Herald - Power Herald
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World, Open World General, [[|]] and [[|]]
Difficulty:
Easy
This build was last updated on August 20, 2023 and is up to date for the October 8, 2024 patch.
Overview
A power-based Herald build for open world. This build features very high ally support, good DPS, and relatively high personal defense even in DPS gear.
Template Code
[&DQkDPg8/NC7cEQAABhIAACsSAADUEQAAyhEAAAECAADUESsSBhIAAAAAAAA=]
Skill Bar
Sword/Sword
X/Shield
Utility
Utility
Weapon Variants
- Hammer - Herald's only ranged option; excellent for farming in a zerg
- Staff - heavy CC
Skill Variants
Do not replace
- - Very high defense and CC.
- - Used for the leap, which can also group up enemies.
- - Strong projectile hate and condi cleanse.
Specializations
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
DPS + Boon DPS
The pure DPS and Boon DPS options for Power Herald use identical gear.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Shield
Berserker
Berserker
Sigil
Rune
x6
x6
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
- Facet of Nature
- This ability is quite powerful depending on which legend you have active. In general, you should strive to keep active during , , and due to the high healing and damage reduction it applies. Thanks to , you can also consume it and keep the bonus for a short time.
- - provides you lifesteal with a 0.5s ICD, allowing you to heal for roughly 160 hp/s.
- - provides 20% boon duration; this can exceed the duration cap
- - 10% damage reduction while active
- General
- Maintain , , and while in Glint. You can consume them before legend swapping to retain their effects for a time.
- Maintain while in Shiro
- Use if using Jalis for moderate area damage.
- Use hammer while zerging
- Use Sword/Sword + x/Shield or Staff when alone
- Zerging
- Use , , and for high area damage while maintaining your Strength and Darkness facets.
- Against champions or static groups of mobs, swap to Sword/Sword.
- Consume to tag an area
- Maintain as much as possible
- Defense
- You can use or as an evade.
- blocks attacks.
- Sustain
- You heal quite a lot through and battle scars.
- If you're in trouble just and stand in damage to instantly heal back up.
- Cleanse conditions with
- Crowd Control
Ratings
Busty damage with amazing sustain, absolutely unkillable in open world when used at its full potential. The quickness generation with fury and might absolutely carry in small groups without having to run concentration. Whether you want to play it on sweat mode with no sustain, or easy mode with some dragon stat swap-ins and play it safer (if the amazing synergy with battle scars isn't enough for you) - this destroys the open world scene as hard as scourge. I use Greatsword w/ shortbow for extra ranged potential in the build, allows you to kite-sustain almost anything with absolute glass HP while maintaining good damage. Hardly anything competes this hard right now with an intense power boon carry.
It is impossible to overstate how absolutely broken this build is for open world right now. The only thing that can compete with it is Scourge.
Comments
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