
− | |||
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===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
− | *You want to stay between 100 and 150 heat all the time to ensure you benefit from both the bonuses given by {{trait|Enhanced Capacity Storage Unit}} and {{trait|Laser's Edge}} | + | * You want to stay between 100 and 150 heat all the time to ensure you benefit from both the bonuses given by {{trait|Enhanced Capacity Storage Unit}} and {{trait|Laser's Edge}} |
** To quickly generate heat, you can use holo skills like {{skill|Holographic Shockwave}} and {{skill|Photon Blitz}} | ** To quickly generate heat, you can use holo skills like {{skill|Holographic Shockwave}} and {{skill|Photon Blitz}} | ||
* The damage rotation is simple, you {{skill|Engage Photon Forge}} whenever you are around 100 heat, use mainly {{skill|Corona Burst}} and {{skill|Light Strike}} chain autos for damage, and filling with the rest of the skills if needed, like {{skill|Holo Leap}}, until you are about to overheat, at this moment you {{skill|Deactivate Photon Forge}} and wait for your heat to drop down to 100 | * The damage rotation is simple, you {{skill|Engage Photon Forge}} whenever you are around 100 heat, use mainly {{skill|Corona Burst}} and {{skill|Light Strike}} chain autos for damage, and filling with the rest of the skills if needed, like {{skill|Holo Leap}}, until you are about to overheat, at this moment you {{skill|Deactivate Photon Forge}} and wait for your heat to drop down to 100 | ||
* In the meantime, you fill the Photon Forge downtime: | * In the meantime, you fill the Photon Forge downtime: | ||
− | ** By using your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for | + | ** By using your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage |
− | ** Spamming | + | ** Spamming {{skill|Flame Jet}} |
− | *{{skill|Laser Disk}} and {{skill|Prime Light Beam}} do a lot of damage, try to use the first whenever you are sure you are going to be able to sit in melee for a long time, for example cleaving downstates. The second is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard | + | * {{skill|Laser Disk}} and {{skill|Prime Light Beam}} do a lot of damage, try to use the first whenever you are sure you are going to be able to sit in melee for a long time, for example cleaving downstates. The second is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap, you have to abuse that. |
** {{skill|Prime Light Beam}} roots your for a while during the cast so be careful to not greed | ** {{skill|Prime Light Beam}} roots your for a while during the cast so be careful to not greed | ||
− | ** Try to use both Exceed skills within Photon Forge, to grant then the {{trait|Laser's Edge}} modifier | + | ** Try to use both Exceed skills within Photon Forge, to grant then the {{trait|Laser's Edge}} modifier |
− | |||
− | |||
− | |||
{{Collapsible | {{Collapsible | ||
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|;Skill priority | |;Skill priority | ||
| | | | ||
− | * {{Skill|Prime Light Beam}} - | + | * {{Skill|Prime Light Beam}} - over 50 heat |
* {{Skill|Corona Burst}} | * {{Skill|Corona Burst}} | ||
* {{Skill|Laser Disk}} | * {{Skill|Laser Disk}} | ||
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* {{skill|Blunderbuss}} | * {{skill|Blunderbuss}} | ||
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | * '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | ||
− | * {{Skill| | + | * {{Skill|Flame Jet}} |
}} | }} | ||
− | ==== | + | |
− | *{{Skill| | + | ====Superspeed==== |
− | *{{ | + | * {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it. |
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use your {{Skill|Holographic Shockwave}} when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing |
Revision as of 14:07, 28 October 2022
This is a test build. You may comment and rate it.
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on October 28, 2022.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of
and . Greatly profits from the large damage modifier of paired with and the high damage of
Template Code
[&DQMGOyYvOS8qDwAAVxYAAF8BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Skillbar
Rifle/Rifle
Utility
Variants
- Utility
- defensive stunbreak
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Variants
- Sigil
- option instead of for activating
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Overall Priorities
- High
- Damage
- Moderate
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- This builds has moderate active defenses
|
Detailed Explanations
Damage
- You want to stay between 100 and 150 heat all the time to ensure you benefit from both the bonuses given by
- To quickly generate heat, you can use holo skills like and
and
- The damage rotation is simple, you whenever you are around 100 heat, use mainly and chain autos for damage, and filling with the rest of the skills if needed, like , until you are about to overheat, at this moment you and wait for your heat to drop down to 100
- In the meantime, you fill the Photon Forge downtime:
- By using your rifle skills, mainly and for burst damage
- Spamming
- roots your for a while during the cast so be careful to not greed
- Try to use both Exceed skills within Photon Forge, to grant then the modifier
and do a lot of damage, try to use the first whenever you are sure you are going to be able to sit in melee for a long time, for example cleaving downstates. The second is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap, you have to abuse that.
|
Superspeed
- Superspeed to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it. gives
CC
- Use your
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
Ratings
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.
Comments
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