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Difference between revisions of "Guide to WvW Vocabulary"

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==Fight Callouts==
 
==Fight Callouts==
* Spike – range damage with low to moderate damage but quick cooldowns
+
* CCs - Short for Crowd Control. For WvW mainly refers to: {{Tooltip|Stun}}, {{Tooltip|Knockdown}}, {{Tooltip|Pull}}, {{Tooltip|Float}}, {{Tooltip|Immobilze}}
* Bomb – range damage with heavy damage but long cooldowns
+
** Immob - alternate call for {{Tooltip|Immobilze}}
* Pulls skills to pull an enemy (to drag them down from walls, or to keep them in your damage)
+
** Pulls – Skills that have {{Tooltip|Pull}}.
* CCs - Skills that Stun, Interrdupt, Pull, Knock, elevate... enemies to keep them in our damage
+
*** {{Skill|Temporal Curtain}} is the typical example
                      -> You also can use skills that immobilise, like cripple, chill, fear, taunt
+
* (Range) Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls
* Cleave the downies – focus on killing enemy players in downstate
+
** {{Skill|Phase Smash}} is a common example
* Kite (or Peel) kiting away from an enemy to regain cooldowns, to get a better position, or to void damage
+
* Shades/Shade Spike – Area spike using {{Skill|Manifest Sand Shade}} {{to}} {{Skill|Nefarious Favor}} + {{Skill|Sand Cascade}} + {{Skill|Garish Pillar}} + {{Skill|Desert Shroud}} from every scourge in the group at the same time
* Small stab(ility) – Skills that give fast stability with low stacks, like firebrand elite mantra
+
** Should be assisted by high damage skills and CC skills from other professions
* Big stab(ility) – Skalls that apply stability with higher stacks and longer duration
+
** Often followed up by pushing into the enemy group to take advantage of ground control
* Empower/Stack might - Skills that apply the Might, like Guardian Staff 4.
+
* Bomb – Coordinated damage at a location
* Shades – Scourge skills F1-F4. Used to range pressure enemies and strip their boons
+
** Sometimes used as a general call for damage at a location
                        -> A shade call also is a call for other skills that strip boons and a spike for damage
+
* Wells/Well Bomb High damage area spike using {{Skill|Well of Suffering}} and {{Skill|Well of Corruption}} from every necromancer in the group at the same time
* Wells – Necromancer well skills "Well of Suffering" and "Well of Corruption"
+
** Should be assisted by high damage skills and CC skills from other professions
                      -> Wells are also a call for a bomb and CCs/Pulls.
+
** Often followed up by pushing into the enemy group to take advantage of ground control
                      -> Wells are mostly followed up by a meele push so prepare stability for that
+
* Cleave (the downs/downies) Call to focus on killing downstate enemies
 +
* Kite/Peel – moving away from the enemy quickly.
 +
** Usually without attempting to do damage, but sometimes to make enemies follow through damage
 +
* Small stab(ility) – Refers to skills that give small amounts of {{Tooltip|Stability}}, especially for range spikes.
 +
* Big stab(ility) – {{Skill|"Stand Your Ground!"}}
 +
* Empower/Stack might - Refers to Guardian Staff skill 4 - {{Skill|Empower}}
 +
** Also indicates the commander wants to stand still for a moment while casting {{Skill|Empower}}
 +
 
 +
 
 
* Breaches – Necromancer elite skill Ghastly Breach  
 
* Breaches – Necromancer elite skill Ghastly Breach  
                              -> Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown.  
+
** Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown.  
 
* Bubble – Spellbreaker elite skill "Winds of Disenchantment"
 
* Bubble – Spellbreaker elite skill "Winds of Disenchantment"
                        -> Used for stripping/ccing enemies. A spike/Well call mostly follows up
+
** Used for stripping/ccing enemies. A spike/Well call mostly follows up
 
* Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch)
 
* Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch)
 
* Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party
 
* Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party
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* Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
 
* Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
 
* Team Chat
 
* Team Chat
 +
* EWP - Emergency Waypoint tactic
 +
;Maps
 +
* EBG - Eternal Battlegrounds
 +
* Alpine - Alpine Borderlands
 +
* Desert - Desert Borderlands
 +
* OS - Obsidian Sanctum
 +
* EotM - Edge of the Mists
 
;Objectives
 
;Objectives
 
* SM/SMC = short form for Stonemist Castle
 
* SM/SMC = short form for Stonemist Castle
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* Camp = short form for Supply Camp
 
* Camp = short form for Supply Camp
 
* WG = Water Gate
 
* WG = Water Gate
* Lords - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
+
* Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
 
* T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
 
* T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
 
* Paper - Any structure that hasn't upgraded past wooden walls.
 
* Paper - Any structure that hasn't upgraded past wooden walls.
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* Zerg - A group of 20 or more enemies.
 
* Zerg - A group of 20 or more enemies.
 
* Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.
 
* Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.
* EWP - Emergency Waypoint tactic
 
* EBG - Eternal Battlegrounds
 
  
  

Revision as of 15:09, 17 March 2023

Introduction

Fight Callouts

  • CCs - Short for Crowd Control. For WvW mainly refers to: Stun Stun, Knockdown Knockdown, Pull Pull, Float Float, 24px Immobilze
    • Immob - alternate call for 24px Immobilze
    • Pulls – Skills that have Pull Pull.
      • Temporal Curtain is the typical example
  • (Range) Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls
    • Phase Smash is a common example
  • Shades/Shade Spike – Area spike using Manifest Sand Shade Nefarious Favor + Sand Cascade + Garish Pillar + Desert Shroud from every scourge in the group at the same time
    • Should be assisted by high damage skills and CC skills from other professions
    • Often followed up by pushing into the enemy group to take advantage of ground control
  • Bomb – Coordinated damage at a location
    • Sometimes used as a general call for damage at a location
  • Wells/Well Bomb – High damage area spike using Well of Suffering and Well of Corruption from every necromancer in the group at the same time
    • Should be assisted by high damage skills and CC skills from other professions
    • Often followed up by pushing into the enemy group to take advantage of ground control
  • Cleave (the downs/downies) – Call to focus on killing downstate enemies
  • Kite/Peel – moving away from the enemy quickly.
    • Usually without attempting to do damage, but sometimes to make enemies follow through damage
  • Small stab(ility) – Refers to skills that give small amounts of Stability Stability, especially for range spikes.
  • Big stab(ility) – "Stand Your Ground!"
  • Empower/Stack might - Refers to Guardian Staff skill 4 - Empower
    • Also indicates the commander wants to stand still for a moment while casting Empower


  • Breaches – Necromancer elite skill Ghastly Breach
    • Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown.
  • Bubble – Spellbreaker elite skill "Winds of Disenchantment"
    • Used for stripping/ccing enemies. A spike/Well call mostly follows up
  • Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch)
  • Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party
  • Veil - Mesmer skill "veil" applys a field giving stealth. Watch our for your movement so you actually walk into it
  • Blast - use blast skills to Work with a specific finisher, like smoke, cleans or heal. Like guardian staff 2, revenant hammer 5 & 3 etc.
  • Portal – can refer to Mesmer portal skill or partal area near tower/keep/castle gate,
  • Superspeed – skills that provide superspeed. Do not mistake with quickness or swiftness


General Callouts

  • WvW = short form for World vs World
  • Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
  • Team Chat
  • EWP - Emergency Waypoint tactic
Maps
  • EBG - Eternal Battlegrounds
  • Alpine - Alpine Borderlands
  • Desert - Desert Borderlands
  • OS - Obsidian Sanctum
  • EotM - Edge of the Mists
Objectives
  • SM/SMC = short form for Stonemist Castle
  • Garri - Garrison/Earth Keep
  • Inner - Outer: this only applies to keep and SM, both have two defensive layers, the first one you meet as an attacker is the outer, the second one is the inner.
  • WK/EK - West Keep (Bay, Fire)/East Keep (Hills, Air)
  • T = Tower, typically seen in callouts
  • Camp = short form for Supply Camp
  • WG = Water Gate
  • Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
  • T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
  • Paper - Any structure that hasn't upgraded past wooden walls.
    • Includes T1
  • Doly/Yak - Dolyak
Siege
  • AC - Arrow Cart
  • Treb - Trebuchet
  • Balli - Ballista
  • Cata - Catapult
  • Treb - Trebuchet
  • Gen/Gennie - Shield Generator
  • Omega/Alpha - Omega/Alpha Golem
  • Oil - Burning Oil
Group Sizes
  • Roamer/Roamers - Between 1-5 players that roam around maps looking for fights and flipping small objectives (sentries, camps, ruins)
  • Havoc - A group of 5-10 players, usually focused on capturing objectives and pulling the attention of larger groups.
  • Zerg - A group of 20 or more enemies.
  • Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.


Server Names

Server names are often shorted or abbreviated

NA
  • Anvil Rock — AR
  • Blackgate — BG
  • Borlis Pass — BP
  • Crystal Desert — CD
  • Darkhaven — DH
  • Devona's Rest — DR
  • Dragonbrand — DB
  • Ehmry Bay — EB
  • Eredon Terrace — ET
  • Ferguson's Crossing — FC
  • Fort Aspenwood — FA
  • Gate of Madness — GoM
  • Henge of Denravi — HoD
  • Isle of Janthir — IoJ
  • Jade Quarry — JQ
  • Kaineng — KN
  • Maguuma — Mag
  • Northern Shiverpeaks — NSP
  • Sanctum of Rall — SoR
  • Sea of Sorrows — SoS
  • Sorrow's Furnace — SF
  • Stormbluff Isle - SBI
  • Tarnished Coast - TC
  • Yak's Bend - YB
EU
  • Auora Glade - AG
  • Blacktide -
  • Desolation - Deso
  • Far Shiverpeaks - FSP
  • Fissure of Woe - FoW
  • Gandara - none
  • Gunnar's Hold - GH
  • Piken Square - Piken
  • Ring of Fire - RoF
  • Ruins of Surmia - RoS
  • Seafarer's Rest - SFR
  • Underworld - UW
  • Vabbi - none
  • Whiteside Ridge - WSR
  • Arborstone -
  • Augury Rock -
  • Fort Ranik - FR
  • Jade Sea -
  • Vizunah Square -
  • Abaddon's Mouth - AM
  • Drakkar Lake - DL
  • Dzagonur -
  • Elona Reach - ER
  • Kodash -
  • Miller's Sound - MS
  • Riverside - RS
  • Baruch Bay - BB

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