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Thief - Power S/D Roamer


The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Mobility

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on February 12, 2022 and is up to date for the October 8, 2024 patch.


Overview

A Daredevil take on Sword/Dagger WvW roaming. This mix of evasions, boon stealing, and unblockable damage makes for a great duelist.


Skill Bar

Sword/Dagger
Shortbow
Utility


Skill Bar Variants

Utility

For the optional slot there are two similar options. Both breaks stun and generates initiative:

  • Roll for Initiative - defensive pick with evasion and puts some distance between you and the target.
  • Infiltrator's Signet - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.


Template Code

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Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Sword
Marauder
Dagger
Marauder
Sigil
Sigil
Shortbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Sigils

  • Sigil of Superior Sigil of Bloodlust over Sigil of Superior Sigil of Cleansing - if you can afford to give up some sustain, this sigil provides a damage boost to both sets.
  • Sigil of Superior Sigil of Blood over Sigil of Superior Sigil of Celerity - the life steal makes you a bit more durable while also adding some extra damage, but you'll lose a burst window after Steal by dropping Celerity.


Consumables

Food

  • - great stats and armor ignoring damage procs that also heal you.
  • - burst damage if you don't have ascended cooking.
  • - crit chance bump with armor ignoring damage procs which also heal.
  • - mainly a defensive food that provides more frequent access to dodging.


Utility

  • or , whichever is cheaper.


Usage

General

  • The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.


Steal

  • Steal is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
    • Thanks to Swindler's Equilibrium however you can use this skill a bit more freely compared to other thief builds.
  • Steal refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.
  • Improvisation adds a gambling element to this skill.


Sword/Dagger

The main set of the build

  • Most of the damage will come from a combination of autoattacks and the Flanking Strike (thief dual) chain.
  • Infiltrator's Strike is an excellent skill for initiating fights or just closing gaps.
    • Infiltrator's Return provides minor cleansing and an escape route.
  • Don't spam Flanking Strike (thief dual) mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain Larcenous Strike are unblockable. Larcenous Strike will be your main source of burst damage.
  • Dancing Dagger is merely a filler for ranged poking in case going into melee range would be too dangerous and Short bow is on CD, or if you want to get rid of Aegis Aegis / Blind Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones.
  • Cloak and Dagger - although rarely used - is strong in its own right. Being the only source of Stealth Stealth in the build, this grants access to Tactical Strike which can help with interrupting important casts (heal, stomp, etc.) when Steal is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. Its high cost and long cast time however makes it a very situational skill.
    • This is often used on AI (clones, pets, minions) because this skill is all about the stealth, not the damage, and AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.


Short bow

Utility weapon

  • Cluster Bomb being a spammable blast finisher has high value for your team when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields).
    • Its chain skill Detonate Cluster is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb aimed at your feet, Steal near the end of the animation and then detonate at your target.
  • Disabling Shot (thief short bow) provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use Choking Gas on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • Infiltrator's Arrow is the #1 skill for moving around the map in general.


Utilities & elite

  • Signet of Agility is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • Shadowstep is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called Shadow Return. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, Shadowstep away to safety, and then follow up with Shadow Return at the end of the animation in order to finish the target.
  • Dagger Storm is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like Shocking Aura or Line of Warding are able to interrupt Dagger Storm, so don't be completely careless.


Top Streamers


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Hanz gave this build 4 stars • March 2023
Updated it to the Critical Strikes version, still one of the better core builds out there. Good damage, mobility and active sustain. Maybe it's just personal preference but I find Daredevil to be a bit stronger than core. Perfect for F2P players though.

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