Difference between revisions of "Catalyst - Quickness Support Power DPS"
(updated rotation guide) |
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===Rotation example=== | ===Rotation example=== | ||
− | You should always start in '''Air''' to start generating boons as quickly as possible. The rotation follows similar fundamentals to the DPS build, but you | + | You should always start in '''Air''' to start generating boons as quickly as possible. The rotation follows similar fundamentals to the DPS build, but thanks to the '''Arcane''' trailine, a full loop is faster than the cooldown on your circular projectiles. To fix this, after the first loop you do a second, much quicker loop to get some extra DPS skills and a second use of {{skill|Deploy Jade Sphere (Air)}} in. |
+ | |||
+ | <big>'''Major Loop'''</big> | ||
'''Air''' | '''Air''' | ||
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# {{Skill|Whirling Stones}} - swap to {{tooltip|Air Attunement}} once the cast begins | # {{Skill|Whirling Stones}} - swap to {{tooltip|Air Attunement}} once the cast begins | ||
+ | |||
+ | <big>'''Minor Loop'''</big> | ||
'''Air''' | '''Air''' | ||
# {{Skill|Hurricane of Pain}} | # {{Skill|Hurricane of Pain}} | ||
− | # {{Skill|Deploy Jade Sphere (Air)}} | + | # {{Skill|Deploy Jade Sphere (Air)}} as soon as you have the energy |
# {{tooltip|Fire Attunement}} when available | # {{tooltip|Fire Attunement}} when available | ||
− | '''Fire | + | '''Fire''' |
+ | # {{Skill|Deploy Jade Sphere (Fire)}} | ||
+ | # {{skill|Surging Flames}}, {{Skill|Glyph of Storms}} (if available) and {{skill|Singeing Strike}} until Water Attunement is ready | ||
+ | # {{skill|Water Attunement}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | '''Water''' | ||
+ | # {{skill|Rain of Blows}}} | ||
+ | # If available, {{skill|Conjure Fiery Greatsword}} or pick up an existing greatsword, use {{skill|Firestorm}} and drop the greatsword | ||
+ | # {{skill|Earth Attunement}} as soon as you can | ||
− | |||
− | + | '''Earth''' | |
+ | # {{Skill|Whirling Stones}}, {{skill|Ground Pound}} (if available) and {{skill|Stonestrike}} until Air Attunement is ready | ||
+ | # {{skill|Air Attunement}} | ||
'''Air''' | '''Air''' | ||
− | In Air, use {{Skill|Grand Finale}} and once you can use {{skill|Crescent Wind}} again, start from the beginning of the | + | In Air, use {{Skill|Grand Finale}} and once you can use {{skill|Crescent Wind}} again, start from the beginning of the Major Loop. |
[https://youtu.be/92XCBnuU5jM Video example] | [https://youtu.be/92XCBnuU5jM Video example] |
Revision as of 02:23, 7 January 2023
This is a test build. You may comment and rate it.
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
A quickness-providing catalyst build.
Skill Bar
Skill Variants
- will provide more burst damage than .
- will be more damage than on large hitboxes.
- is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one.
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation fundamentals
Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
and starting the loop again.
Jade Sphere use
During the loop, you also want to deploy your Jade Sphere in Fire, Air and Water. You do not regain the energy needed to cast them while they are active, so Fire and Earth are used to regain that energy as they have the strongest autoattacks. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority.
and will last longer if used while standing in and .If you are not using Protection would be more valuable than Resolution.
, you could deploy your Jade Sphere in Earth instead of Water if the
Glyph of Storms use
should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
- As the more powerful option, if you can line Air up with your target gaining Exposed this will be greatly beneficial - particularly useful in fractals.
- If your rotation is not particularly tight, you may be better off just casting at the earliest possible opportunity, whether you are in Fire or Air.
Fiery Greatsword use
With the
trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to . Summon after using and (if available) and use then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.
Fire
In Fire you want to use:
Water
In Water you want to use:
- - use if available, but don't delay your attunement swap for it
Air
In Air you want to use:
- .
Earth
In Earth you want to use:
- - as is your most powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
- - use if available, but don't delay your attunement swap for it
Rotation example
You should always start in Air to start generating boons as quickly as possible. The rotation follows similar fundamentals to the DPS build, but thanks to the Arcane trailine, a full loop is faster than the cooldown on your circular projectiles. To fix this, after the first loop you do a second, much quicker loop to get some extra DPS skills and a second use of
in.
Major Loop
Air
- Fire Attunement once the cast begins - swap to
Fire
Water
Earth
- - drop Fiery Greastword immediately after the cast
- until Air Attunement is available
- Air Attunement once the cast begins - swap to
Minor Loop
Air
- as soon as you have the energy
- Fire Attunement when available
Fire
- , (if available) and until Water Attunement is ready
Water
- }
- If available, or pick up an existing greatsword, use and drop the greatsword
- as soon as you can
Earth
- , (if available) and until Air Attunement is ready
Air
In Air, use
and once you can use again, start from the beginning of the Major Loop.Ratings
Comments
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