Chronomancer - Power DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to Virtuoso, power chronomancer is much harder to play while dealing very similar damage, so it's a niche build.
This build requires practice and mastery to make the most out of Fury to its subgroup and a little Alacrity to itself.
. In addition, it has very good Crowd Control, utility, and versatility, and provides 50%
Skill Bar
Weapon Variants
- Offhand Focus can be taken in place of Greatsword. It is a fairly significant DPS loss, but can be worth it for the utility of Focus.
Skill Variants
- should replace or if using Focus, as you need quick clone generation for the opening .
- if extra CC is required. Be aware of the long cooldown.
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like
, , or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.
Template Code
Specializations
Trait Variants
- if using Focus
- - if extra CC is needed
Equipment
Assassin
Assassin
Assassin
Assassin
Assassin
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Assassin
Berserker
Berserker
Berserker
x6
x18
- This set provides exactly 75% critical chance with , reaching 100% with Fury.
- If varying this equipment, you want to aim for 2470 precision (including food).
Equipment Variants
On encounters, such as most raids, where Berserker stats will be slightly higher damage.
does not gain bonus damage, taking a and swapping all gear to
Consumables
Food
- /
Utility
Usage
Rotation
Power chronomancer has a very complex rotation. Due to
, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.Opener
Start on Greatsword.
- Weapon swap
- ⇒ at the very end of the cast time of the Swordsman.
- once you hit 10 stacks of
- try to use it right when the Swordsman spawns to cancel the aftercast animation.
- and
- and
- . If you were successful following this very tight rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
- and
- Weapon swap
Loop
After the opener, you follow this loop:
- When you swap to sword, the first and last skill before you swap again is , and you will use in between. Fill the gaps with and never interrupt your auto attack chain because most of the damage comes from the final strike .
- When you swap to greatword, you use 3 times thanks to , and once, while using your greatsword damage skills in between.
- Use off cooldown.
- should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
- If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
- If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
- If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.
Continuum Split
When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your
to cast twice inside the split, and twice outside of it, and Well of Calamity Twice.- ⇒
- and
- and
- Continuum Split ends during its cast.
- and
- and
- Weapon swap
- Continue with the priority.
Crowd Control
- ⇒
Notes
- Essentially, you use all your skills except and .
- Use whenever you have 3 clones up.
- Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- Save clones to shatter with if you will need to CC in the immediate future.
- After the opener, use
- Use the final charge just before a boss is about to phase, and recharge it before the start of the next.
anytime it gets a charge.
- Try to flank (attack from behind or the side) whenever possible to make use of your .
- Don't worry too much if you were unable to fit inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
- Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. provides enough
- As you master this class, you can start considering some more advanced tips and tricks:
- , and will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of , but make sure to not interrupt yourself with these skills. You can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strik.
- When on gretsword, if you already have 3 clones as is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with , then shatter those phantasms (after they become clones) with , because you will have 3 clones up again through and by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying by even 1 second, or not having 3 clones ready for it, would be terrible.
- has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.
Ratings
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