Holosmith - Tools Holo Roamer
This is a test build. You may comment and rate it.
Focused on: Direct damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
Hard
This build was last updated on September 07, 2023.
Overview
Built around the toolbelt synergy of Tools and damage procs of Explosives, this WvW Holosmoth roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs.
Skill Bar
Sword/Shield
Utility
Skill Variants
Utility
For the optional slot:
- - it's mostly for the toolbelt skill, is an instant trigger for . Has great synergy with the Tools spec in general.
- - CC, block, and some decent damage on . Consider taking on Tools, but you'll have to give up some instant burst damage for that.
- - invuln + stealth are very strong defensive additions to your kit.
Weapons
- Rifle - better burst and range, lower sustain and cleave.
Template Code
[&DQMGFhUZOS5VFioPEwFeAYoBigHlFl8B8BUSAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- There are 2 main variants for this build: and .
- With Vigor from Tools and the rest should either come from on Tools OR , but never both! You don't want to overcap endurance regen. If you take Adrenal Implant you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to . you'll focus on dodging for heat management and synergy. You should aim to hit 90-100% endurance regen. 50% is provided by
- If you go with your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both Tools GM traits and both food options remain viable choices, but you no longer have to maximize endurance regen if you don't want to.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Cavalier
Cavalier
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Marauder
Marauder
Shield
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Rune
- - while the stats are kind of irrelevant for this build, the 6th bonus has extremely powerful synergy with among others, especially if you also run for its ~7s CD toolbelt skill. Definitely worth considering if you're struggling against condition specs.
Consumables
Food
- - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
- - defensive option with
- - budget version.
and synergy.
Utility
- or
Usage
To be added
Ratings
It's a bit like Fresh Air Ele but for Engi. Great damage, has just enough cleansing, uses superspeed and blinding skill to stay ahead and kite. Requires a careful playstyle as it can be rather squishy at times, but has all the tools to be a strong duelist when played right.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium