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Berserker - Double Melee Berserker (GvG)

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on October 10, 2023 and is up to date for the October 8, 2024 patch.

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

Greatsword
Hammer
Utility


Template Code

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Specializations

Variants
  • Great Fortitude if capped on Might Might
Variants
  • Savage Instinct


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relic
  • Relic of Speed
  • Relic of the Thief


Consumables

    • personal option


Usage

Overall Priorities

High
  • Battle Standard
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority Toggle
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Whirlwind Attack - general use
  • Balanced Stance


Detailed Explanations

Battle Standard

  • Prioritize Battle Standard on clumps of 2+ downed enemies
    • Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Start fights in Hammer, conserve Berserk until your commander commits to melee
    • Your damage at range is lower outside of Berserk but using it too early will lead to it timing out too early
  • Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
  • Your highest kill potential comes from the Arc Divider Blood Reckoning Arc Divider combo
    • Make sure to save it for a moment you can spike with other players to generate downs
  • Get back on Hammer when your group moves out of melee to be ready to reengage
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority Toggle
Hammer
  • Rupturing Smash
  • Hammer Shock
  • Fierce Blow
  • Autoattacks
Greatsword
  • Arc Divider
  • Blood Reckoning - while Arc Divider is on cooldown
  • Hundred Blades
  • Bladetrail - only if no projectile block/reflect
  • Rush
  • Autoattacks
  • Whirlwind Attack - save to disengage


Ratings

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Comments

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