Herald - Quickness Support Healer
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A heal Herald build that provides permanent Quickness, Fury, Swiftness, Regeneration, Protection, and 25 Might to its subgroup. It also provides to your group, increasing boon duration while channelling Glint.
It can also provide other utilities depending on the second Legend chosen, such as Stability or damage reduction.
Template Code
Skill Bar
- Your second Legend defaults to . Read the Legends section below to see other alternatives.
Specializations
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Magi
Harrier
Harrier
Harrier
Harrier
Magi
Harrier
Harrier
Harrier
x6
x18
- This setup is intended to cap boon duration with +70 concentration food. You could replace the Magi stats pieces with Harrier stats if you want extra boon duration.
Consumables
Food
- or ascended healing food
Utility
Usage
Quickness
You apply Quickness through the trait . This pulses healing and Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.
Legends
- Quickness boons. It also increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. - absolutely key to the build, this is your source of almost all your non-
- Vigor and Resistance if desired. It provides projectile block through , condition cleanse through , CC through , and a very weak heal through —Centaur. Can be swapped out if necessary for one of the options below. is your primary heal source and also offers some
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . provides your squad with —Dwarf which reduces damage taken by 10%. You can provide
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
should never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
Rotation
As with most healers, there is no need for an exact rotation, however the following guidelines may be useful:
- You will need to start in Glint so that you can immediately start providing boons.
- Each facet should be activated and consumed once before swapping.
- It is recommended to maintain Might until your group hits 25
- Consuming while in Glint will extend boons in your subgroup, but maintaining it provides +20% boon duration to your subgroup, so both have their merits.
- Combo ⇒ as often as possible to blast some extra might.
- Swap to Staff if you need the CC from , or some burst healing when you're not in .
- Dodging provides Resolution (which in turn provides AoE Might) and a heal from .
Healing
Ratings
Comments
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