Difference between revisions of "Scourge - Pyrophobia"
Judge Asking (talk | contribs) (Created page with "{{Build | profession = necromancer | specialization = scourge | designed for = Conquest | rating = test | focus = condition damage, boon removal }} __TOC__ ==Overview== A go...") |
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* Try to keep the {{Skill|Putrid Mark}} for condition removal. | * Try to keep the {{Skill|Putrid Mark}} for condition removal. | ||
− | * {{Trait|Abrasive Grit}} allows you to remove 1 condition for each barrier you apply, | + | * {{Trait|Abrasive Grit}} allows you to remove 1 condition for each barrier you apply, {{Skill|Sand Flare}} for example. |
* {{Skill|Trail of Anguish}} could be used to finish your ennemies in downstate (those that could be problematic such as ranger). Use this skill to safe finish downstate target only if you have your {{Skill|Summon Flesh Wurm}} available or in case of emmergency (allies in downstate too that could be rally by finishing ennemy). It's important to keep at least 1 breakstun available ! | * {{Skill|Trail of Anguish}} could be used to finish your ennemies in downstate (those that could be problematic such as ranger). Use this skill to safe finish downstate target only if you have your {{Skill|Summon Flesh Wurm}} available or in case of emmergency (allies in downstate too that could be rally by finishing ennemy). It's important to keep at least 1 breakstun available ! |
Revision as of 21:55, 6 January 2023
This is a test build. You may comment and rate it.
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on January 06, 2023.
Overview
A good condition damage PvP Scourge build made to teamfight.
Skill Bar
Scepter/Torch
Staff
Utility
Template Code
[&DQgnPTI+PCl+FqIAchYAAC4BAABsAQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Scepter
Torch
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Rune
- - For less incoming condition duration at the cost of some mobility.
Usage
Elite specialization basics
- disappears to make way for new skills that can be used at the same time as weapons. Unlike other Necromancer shrouds, Scourge Shroud can't be used to soak damage, it becomes the skill
- You need to be very careful with your placement.
General
- Role: follow the teamfight, stay with the support if you have one. If you are good with your placement taking duel is possible since you have a lot of CC.
- The main source of damage is Fear. It combines with , , and .
- Your staff can do a lot of damage with your marks, since there are unblockable ( ).
- Try to keep the for condition removal.
- allows you to remove 1 condition for each barrier you apply, for example.
- could be used to finish your ennemies in downstate (those that could be problematic such as ranger). Use this skill to safe finish downstate target only if you have your available or in case of emmergency (allies in downstate too that could be rally by finishing ennemy). It's important to keep at least 1 breakstun available !
Ratings
0 sustain build and the damage isn't enough to justify it. Trades OP traits like Desert Empowerment for marginal DPS increases that in the end just aren't worth it since Anet gutted Scourge DPS traits in PvP years ago.
One of my new favorite builds to come out of Secrets of the Obscure! Extremely high damage, lots of CC, good range, loads of boon corruption, and decent survivability. Reasonably simple to learn and to play, though pulling off some of the combos requires practice and experience. Absolute blast to play, as well. Would much rather have one of these on my team than a Blood Sage at this point in the meta.
Lowkey stupid amounts of damage, gives some support via minor boon gen, barriers and cleanses as well as crowd control and boonstrip, but it can get deleted really quickly by bursty enemies, so much so that a support is basically mandatory
Comments
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