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Daredevil - Power Scepter Roamer

This is a test build. You may comment and rate it.

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on October 26, 2023.

Overview

A Daredevil Scepter build made possible by SotO's weaponmaster specialization. Combines the excellent damage of Twilight Combo with the slippery nature of Daredevil.


Skill Bar

Scepter/Dagger
Sword/Dagger
Utility


Skill Variants

Utility

  • Impairing Daggers - adds more burst damage to the build. Consider using Steal right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid.
  • Signet of Agility - good passive bonus and extra cleansing/evasion on active.
  • Infiltrator's Signet - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.
  • Scorpion Wire - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative.


Template Code

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Specializations

Variants

  • Take Escapist's Fortitude if you're having trouble facing condition builds.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Sword
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Stats

  • The ratio of Marauder Marauder and Berserker gear pieces partly comes down to personal preferences. As a general guideline, try to aim for ~17k HP when getting the gear. Rune options and traits like Marauder's Resilience can both affect your maximum HP so plan with those in mind.


Sigils

Sword/Dagger

  • Sigil of Superior Sigil of Bloodlust over Sigil of Superior Sigil of Cleansing - if you're willing to sacrifice some condition cleansing for a stacking damage boost.


Consumables

Food

  • - good stats and passive damage mitigation.
  • - same stats as the food above except with life steal instead of damage mitigation.
  • - non-ascended version of the food above, without the sustain.
  • - crit chance bump with armor ignoring damage procs which also heal.
  • - mainly a budget defensive food that provides more frequent access to dodging.


Utility

  • or


Usage

To be added


Ratings

This build has a rating of 5 stars based on 2 votes.
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5 stars
Burgles gave this build 5 stars • November 2023
The DPS is S-tier, but be careful not to spam the twilight combo incessantly/watch for projectile hate or you'll be punished quickly with no initiative to spare. The S/D offhand also provides versatility especially with projectile hate opponents, and also provides an easy immobilize for a follow-up attack or cloak and dagger. I use slightly different sigils/armor stats (mostly dragons with some marauders) but 9/10 build overall and rewarding as it is punishing.
5 stars
Hanz gave this build 5 stars • October 2023
Everytime I want to give it a 4 I run into a fight that I win under 5 seconds with Twilight Combo spam. It's a very binary build, it either demolishes someone or fights an uphill battle. Scepter 3 spam can do up to 8-10k damage depending on the build of the opponent. Sword/Dagger is a good backup set to have, you can cast the predictable gameplan aside and play it like a more conventional S/D build to mop up kills. Sword certainly makes this much less of a one trick build.

Comments

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