Necromancer - Core Power Curses
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Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Greatsword
Utility
Template Code
[]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Torch
Marauder
Marauder
Sigil
Sigil
Infusion
x18
x18
Relic
- Speed - utility
- Isgarren - damage
- Thief - damage alternative
Equipment Variants
- Stats
- Use Berserker stats if you want more offensive stats (Keep in mind crit cap with
- Sigils
- Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Sustained pressure
- Low
- Single target damage
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- Avoid using unless needed to survive, since it increases the cooldown of
- This builds has low active defenses
- gives an unlisted 50% damage reduction
- clears movement impairing conditions when entering
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Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Boon rip
- Use
- Prioritize before going into , since lowers the cooldown
when the enemy group is pushing towards you or your group is in melee
- Use
- When safe, be within 600 range of enemies when activating to proc
as often as possible to activate to cast ( ) and leave
Sustained pressure
- Start fights on Scepter/Torch to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after - Enter frequently to maintain
- Save
- Don't be afraid to drop form early if is being projectile blocked.
until and other projectile block is used up.
- Don't commit your
- Using and immediately leaving is fine if you're at range
- Leave shroud if your is being projectile blocked or when and are ready
damage unless you'll be in range long enough to finish and
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Single target damage
- Use ⇒ ⇒ to pick off isolated players
Ratings
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently
Comments
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