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Druid - Spirit Support Druid

This is a test build. You may comment and rate it.

Focused on: SupportSustain and Mobility

Designed for: PvP Conquest

Difficulty:
Normal
This build was last updated on July 21, 2023.


Overview

A PvP Druid build made to support allies in teamfights.


Skill Bar

Siege Turtle
Smokescale
Staff
Sword/Warhorn
Utility


Template Code

[&DQQZHyEeBSUlDyUPvAC8ALsAuwCrAasBtBLtAC5CAQsAAAAAAAAAAAAAAAADWgBnADIAAA==]
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Specializations

Variants

  • Wellspring improves both your personal and group healing but makes you worse at reviving allies.


Equipment

Staff
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet


Usage

To be added


Top Streamers


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Hanz gave this build 4 stars • May 2024
This is the best support druid's ever been in PvP, but it's still not as good as a Core Guard or Tempest. The AoE healing is really strong but overall its toolkit is a bit clunky compared to other specs, or downright inferior. Signet of stone only protects against 1 form of damage, it's not a proper time-out button like Renewed Focus or Obsi Flesh/Earth Shield. Most of the Stability skills have cast times unlike on Guard and do not break stun. Almost every source of healing has a cast time, sometimes both a cast time and a delay, which makes it worse at reacting to spike damage. There are several ways to rez allies and on lower CD than other supports can do, but there's no proper rally skill in the build (Guard, Ele, War can cast 1 skill and get allies back up when it finishes, Ranger can only restore chunks of downed health or handrez faster). I'd say the only real edge it has is stealth, that's something no other support has. It's not bad, just not great. Fun build but if you care about being optimal then there are better choices. May edit: losing Stability from Wilderness Survival rework actually hurt this a bit, as nearly all of the healing skills here have cast times so it's harder not to get ragdolled around now.

Comments

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