Thief - Core Power S/D
This is a test build. You may comment and rate it.
Focused on: Direct damage and Mobility
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on August 15, 2023.
Overview
Core S/D Thief is an evasion and boon removal focused builds with high mobility and decent damage, also available for F2P players.
Skill Bar
Sword/Dagger
Shortbow
Utility
Skill Variants
Utility
- over - you become weaker in combat but gain an extremely powerful mobility tool that turns you into a decap machine.
Template Code
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Specializations
Equipment
Sword
Dagger
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Usage
General
- The thief's role is to almost constantly keep moving. and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing , and gank targets in team fights.
- Dodge if you need Swiftness or extra mobility in general while moving between capture points.
- The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.
Steal
- is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
- Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, unblockable interrupt.
Sword/Dagger
The main set of the build
- Most of the damage will come from a combination of autoattacks and the chain.
- is an excellent skill for initiating fights or just closing gaps. It's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via in case you get focused, and IR even provides some minor cleansing.
- Don't spam mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain are unblockable. Larcenous Strike will be your main source of burst damage.
- Aegis / Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones. is merely a filler for ranged poking in case going into melee range would be too dangerous and Short bow is on CD, or if you want to get rid of
- Stealth in the build, this grants access to which can help with interrupting important casts (heal, stomp, etc.) when is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a finishing move as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid.
- This could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.
is strong in its own right. Being the only source of
Short bow
Utility weapon
- Stealth or healing (although they'll have to provide the fields).
- Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast aimed at your feet, near the end of the animation and then detonate at your target.
being a spammable blast finisher has high value for your team when it comes to blasting fields for
- Immobilized. provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while
- Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
- is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.
Utilities & elite
- is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
- The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
- The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
- These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
- Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
Ratings
This build is back from the dead with the acrobatics rework. It's not super powerful but it is extremely fun to play. It loses thief duels to most especs however it has very high damage and has quite alot of sustain. Could be considered a slightly worse version of deadeye that becomes better verses tempest or other strong projectile block comps. Is a higher skill core thief build then condi thief and is also better in teaching new players how to play thief.
Comments
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