Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Catalyst - Support Catalyst (GvG)

The community gave this build a rating, making it top-tier: Great

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on April 09, 2023 and is up to date for the October 8, 2024 patch.

Overview

The main purpose of this build is to maximize the amount of auras and boons shared by the Elementalist. Tempest can also be used instead for the same role, see here for a comparison

Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.

The advantage of Catalyst is that it brings more access to auras, similar cleanses, access to Quickness Quickness from Deploy Jade Sphere (Air) for a faster Glyph of Renewal cast as well as access to ranged Resistance Resistance and Protection Protection from Deploy Jade Sphere (Earth) for powerful ranged support among other boons.


Skill Bar

Staff
Utility


Weapon Variants

Dagger/Dagger


Skill Variants

Utilities
  • If you are never being targeted, you might not need Armor of Earth, replace it by
    • Conjure Earth Shield
    • Signet of Earth
    • Conjure Lightning Hammer


Specializations


Template Code

[]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Build Variants
  • Nomad stats Nomad stats on the helmet. Your boon duration is capped by Elemental Empowerment most of the time
Rune Variants
  • Rune of Superior Rune of Durability


Consumables


Usage

General/Energy Management

  • To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
    • Lava Font
    • Flame Burst
  • You want to rotate through elements quickly to get as many boons as possible
    • You can be quite flexible with your rotation, but make sure to always have a blast lined up to proc Elemental Epitome in Air Attunement
      • This is easiest if you swap from Earth Attunement while casting Transmute Earth
Possible Skill Rotation Toggle
  • Start the fight in Earth Attunement
  1. Magnetic Aura
  2. Transmute Earth - this will proc Elemental Epitome
  3. Deploy Jade Sphere (Earth) - right after transmuting to cover the stability
  4. Eruption
  5. Transmute Earth Air Attunement - this will proc Elemental Epitome in air
  6. Deploy Jade Sphere (Air) - right after swapping to air
  7. Lightning Surge
  8. Fire Attunement
  9. Lava Font
  10. Flame Burst - after the Jade Sphere runs out
  11. Transmute Frost
  12. Ice Spike - stay in water until this procs Elemental Epitome if Frozen Ground is not up
  13. Geyser
  14. Repeat
  • Use the other skills as needed
  • This will not loop cleanly, so some adaptations on the go are necessary


Overall Priorities

High
  • Glyph of Renewal
  • Aurashare/Condition clear
Moderate
  • Boon share
  • CC
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
Active defense priority Toggle
  • Burning Retreat - this is your main mobility skill. If you use Hold down LMB, Lift RMB About Face Burning Retreat Lift LMB, Hold down RMB during dodge About Face this will move you in the direction you are facing
  • Invigorating Air - for Stunbreaking
  • Armor of Earth - for Stunbreaking and Stability Stability
  • Windborne Speed - for cleansing and Superspeed Superspeed
  • Dodge


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with Glyph of Renewal, don't waste the skill on players that can be hand rezzed.
    • If possible, use Deploy Jade Sphere (Air) on yourself while casting for Quickness Quickness
    • This still speeds up the cast if you use the sphere after you started casting the glyph
  • Use Glyph of Renewal in Air Attunement on single players and Earth Attunement on multiple players
    • If you can't be in a good position, don't cast in Air Attunement
  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make Glyph of Renewal cast at the location your cursor is at the end of the cast, instead of where you initially targeted


Aurashare/Condition clear

  • Most of your condition clear is reliant on Smothering Auras and comes passively while rotating through the attunements while blasting
  • Healing Rain also cleanses many conditions - place this when your party is pushing forward
  • You can apply Resistance Resistance on a long range using Deploy Jade Sphere (Earth) due to Spectacular Sphere
  • Prioritize Water Attunement for burst condition clear, see the burst healing rotation below
  • Elemental Epitome has a per-attunement cooldown of 10 seconds
    • You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc Elemental Epitome
      • It is easy to swap attunements during Ice Spike, Eruption and Transmute Earth
      • This also works with Stoning and Shock Wave, but these skills proc a projectile finisher only when they hit an enemy. Stoning does not track the enemy, so its impossible to hit. Shock Wave is a skill shot, but unreliable due to reflects.
    • Prioritize getting auras from Air Attunement for Shocking Aura and from Earth Attunement for Transmute Earth
  • Use Frozen Ground on your group before or during pushes to give Frost Aura
List of combo finishers Toggle
  • Ice Spike
  • Eruption
  • Magnetic Aura Transmute Earth
  • Arcane Brilliance
  • Shock Wave - projectile finisher on hit (unreliable with reflects)
  • Stoning - projectile finisher on hit (impossible to hit)
Condition clear priority Toggle
  • Water Attunement
    • Healing Rain
    • Frozen Ground - Frost Aura + Smothering Auras
  • Fire Attunement - Sunspot + Smothering Auras
  • Earth Attunement
    • Magnetic Aura - Smothering Auras
    • Transmute Earth - Smothering Auras


Boonshare

  • Prioritize Deploy Jade Sphere (Air) and Deploy Jade Sphere (Earth)
    • If you have spare energy use Deploy Jade Sphere (Water) for Vigor Vigor or Deploy Jade Sphere (Fire) for Might Might
      • You don't gain energy from attacks while a Jade Sphere is deployed. Thus, you want to use Lava Font and Flame Burst after the spheres from earth and air have run out. Regardless, you passively gain three energy from Energized Elements
  • Make sure to land the Jade Sphere cast on top of allies for the boons from Spectacular Sphere
  • Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
    • Optimally leave it somewhere your group is regrouping
  • Make sure you are close to allies when swapping out of fire to give them Might Might with Pyromancer's Puissance
    • Go into fire whenever there is time to trigger Pyromancer's Puissance as often as possible
  • Try to fill any gaps in your guardian's Stability Stability uptime with Magnetic Aura Transmute Earth, especially when your group is pushing


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC priority Toggle
  • Air Attunement
    • Static Field
  • Earth Attunement
    • Unsteady Ground
  • Tornado
  • Conjure Earth Shield - Skill 4
  • Conjure Lightning Hammer - Skill 5


Healing

  • Catalyst healing is very limited, but significant enough to save people if comboed
  • Use Geyser to heal from range
  • You can blast the fields created by Geyser and Healing Rain for healing
Burst Healing Combo Toggle
  1. Water Attunement - Healing Ripple
  2. Ice Spike
  3. Geyser
  4. Healing Rain
  5. Ice Spike
  6. Earth Attunement
  7. Eruption - Water Field Blast


Superspeed

  • Focus on using Windborne Speed when your group is pushing or disengaging from the enemy


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health and be quicker in using Glyph of Renewal. While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo