Mirage - Condi DPS
This build was last updated on December 24, 2023 and is up to date for the October 8, 2024 patch.
Overview
A condition DPS Mirage build. This build provides very high single target damage with the ambush skill Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation.
. It excels against bosses that attack a lot due to a large portion of its damage coming from
Skill Bar
Axe/Pistol
Staff
Utility
Weapon Variants
- Torch can replace Staff for a pure axe build. This build deals very similar damage and is more flexible (particularly in encounters where clones die, as the build can use Confusion can result in the build pulling ahead on some encounters.
- Running a Focus instead of a Torch generates more Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).
). However, the rotation is more difficult, and necessitates a gear change and switching to the Illusions traitline (see below). The greater focus on
Skill Variants
- over if you need reflects.
- will be higher damage if running the Axe-only build.
Template Code
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Specializations
Trait Variants
- Might and Vigor, and yourself with some Stability. Use if your Vigor uptime is low, but be careful on encounters featuring boon corruption, as the Stability can be corrupted into Fear. provides your group with incidental
- Regeneration uptime is low. can be taken for if your
Specialization Variants
If using the axe-only build, you cannot benefit fully from
or . This makes Illusions pull ahead:This build's rotation is a bit more flexible, and
incentivises actively timing your evades to avoid enemy attacks. Lacking also means you'll need to make some adjustments to the gear (see below).You can run
with this variant to make clone management better.
Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Axe
Viper
Viper
Pistol
Viper
Viper
Sigil
Sigil
Staff
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Non-SotO Relics
There aren't any reliable core damage relics for mirage, though there are a few options that might be good:
- - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
- Regeneration is very important thanks to and , so this can help with the uptime somewhat. -
Axe Variant
If running Axe with Illusions, you'll need to make up for the lack of expertise from
:- Swap
- It would be optimal to use 18 Malign infusions and with this setup
to a
- Alternatively, swap
- It would be optimal to use 18 Malign infusions, and with this setup
to a
Consumables
Food
- , , , or ascended alternatives
Utility
- or
Usage
Staxe Rotation
Opener
Begin on Staff
- Dodge during the cast , and and
- back into position
- Dodge
- Weapon Swap
Axe
- and during Lingering Thoughts - always use Cry of Frustration first and you can skip Mind Wrack if you find it easier as it is a very small DPS increase
- - you want to leap inside your Chaos Storm before it disappears to trigger Chaos Armor, but make sure not to use it too early and cancel the clone from Lingering Thoughts
- Dodge during the cast - make sure not to drop the Mirage Mirror on yourself and
- ⇒ ⇒
- Move into the Mirage Mirror from Crystal Sands
- ⇒ - this gives your clones time to finish using Imaginary Axes
- Dodge during the cast and
- Weapon Swap
Staff
- Dodge during the cast and
- and during the cast
- Autoattack in place and let the Mirage Mirror from False Oasis trigger another dodge
- Autoattack, and Dodge ⇒ when you have enough endurance (make sure to leave at least two autos in between ambushes to allow your clones time to finish)
- just before Weapon Swap is ready
- Dodge during the cast and
- Weapon Swap
- Return to the start of the Axe section
Axe Rotation
Opener
- Dodge and use
- Weapon Swap
- as soon as your first clone appears to generate a second via
- as soon as the clone from Lingering Thoughts appears
- Dodge and use as soon as you reach 3 clones
- and during Lingering Thoughts - always use Cry of Frustration first and you can skip Mind Wrack if you find it easier as it is a very small DPS increase
- and to quickly get back to three clones
- Dodge and use
- - one auto to give your clones time to finish Axes of Symmetry
- Dodge and use
Rest of the Rotation
After the opener above you want to be dodging as often as you can to trigger Quickness.
. Try to complete an auto-attack chain between each cast of to ensure that all your clones have time to cast it as well as they probably won't have- Try to cast
- It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
off cooldown, and immediately recover three clones. The best way to do this is to shatter during the cast of and immediately follow up with or .
- If is on cooldown, you can instead use provided you can get back three clones immediately.
- Use off cooldown, but make sure you have three clones
- Use , and off cooldown.
- Use off cooldown and be sure to press autoattack immediately to remove your stealth and continue attacking.
- Use off cooldown. Be mindful of your where you place the , as you will want to be able to access them later. The spawns in the center of the skill's AoE marker.
- Keep a charge or two of for mobility or in case you run out of clones for some reason.
Video example (Riddle of Sand)
General Tips
- Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
- Make sure to never break your auto-attack chain that includes:
- Entering Mirage cloak and casting will not interrupt your auto-attack chain
- All your skills other than and shatters will interrupt your auto-attack chain.
, and .
- Make sure to never use during and as this will create new clones due to the and will cancel the clones attack.
can be cast during other skills' channels.
- Make sure to never Weapon swap during the animation of as this will cancel the Ambush attack.
- If your target is about to attack, you can slightly delay , or in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill. The cast time of might make it difficult to time.
Ratings
Pretty easy to pick up, but very hard to master, and with the heavy nerf to confusion it doesn't really excel anywhere.
The top condition DPS right now. Ludicrously overpowered on Largos; best in slot on Cairn, Matthias, and Soulless Horror; and very strong in any situation where condition DPS is viable.
A very strong build for almost all fights; you will likely be top or near top damage on fights where Condition Damage is good (read: not Keep Construct). Very easy to play, gets a lot of natural defense due to the ungodly rate of dodging, lots of damage (even with the confusion ~nerfs~ changes). Also, can bring a TON of cc with Signet of Humility, F3 shatter, Pistol 5, and Signet of Domination.
Fair note, there is a downside to playing with a sword offhand, if the boss moves out of the blurred frenzy, you lose a bit of damage. For this reason, I recommend always running Pistol.
If you end up running Pistol, remember that Pistol 5 is a strong CC and that it lowers the cooldown of Phantasmal Dualist when you interrupt a foe.
Be sure to not bring Evasive Mirror to Matthias or Cairn, but to bring it if you play this build on Slothasor.
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