Mirage - Celestial Daze Spammer Roamer
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 25, 2023.
Overview
A WvW Celestial Mirage roaming build created to kill targets with ambush attacks, spamming them with Daze and various conditions. Dagger Mirage is made possible by Secrets of the Obscure's weaponmaster specialization.
Skill Bar
Dagger/Pistol
Staff
Utility
Skill Variants
Utility
If you don't mind giving up a stun break and Stealth source, can be replaced by:
- - instant ranged interrupt with synergy.
- Stability on targets, opening them up for interrupts. - helpful skill against conditions that could also get rid of
Weapons
- Staff over Sword/Torch - a more defensive version of the build, gives up some of the CC for better survivability and condition pressure. Also adds a lot of Alacrity to the build with its ambush attack.
Template Code
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Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Dagger
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Sigils
- over - better defense against conditions.
Consumables
Food
- Optimal:
- Budget:
Utility
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for dagger. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants Superspeed and Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- Besides cleansing conditions while at the same time pressuring your opponent with them, Stability or stealing Vigor for synergy. is also useful for boon removal/stacking in general, for example getting rid of their
- Staff is your defensive set, but the ambush attack can still put decent pressure on the target.
- The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
- The entire build was built around Dagger's Daze spam. While the daze has an extremely short duration all we really care about here are interrupts to proc and . Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions. - it stacks conditions while making it hard for opponents to get any skill casts off with the
- On Dagger/Pistol open with and , interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.
- Shatter skills remove boons, which is a great way of getting rid of Stability and opening up targets for more Daze spam.
Sustain
- Staff is your primary defensive weapon.
- Protection to the caster and AoE Weakness to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd. may not look that amazing at first glance, but it's an instant cast skill which applies
- Aegis while inflicting several conditions that can mitigate damage like Weakness or Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Dazes enemies, making it a reliable AoE interrupt. is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
- If used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- The build has rather poor access to condition cleansing by default, limited only to , and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
Mobility
- Use
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Ratings
No longer broken but still very good. Replaced the Dagger set with Staff, which lowers our CC potential but the damage is good and we get free Alacrity. Overall still reat CC, damage and mobility. Sustain's not the best though.
Best mes build around. The way it crushes anyone without stability is brutal and the burst is outstanding for a condi build. Not that good in groups but I mainly roam solo so it doesn't matter to me. You can't even run from it. 6/5
Comments
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