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Daredevil - Power S/D Roamer

This is a test build. You may comment and rate it.

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on October 26, 2023.

Overview

A Daredevil Scepter build made possible by SotO's weaponmaster specialization. Combines the excellent damage of Twilight Combo with the slippery nature of Daredevil.


Skill Bar

Scepter/Dagger
Sword/Dagger
Utility


Skill Variants

Utility

  • Impairing Daggers - adds more burst damage to the build. Consider using Steal right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid.
  • Signet of Agility - good passive bonus and extra cleansing/evasion on active.
  • Infiltrator's Signet - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.
  • Scorpion Wire - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative.


Template Code

[&DQUjGywnBykKAQoBGQE0AVgAVgFXAVcBnwEoAAAAAAAAAAAAAAAAAAAAAAADVgAvAFoAAA==]
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Specializations

Variants

  • Take Escapist's Fortitude if you're having trouble facing condition builds.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Sword
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Stats

  • The ratio of Marauder Marauder and Berserker gear pieces partly comes down to personal preferences. As a general guideline, try to aim for ~17k HP when getting the gear. Rune options and traits like Marauder's Resilience can both affect your maximum HP so plan with those in mind.


Sigils

Sword/Dagger

  • Sigil of Superior Sigil of Bloodlust over Sigil of Superior Sigil of Cleansing - if you're willing to sacrifice some condition cleansing for a stacking damage boost.


Consumables

Food

  • - good stats and passive damage mitigation.
  • - same stats as the food above except with life steal instead of damage mitigation.
  • - non-ascended version of the food above, without the sustain.
  • - crit chance bump with armor ignoring damage procs which also heal.
  • - mainly a budget defensive food that provides more frequent access to dodging.


Utility

  • or


Usage

To be added


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Xloots gave this build 5 stars • September 2023
Permaspeed variant 5/5 http://gw2skills.net/editor/?PaABwihrlNw6YXsNGJm2XnNVA-DyYYhoHLCRoGaXhEYCkZE0bJY7VBaGwyGoC-e
5 stars
Hanz gave this build 5 stars • September 2023
Still a solid build, even if not as popular as D/P. Great mobility and damage, works best against tanky opponents too thanks to unblockable attacks and moon removal.
5 stars
Grxrg gave this build 5 stars • February 2019
Great roamer build which reflects the skill of the player more than any other build (D/P Daredevil too). You will be deadly and have success with this build only if you know how to dodge, time and bait your skills correctly. You won't be hard carried by build such as holosmiths, boonbeasts, condi mirages and warriors. Expect to die a lot even against completely noob players at first, even a noob dragonhunter or holosmith can destroy you immediately if you miss one dodge. With time and practice you can pretty much beat any build except boonbeasts, weavers and good holos which are stupid professions with too much damage and sustain. Your damage will be simply outhealed even if they stand still. Not to mention guardian is your main direct counter, against a good one you should never win, so accept that and move on. As far as runes go I think Rune of the Pack and Fireworks are pretty solid choices as well, and dodge food is pretty neat too.

Comments

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