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Chronomancer - Support Chronomancer (GvG)

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on December 14, 2023 and is up to date for the October 8, 2024 patch.

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
X/Shield
Utility


Utility Variants

  • Veil
  • Mantra of Concentration


Template Code

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Copy Template Code


Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • Minstrel Minstrel can be replaced by Wanderer Wanderer or Celestial Celestial
    • Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity Alacrity uptime
  • Sigil of Superior Sigil of Energy to Sigil of Superior Sigil of Nullification for slightly more boon rip at the cost of survivability


Consumables


Usage

Priorities

High
  • Illusion of Life
Moderate
  • CC
  • Boon rip
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press Swap
  • This builds has moderate active defenses
    • Deja Vu will not activate if you are not hit during the cast time of Echo of Memory
      • Signet of the Ether will reset the cooldown of Echo of Memory but not if Deja Vu is active
Active defense priority Toggle
  • Dodge
  • Echo of Memory
    • Deja Vu


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with Illusion of Life, don't waste the skill on players that can be hand rezzed.
  • Normally Continuum Split should be saved for Gravity Well, but resetting Illusion of Life is also an acceptable use


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Your CC skills also remove boons with Sigil of Superior Sigil of Absorption and Vicious Expression
  • Use Continuum Split when casting Gravity Well to reset the cooldown
    • Use Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as Null Field and Shatter skills as the cooldowns reset
    • You can cast Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use Temporal Curtain to pull targets into other CC and spikes, including your own Gravity Well
    • Temporal Curtain is particularly important when revenants range spike with Phase Smash
  • Use Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority Toggle
  • Temporal Curtain - on range spikes
  • Tides of Time - in melee
  • Gravity Well
  • Temporal Curtain - general usage
  • Illusionary Leap


Boon rip

  • Your shatters (Split Second, Rewinder and Time Sink) proc Shattered Concentration
    • Since your shatters are melee range, use them when crossing through enemies
      • Don't go out of your way to hit enemies with shatters if it would put you out of position
    • While proccing Vicious Expression with Time Sink is valuable, using it on targets with Stability Stability to proc Shattered Concentration is still ok
  • Land Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


Boon rip skill priority Toggle
  • Time Sink - when in range and targets lack Stability Stability, to proc Vicious Expression
  • Split Second/Rewinder - when in range
  • Null Field


Supporting allies

  • Cast Well of Eternity where your group will be when it finishes ticking
    • With Stretched Time instead aim the well directly onto allies
  • If possible, hit allies as well as enemies with Null Field, but prioritize enemies


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Ratings

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