Guide to WvW Vocabulary
Introduction
This is a short guide to some of the common vocabulary used in WvW. It is not an exhaustive list, but instead covers the most common terms and callouts. Some servers, guilds, and commanders will have their own personal callouts, while other vocabulary that was once common is now rarely used. If you hear an unfamiliar term not covered here you can usually just ask for the meaning, either in a whisper or team chat, most WvW players would be happy to help.
Fight Callouts
- CCs - Short for Crowd Control. For WvW mainly refers to: Stun, Knockdown, Pull, Float, Immobilize
- Immob - alternate call for Immobilize
- Pulls – Skills that have Pull.
- is the typical example
- Range Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls
- is a common example
- Shades/Shade Spike – A type of range spike using ⇒ + + + from every scourge in the group at the same time
- Should be assisted by high damage skills and CC skills from other professions
- Often followed up by pushing into the enemy group to take advantage of ground control
- Bomb – Coordinated damage at a location
- Sometimes used as a general call for damage at a location
- Wells/Well Bomb – A type of bomb using
- Should be assisted by high damage skills and CC skills from other professions
- Often followed up by pushing into the enemy group to take advantage of ground control
and from every necromancer in the group at the same time
- Cleave (the downs/downies) – Call to focus on killing downstate enemies
- Kite/Peel – moving away from the enemy quickly.
- Usually without attempting to do damage, but sometimes to make enemies follow through damage
- Small stab(ility) – Refers to skills that give small amounts of Stability, especially for range spikes.
- Big stab(ility) –
- Empower/Stack might - Refers to Guardian Staff skill 4 -
- Also indicates the commander wants to stand still for a moment while casting
- Breaches – Used to call for from every scourge in the group at the same time or to avoid enemies doing the same
- Traps -
- Often followed up by moving back to bait enemy groups into moving into the traps
and from every dragonhunter in the group at the same time
- Bubble/Winds – Refers to , used to call for a single cast from one spellbreaker, or as a position to move relative to
- Veil - Refers to the mesmer skill Stealth to an unlimited number of allied players which can give
General Callouts
- WvW = short form for World vs World
- Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
- Team Chat
- EWP - Emergency Waypoint tactic
- Maps
- EBG - Eternal Battlegrounds
- Alpine - Alpine Borderlands
- Desert - Desert Borderlands
- OS - Obsidian Sanctum
- EotM - Edge of the Mists
- Objectives
- SM/SMC = short form for Stonemist Castle
- Garri - Garrison/Earth Keep
- Bay/Fire/WK - West Keep
- Hills/Air/EK - East Keep
- Inner - Outer: this only applies to keep and SM, both have two defensive layers, the first one you meet as an attacker is the outer, the second one is the inner.
- T = Tower, typically seen in callouts
- Camp = short form for Supply Camp
- WG = Water Gate
- Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
- T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
- Paper - Any structure that hasn't upgraded past wooden walls.
- Includes T1
- Doly/Yak - Dolyak
- Siege
- AC - Arrow Cart
- Treb - Trebuchet
- Balli - Ballista
- Cata - Catapult
- Treb - Trebuchet
- Gen/Gennie - Shield Generator
- Omega/Alpha - Omega/Alpha Golem
- Oil - Burning Oil
- Group Sizes
- Roamer/Roamers - Between 1-5 players that roam around maps looking for fights and flipping small objectives (sentries, camps, ruins)
- Havoc - A group of 5-10 players, usually focused on capturing objectives and pulling the attention of larger groups.
- Zerg - A group of 20 or more enemies.
- Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.
Server Names
Server names are often shorted or abbreviated
- NA Servers
Server Name | Abbreviation |
---|---|
Anvil Rock | AR |
Blackgate | BG |
Borlis Pass | BP |
Crystal Desert | CD |
Darkhaven | DH |
Devona's Rest | DR |
Dragonbrand | DB |
Ehmry Bay | EB |
Eredon Terrace | ET |
Ferguson's Crossing | FC |
Fort Aspenwood | FA |
Gate of Madness | GoM |
Henge of Denravi | HoD |
Isle of Janthir | IoJ |
Jade Quarry | JQ |
Kaineng | KN |
Maguuma | Mag |
Northern Shiverpeaks | NSP |
Sanctum of Rall | SoR |
Sea of Sorrows | SoS |
Sorrow's Furnace | SF |
Stormbluff Isle | SBI |
Tarnished Coast | TC |
Yak's Bend | YB |
- EU Servers
Server Name | Abbreviation |
---|---|
Auora Glade | AG |
Blacktide | BT |
Desolation | Deso |
Far Shiverpeaks | FSP |
Fissure of Woe | FoW |
Gandara | none |
Gunnar's Hold | GH |
Piken Square | Piken |
Ring of Fire | RoF |
Ruins of Surmia | RoS |
Seafarer's Rest | SFR |
Underworld | UW |
Vabbi | none |
Whiteside Ridge | WSR |
Arborstone | none |
Augury Rock | AR |
Fort Ranik | FR |
Jade Sea | JS |
Vizunah Square | Vizunah |
Abaddon's Mouth | AM |
Drakkar Lake | DL |
Dzagonur | Dzag |
Elona Reach | Elona/ER |
Kodash | none |
Miller's Sound | Millers/MS |
Riverside | RS |
Baruch Bay | BB |
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