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Reaper - Rise

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Focused on: Direct damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD

Overview

A durable build with boon corruption, damage and minions.


Skillbar

Axe/Focus
Staff
Utility
Weapon Variants
Utility Variants
  • "Nothing Can Save You!" more boon removal, but less damage than the standard options


Traits


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Dragon
Focus
Dragon
Sigil
Sigil
Staff
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • feast option with additional power and ferocity.


Usage

Overall Priorities

High
  • Wells
Moderate
  • Single target damage
  • Sustained pressure


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
    • Make sure to drop your target when using Death's Charge for mobility
  • This builds has low active defenses
    • Reaper's Shroud gives an unlisted 50% damage reduction
    • Infusing Terror is an instant cast that should be used whenever entering shroud
      • Try not to use up all of your Life Force defensively, save enough for Soul Spiral if possible
Active defense priority
  • Deathly Swarm - for Immobilize Immobilize
  • Dodge
  • "Rise!"
  • Reaper's Shroud
    • Infusing Terror
  • "Your Soul Is Mine!"


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells enter Reaper's Shroud to activate Death Perception and remain in shroud for the duration of the wells


Single target damage

  • Use Spinal Shivers Ghastly Claws Rending Claws to pick off isolated players


Sustained pressure

  • Start fights on Staff to maximize ranged uptime
  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it gain immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Use "Rise!" when the enemy group tries to melee engage, especially when they use Winds of Disenchantment offensively
    • Be extra careful not to use "Rise!" while you have Blind Blind
  • Enter Reaper's Shroud as often as possible in melee, particularly when Soul Spiral is off cooldown
    • Make sure not to put yourself out of position with Death's Charge, leaving shroud without casting it is fine
    • Make sure to trigger the flip skill Terrify before the 6 second duration of Infusing Terror ends
  • Save Lich Form until Winds of Disenchantment and other projectile block is used up.
    • Don't be afraid to drop form early if Deathly Claws is being projectile blocked.
    • Make sure to use Summon Madness while in lich form to activate Death Nova
  • Save Reaper's Mark to CC on your groups spikes
  • Combo the blast of Putrid Mark with the field of Chillblains when possible
Skill priority
  • "Rise!"
  • Well of Corruption + Well of Suffering - always together, on call


Lich Form - only after projectile block is down
  • Grim Specter
  • Lich's Gaze
  • Deathly Claws
Reaper's Shroud
  • Soul Spiral
  • Death's Charge
  • Life Rend
Axe
  • Unholy Feast
  • Manifest Sand Shade + Nefarious Favor - procs Path of Corruption
  • Spinal Shivers - only on single target
  • Ghastly Claws
  • Soul Grasp - only if low on Life Force
Staff
  • Mark of Blood
  • Chillblains
  • Putrid Mark
  • Reaper's Mark


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • February 2022
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"

Comments

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