Renegade - Condi DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
The condition DPS Renegade build for raids. This build has a difficult rotation which requires lots of practice to perform well with. In exchange for the difficulty it brings very high sustained damage, very good CC, high Vulnerability, and multiple supportive auras including and .
Skill Bar
Template Code
Specializations
Trait Variants
- Alacrity. can be taken at roughly 10% DPS loss for roughly 50%
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- On encounters with significant enough time where you cannot melee the boss, replacing the with a may be higher damage.
Non-SotO relics
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
- The rotation uses almost exactly every 30s, so wouldn't be completely terrible.
- You should use (or ascended versions) with this.
could work if you switch the pairings of legends and weapons, so that you can build stacks up in with , and in .
Consumables
Food
-
- You could also use (or ascended versions) - this is only a small DPS loss
Utility
-
- or for a cheaper alternative
Usage
Rotation Fundamentals
Every ability a Revenant has (apart from autoattacks) uses energy. While this regenerates slowly on its own, you will typically spend more that you can regain so swapping legend is necessary. Swapping legend resets energy to 50 (or 75 if you swapped below 10 energy and are using
) so in general you will want to do this off cooldown so you can afford to keep using your skills.For condi Renegade, you combine your legend swaps with weapon swaps to better spend energy and as legend swaps will also trigger weapon swaps, you can "double dip" on swap sigils (
and ) by legend swapping before you weapon swap.
You cannot avoid really legend swapping on Revenant, but things can be simplified in two ways:
First, by taking
as the grandmaster trait in Invocation, you no longer have to worry about swapping only below 10 energy.Second, you can opt to camp Shortbow. This is the higher damage weapon and also has the advantage of being ranged and not locking you into animations.
With this setup, use shortbow skills 2-4 off cooldown, and legend swap off cooldown as well.
- When swapping to , you will have enough energy to use and once each - the timing isn't very important, just don't delay the next legend swap.
- When swapping to , immediately activate and leave it running - this pulses damage in a small area around you, so if you cannot be close to your target, stay in .
The next step will be to add in weapon swapping, but keeping
as the grandmaster trait in Invocation.The fundamental ideas are the same, but shortly after legend swapping, you should also weapon swap. With only 50 energy to spend in each legend, it is better to pair Shortbow with
and Mace/Axe with . In comparison to the full rotation, this also has the convenient effect of pairing the ranged weapon with legend skills that can be used at range. You can also swap the positions of the with the on your weapons - this will ensure that all your melee damage is on the same set, and also allow you to remain in if you are forced to be at range for an extended period of time.Be aware that the pairing of legends and weapons is the other way around in the full rotation, so you may develop muscle memory that you then have to unlearn if you move on to the full rotation later.
Opener
Start on and Shortbow
Rest of the Rotation
- When swapping to , immediately activate and leave it running - this pulses damage in a small area around you, so if you cannot be close to your target, stay in .
- On Mace/Axe, use skills 2, 3 and 5 off cooldown.
- When swapping to , you will have enough energy to use and once each - the timing isn't very important, just don't delay the next legend swap.
- On Shortbow, use skills 2-4 off cooldown.
Rotation
The full rotation is heavily optimised to ensure that you end up below 10 energy just as it is time to legend swap, to gain the extra 25 energy each swap from Quickness and Alacrity uptime.
. This means the rotation needs to be performed well, as well as being very dependent on good
Opener
Start in and on Mace/Axe.
Mallyx
The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.
Note that some steps can be ignored if you aren't using
.- Weapon swap
- ,
- ,
- ,
- (only if using )
- ,
- (only if using )
- until is available
- ,
- (only if using )
Kalla
- Weapon swap
- - it is efficient to get a single auto in here, but don't worry too much about it
- Auto-attack chain twice
- - it is efficient to get a single auto in here, but don't worry too much about it
- Repeat from Mallyx
General Tips
- While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
- Try to avoid canceling during its cast.
- If running , replace with .
- As
- If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).
does not stack, you only want to have one Kalla renegade in each subgroup (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
Breakbars
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium