Starlitjupiter/Power DH
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: [[|]]
Draft Builds
This is a draft build.
Overview
This is my personal build for power dragonhunter these days. I run this build alongside [Condition Core Guardian] for most of my open world farming.
Skill Bar
Weapons
My default weapons include Longbow and Greatsword but I frequently use Sword/Focus in place of either of those sets. In very rare circumstances, I will use Mace/Shield for the plethora of blocks it provides. Generally, this is only used against extremely strong, single enemies that attack fast, like the Balthazar hero point.
- Greatsword ⇒ Sword/Focus: This provides a considerable boost to defense but at a moderate cost to DPS. Do not run this with the Radiance specialization due to a lack of Resolution uptime.
- Longbow ⇒ Sword/Focus: This provides a little more burst damage, though it's somewhat minuscule. It also helps to provide more defensive coverage while executing the greatsword rotation via , which can be helpful.
- Mace/Shield + Sword/Focus: This setup replaces both weapon sets above but provides incredible defensive coverage through , , and . The damage loss on this set is considerable, so it is only used against very specific enemies. Generally when running this setup, I use a on my shield, though is also very good here.
Skills
The skills listed are generally the skills I default to, however there is a clear flex slot here where
would be. I generally default this slot to as I prefer the more active playstyle it provides when compared to Bane Signet, however it can be used for a wide variety of options.- For extra defense, slot , , or . also sees some limited use for.. reflecting.
- For CC, use or
I will also use
and/or when using teleport skips. Keep in mind your Merciful Intervention can teleport to Sword of Justice.Specializations
This is the "Default" setup I run for most open world farming. Taking Heavy Light here in place of Big Game Hunter is strongly advised as Heavy Light not only has 100% uptime, but also affects your cleave damage. Additionally, without Alacrity, it can be frustrating to attempt to keep the Big Game Hunter rotation in sync. We take Virtues here over Radiance primarily because of ease-of-use, but also because of the lower cooldown on . This ability is incredibly powerful in open world for providing defensive coverage during burst windows, and as such Virtues wins for me personally over Radiance, despite the fact that Radiance is actually higher DPS by a small margin.
Radiance
Despite my preference to use Virtues, it'd be a crime to not at least mention Radiance here. Radiance is higher DPS than Virtues by a decent amount and while I feel Radiance feels worse to play, I can't say that it's mechanically worse. Remember to take Resolution uptime is terrible, which defeats the purpose of taking Radiance.
here, as without it and yourHonor
In extremely rare cases I will drop Virtues for Honor. The presence of
and means that Honor is at least *somewhat* competitive in terms of damage and it provides an incredible defensive boost thanks to the extra endurance you get from constant vigor and . It also has which, when dealing with seriously bad condition application, can be combined with shouts to clear conditions like crazy... Though generally I would just recommend for that.- - extreme condition cleanse
Valor
I almost never take this, but in really, insanely, crazy, extreme cases Valor can be really good if used with the Mace/Shield + Sword/Focus setup above. I don't think I've run this more than once in the last few years, but.. well, here it is? This is an absolutely gargantuan DPS loss. It replaces Virtues.
Equipment
Berserker
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Berserker
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Berserker
x6
Consumables
For Food, I always prioritize Power-Based Ascended food over anything else, but I don't make it myself. If I find some out in the world, I'll take it, but it isn't worth making for solo farms generally. Outside of that I think its always best to prioritize as the boost it gives to gold per hour is quite high. Against champions and legendaries when solo I will run if I feel it's necessary. For my utility, I always take except in Mad King's Lab, where I run .
For other consumables, I carry Harpy Feathers, Ash Legion Spy Kits, Waystations, and Skale Venom.
For maximizing profit per hour, which only happens when I run with organized groups such as OTC Farm Zergs or structured lab farms, I run a full compliment of Boosters. The most important item here is the Candy Corn Gobbler, which I'll stack up to an hour at a time.
Usage
I'm unsure if I'll provide a usage section here as this guide is meant for players already familiar with the class. If you want, you can look at the Heavy Light rotation used in raids to get a better grasp on how this is played. More information may be provided here in the future, including possible video guides.
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