Willbender - Power Willbender
Overview
Power Willbender is a hyper-mobile, burst strike DPS that applies considerable vulnerability and grants itself capped might and fury while also maintaining some quickness if taking
Template Code
Skill Bar
Weapon Options
- Staff can be useful when farming in a farm zerg.
- Scepter can be used for ranged DPS.
- Offhand Sword is a significant DPS loss but provides extra mobility.
Skill Options
Note that
is an incredibly powerful skill when solo and it should not be dropped. Swap out first, then .- - a moderately effective heal alternative
- - can be chained with to cheese certain mechanics
- - an easy-to-use, reliable heal.
- - moderate CC on a short cooldown
- - very short cooldown teleport
- Stability is needed, very strong in farm zergs. - useful if even more
- Aegis and Swiftness. Good in zergs or when fighting enemies with predictable attack patterns. - provides on-demand
- Protection for yourself and allies. -
- - condi cleanse
- - excellent projectile hate
- - projectile hate and extreme CC, though it has a long cooldown
- Quickness and Fury -
- - can be chained with to cheese certain mechanics
Specializations
Equipment
Ascended gear is not required. This set uses gear similar to that of its raid variant; as such, it is excellent for general PVE.
DPS Equipment
This set uses equipment similar to typical Power Willbender raid builds and is a great choice for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Other Equipment
Open World allows players to be incredibly versatile with their build. If the above equipment above isn't to your liking, you can customize your build with some of the options below. Keep in mind that the variants listed below are not generally accepted in raids, fractals, or other instanced PVE which may limit the versatility or usability of your build.
Defense
- Knight trinkets can be used for a boost to Toughness. With a Jade Core, these provide more EHP than something like Marauder but the DPS loss is a bit higher.
- can replace , or if crit cap is being reached some other way. Note that this is a very significant DPS loss for this build in particular and it's better to use dodge food like instead.
Budget
- is a very good budget replacement for .
- can be used in place of
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
- Note that to play this build effectively, "Melee Attack Assist" must be turned off in the settings. This is to ensure you can enter enemy hitboxes to maximize the effectiveness of and .
DPS
- General Advice
- Use to trigger and / . This is our absolute top priority.
- This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using .
- Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical.
- Using within helps maximize DPS, however the two will not always line up and it is never worth delaying them.
- Stay inside the enemy hitbox for and .
- Opener
Power Willbender's opener when solo is slightly altered from its raid opener due to a lack of reliable quickness and alacrity and to optimize vuln ramp. Open on Sword/Focus.
- Note that Rushing Justice is only mentioned once in the opener, however you should use it off-cooldown. It takes priority over every other skill.
- Weapon Swap
- Fill with auto-attacks, ,
- Weapon Swap
- Priority
After the opener above, the rotation boils down into a very simple priority. You should weapon swap off cooldown, but if a skill listed below is about to come off cooldown, delay the weapon swap. Note that
takes priority over every other skill.- On Sword, prioritize ⇒ ⇒ . Fill with auto-attacks.
- On Greatsword, prioritize ⇒ . Fill with auto-attacks, , or .
- Use and off cooldown. Prioritize them over other filler skills.
Defense
- Stability. is an incredible defensive tool that also helps proc . If using it also breaks stun and grants us and our allies
- and provide long-duration blocks that can further be chained with for a very strong defensive skill chain to allow cooldowns to reset.
Sustain
- is an incredibly powerful heal but has a bit of a learning curve. When using this skill, it is imperative that you continue to DPS; treat this ability like an invulnerability window.
- can be a substantial heal, even in glass DPS gear.
Zerging
- Equipping a Staff with a can provide significant ranged AOE coverage. Keep your Greatsword for bosses or static mob packs.
- Taking over is amazing for a reliable stunbreak, though does this as well.
CC
- is one of the strongest CC skills in the game
Ratings
Comments
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