Holosmith - Tools Holo Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
Hard
This build was last updated on October 19, 2023 and is up to date for the October 8, 2024 patch.
Overview
Built around the toolbelt synergy of Tools and damage procs of Explosives, this WvW Holosmith roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs.
Skill Bar
Hammer
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- - it's mostly for the toolbelt skill, is an instant trigger for and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD. Currently the most popular pick.
- - CC, block, and some decent damage on .
- Stealth access on toolbelt. - great panic button against any kind of pressure and even has
- - defensive skill that also breaks stuns and its CD could be reduced when used at high heat levels.
Weapons
- Sword/Shield - this set remains a viable alternative, especially for players who don't have the Secrets of the Obscure expansion. These two sets offer similar things (block, CC, projectile-reflect, combo finishers) but Hammer has more damage. The build however still has enough damage even without Hammer so it's not mandatory, and some still prefer Sword/Shield.
Heal
- - worse cleansing but higher healing thanks to the toolbelt skill and the water field the kit offers. Goes up in value compared to when NOT playing with .
Elite
- - unblockable ranged CC on low CD.
- Stealth stacking. - a different kind of AoE CC, and the combo field could even be used for
Template Code
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Specializations
Variants
- There are 2 main variants for this build: and .
- With Vigor from Tools and the rest should either come from on Tools OR , but never both! You don't want to overcap endurance regen. If you take Adrenal Implant you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to . you'll focus on dodging for heat management and synergy. You should aim to hit 90-100% bonus endurance regen. 50% is provided by
- If you go with your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both of the Tools GM traits and both of the food options remain viable choices, but you'll no longer have to maximize endurance regen if you don't want to.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Commander
Commander
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Runes
- - lower sustain, more damage.
Sigils
If you're confident in your ability to handle conditions even without
, other options open up:- Quickness uptime. - lines up perfectly with , significantly improves
- - improves the consistency of your bursts.
- - higher burst potential.
Consumables
Food
- - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
- - defensive option with
- - budget version.
and synergy.
Utility
- or
Usage
To be added
Ratings
It's a bit like Fresh Air Ele but for Engi. Great damage, has just enough cleansing, uses superspeed and blinding skill to stay ahead and kite. Requires a careful playstyle as it can be rather squishy at times, but has all the tools to be a strong duelist when played right.
Comments
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