Bladesworn - Defense Bladesworn
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage and Teamfighting
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on May 12, 2023.
Overview
A new take on the old power Bladesworn build using the defense traitline to gain damage, sustain and replace some of the stab access lost through nerfs.
Skill Bar
Sword/Warhorn
Utility
Skill Variants
Heal
- not recomended if you can play without it but if you are versing very strong condition matchups this can be a better choice.
Weapons
- Axe over Sword offers a higher damage main hand weapon set. You will lose a mobility skill and the stability that comes with this.
- pistol over warhorn when you are confident you won't be fighting heavy condi matchups and want a high damaging offhand set. Very strongly recomended to play this with main hand sword as you will lose access to swiftness and sword's mobility aids in this and sets you up to use .
Template Code
Specializations
Equipment
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Usage
General to be added
Ratings
Dragon Trigger is worthless now, and hits like a wet noodle. It has sustain but cant manage taking out targets. Running Defense is basically a requirement which negates any idea at making it practical for support either. Aegis and barrier are the only things keeping this bunker relevant. This needs more updates/reworks to be good again.
This build was nuked from orbit after they took out the stun for Dragon Slash. It was never great at damage (only running up the number from splash dmg in teamfights), but now taking out its stun has nullified its ability to contribute to the team fight and also it's competency at 1v1. Still has great mobility and sustain that allows it to roam and side node bunker but this is not a serious build anymore.
class is very bad after the nerfs.
Dragon Trigger is very bad ability, and really has no incentive in using. it is easy to dodge, and even if it does hit the damage isn't even impressive, so with the removal of the stun there is really no reason to even use it in a sidenode pvp because charging it roots you in place giving them the go signal to kill you with the only defense you have is the aegis which has 40 sec cooldown so after a couple of uses you are completely defenseless when charging.
it still is tanky with the unshakable mountain, but that's really it. you are a useless bunker at the sidenode.
Build clearly hasn't been updated in a bit. Mentions traits and interactions that are no longer relevant or exist. Still survives on a side-note but that's about it unfortunately. Was hoping I was just playing it wrong but this is no help since it talks stuff that doesn't exist anymore...
Build says it's been updated for the Nov. 28th patch, but I'm pretty sure many reviews are old or they just refreshed the relics. Half of which don't make sense. And some of the traits described are also not in the build.
[Relic of the Daredevil] Doesn't work with the Strength trait line listed. Because the damage from [Reckless Dodge] (which you have to take) procs your 1-crit-hit.
[Relic of Isgarren] only works if you have not built up 0-9 stacks of might previously so be sure you know how to trigger this.
[Stalwart Strength] Is listed as combo-ing with Gunsaber 3. Which is true. However [Stalwart Strength] was on the version of this build 2 months ago. Not whatever they updated it to on Nov. 28th.
| "Dragon Slash - Boost: replaces skill 2, a gap closer/mobility skill with good damage. This is the most commonly used Dragon Trigger skill as it deals high damage and has the reach to hit enemies that are farther away." |
^ This is also old. Dragon Trigger - Boost was destroyed in the last patch and will still track targets, but is basically useless as a mobility skill now.
*Bladesworn's matchups have also changed significantly. And the removal of the stun off Unyielding Dragon means it not longer can setup+counter old sidenode Duels like condi Zerker and Weaver.
Build's tankiness is still good and the rest of the guide is accurate. But it's tragically describing a build that no longer exists in the meta.
High sustain build! Damage is good!
easy to play just play few rounds!
i’m actually not dying!
one of the most underrated build in my opinion!
Easy, insanely broken, sustain is crazy, mobility is great, burst is simple to land. 5 stars all day
It's strong but the full shout tactics version feels stronger to me which has much better healing and more frequent access to might stacking and such. On that I hardly ever lose a 1v1 while on this I have to be way more careful, which wouldn't be a problem but the more I'm forced to kit the less I can focus on doing damage and that results in drawn out fights.
High sustain, high damage, good mobility and CC. Easy to play and really strong at the moment. Bit weak to conditions but there are several customization options that could remedy that, and there's so much barrier and healing in the build that sometimes you can even brute force your way through condi matchups with the low cleanse version as long as you avoid the bursts or keep Shake It Off ready.
A very strong build that can both duel and teamfight. While vulnerable to some builds like condi reaper you have enough sustain and cc that even unfavourable match ups are winnable when played right. The build is very flexible with skills and traitlines able to be changed to deal with whatever challenge you are facing. While not overpowered like it used to be it is certainly a strong build in the current meta.
Comments
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