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Holosmith - Tools Holo Roamer

This is a test build. You may comment and rate it.

Focused on: Strike damageMobility and Control

Designed for: WvW Roaming

Difficulty:
Hard
This build was last updated on September 25, 2023.

Overview

Built around the toolbelt synergy of Tools and damage procs of Explosives Explosives, this WvW Holosmith roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs.


Skill Bar

Hammer
Utility


Skill Variants

Utility

Viable choices for the optional slot:

  • Rifle Turret - it's mostly for the toolbelt skill, Surprise Shot is an instant trigger for Static Discharge and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD. Currently the most popular pick.
  • Tool Kit - CC, block, and some decent damage on Pry Bar.
  • Elixir S - great panic button against any kind of pressure and even has Stealth Stealth access on toolbelt.
  • Spectrum Shield - defensive skill that also breaks stuns and its CD could be reduced when used at high heat levels.

Weapons

  • Sword/Shield - this set remains a viable alternative, especially for players who don't have the Secrets of the Obscure expansion. These two sets offer similar things (block, CC, projectile-reflect, combo finishers) but Hammer has more damage. The build however still has enough damage even without Hammer so it's not mandatory, and some still prefer Sword/Shield.

Heal

  • Med Kit - worse cleansing but higher healing thanks to the toolbelt skill Bandage Self and the water field the kit offers. Goes up in value compared to Coolant Blast when NOT playing with Enhanced Capacity Storage Unit.

Elite

  • Prime Light Beam - unblockable ranged CC on low CD.
  • Supply Crate - a different kind of AoE CC, and the combo field could even be used for Stealth Stealth stacking.


Template Code

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Specializations

Variants

  • There are 2 main variants for this build: Thermal Release Valve and Enhanced Capacity Storage Unit.
  • With Thermal Release Valve you'll focus on dodging for heat management and Explosive Entrance synergy. You should aim to hit 90-100% bonus endurance regen. 50% is provided by Vigor Vigor from Tools and the rest should either come from Adrenal Implant on Tools OR , but never both! You don't want to overcap endurance regen. If you take Adrenal Implant you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to Kinetic Battery.
  • If you go with Enhanced Capacity Storage Unit your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both of the Tools GM traits and both of the food options remain viable choices, but you'll no longer have to maximize endurance regen if you don't want to.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Cavalier
Ring
Berserker
Ring
Berserker
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

  • - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
  • - defensive option with Explosive Entrance and Thermal Release Valve synergy.
    • - budget version.


Utility

  • or


Usage

To be added


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Hanz gave this build 5 stars • February 2024
It's a bit like Fresh Air Ele but for Engi. Great damage, has just enough cleansing, uses superspeed and blinding skill to stay ahead and kite. Requires a careful playstyle as it can be rather squishy at times, but has all the tools to be a strong duelist when played right.

Comments

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