Difference between revisions of "Bladesworn - Power DPS"
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{{Collapse start|<big>'''Regular Opener'''</big>}} | {{Collapse start|<big>'''Regular Opener'''</big>}} | ||
− | Start on | + | Start on '''Axe/Pistol'''. |
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
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# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
# {{Skill|Gunstinger}} | # {{Skill|Gunstinger}} |
Revision as of 16:02, 20 February 2023
Overview
Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.
With Tactics, the Bladesworn can also provide some passive Quickness or Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
Trait Variants
- The grandmaster trait in Tactics can be used to fill in gaps in Quickness via , or Might via .
- offers a different rotation that trades burst for better long-term damage.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- In strikes where the boss gets Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- In this case, you should swap your food to (or ascended versions)
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
Fierce as Fire Rotation
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Artillery Slash
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust x2
- Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash
- Proceed to Loop
Start on Axe/Pistol.
Gunsaber 1
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 2
Axe/Pistol 2
- Proceed to Loop
Loop
Use
and off cooldown.Gunsaber 1
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Blooming Fire OR Artillery Slash - alternate these two skills, starting with Blooming Fire on the first loop after the opener
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 2
- Dragon Slash - Force
- Blooming Fire
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
Axe/Pistol 2
- - only if you're fast enough that you have time
- Return to start of Axe/Pistol 1
General Tips
- Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
- While charging Triggerguard to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Axe skills in your rotation if it is already available.
Lush Forest Rotation
An alternate rotation uses
to trigger frequent cooldown reductions and get in more Dragon Slashes. By trading in , your Dragon Slashes won't hit as hard and thus it is less bursty, but higher long-term damage. Due to the nature of Bladesworn, the better rotation will depend on which most reliably lets you finish a phase with a Dragon Slash. Very fast players will also need to ensure they are getting every trigger of they can so that skills will be off cooldown in time, but slower players may actually find it more forgiving. Finally, this rotation has no need to precast ammo skills which might be appealing.
Opener
Pre-cast both charges of
, , and .Start on your Gunsaber
- Blooming Fire or Break Step to get an initial cooldown reduction
- Dragon Slash - Force
- Flicker Step back into melee range
- Triggerguard after one second - casting earlier will not trigger due to the ICD
- Dragon Slash - Force
- Cyclone Trigger
- - don't cast too quickly as it can cancel Cyclone Axe
- ⇒
Gunsaber Loop
- Triggerguard - skip if using in Gunsaber
- Dragon Slash - Force
- Cyclone Trigger - only if was used while on Axe
- Flicker Step - skip if using in Gunsaber
- Dragon Slash - Force
- Filler 2 - If fast enough, you will have a short amount of time before you can Sheathe your Gunsaber, so we fill it with DPS skills while also triggering
- Cyclone Trigger ⇒ Artillery Slash ⇒ Cyclone Trigger
- Artillery Slash - on loops where no occurs
- Artillery Slash x2 ⇒ Cyclone Trigger
once (by using whichever skill is at max charges). The number of skills used depends on whether was used that loop. Performed correctly, you should loop between the following three fillers:
Axe/Pistol Loop
- ⇒
- Return to start of Gunsaber Loop
General Tips
- Throughout the loop, you want to use
- Immediately after
- Just before
- Skip a loop
off cooldown. Performed correctly, it should occur at the following times (corresponding to the fillers in the Gunsaber loop):
- Unlike the rotation, let reach maximum charges, then use both to trigger . You should always be able to do this just after using .
- You want to let Triggerguard and Flicker Step reach maximum charges as well. This limits your ability to use them reactively, but you should still do so if it prevents missing a Dragon Slash.
- To help, you can use the cast time of Flicker Step when it is used after to run back into position rather than relying on
Ratings
Comments
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