Druid - Condition Eclipse Duelist
This is a test build. You may comment and rate it.
Focused on: Condition damage, Sustain and Mobility
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on January 01, 2024.
Overview
A PvP condition Druid build made win 1v1s and other smaller engagements while also bringing some group support to the table.
Skill Bar
Axe/Dagger
Sword/Warhorn
Utility
Skill Variants
Elite
- - if you want a more offensive elite.
Pets
Jacaranda is optional, there are several other good pets for this slot:
Template Code
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Specializations
Specialization Variants
If you want to play a more defensive version with better condition removal, replace Skirmishing with Nature Magic:
Equipment
Axe
Dagger
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Relic
Relics
- - better cleansing.
- Vigor uptime. It goes up in value when playing the Nature Magic variant because that one has worse Vigor uptime than the current Skirmishing version, and several traits become more powerful with higher endurance regen. - gives you permanent
Usage
Elite specialization basics
- Rangers with the Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
- You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration and Protection via are great at building Astral Force.
General
- Celestial Avatar skill #5 Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills. is a channeled ability that has
- Dodging grants Protection and Protection heals you.
- Smokescale's F2 ability is Stealth with Sword/Warhorn skills and . which could be used to combo
Damage
- Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
- is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
- Weakness even helps with mitigating incoming damage. is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The
- If you're using for the damage and not the evasion, you should first make sure your target is snared. has the benefit of allowing you to use as the first skill after swapping weapons for synergy while still getting the most damage out of it.
- makes amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
- In CA Immobilize, you could use this on fleeing enemies to stop them or set up skills like . is a source of ranged
- isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
Sustain
- is your best skill against conditions, constantly cleansing you as long as you're staying inside the AoE ring. It's also a Water Field, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has .
- Other great cleanses are
- If you drop halfway through casting you can combo an extra condition removal.
in Celestial Avatar (somewhat spammable instant skill) and on both sets.
- Entering dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
- Both sets have skills with evade frames: on Axe/Dagger and on Sword/Warhorn. Using these right after weapon swapping could reduce their CD thanks to .
- is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.
Ratings
Dont try to fight this shit, just a bunkerish build. Rotate elsewhere and win the game :).
Good build,the T0 pet Fanged Iboga make this build very good for solo.But I don't think it can handle being killed by the Deadeye +1 very well.Nerf deadeye pls :)
I love this build, on my lvl (g3) is quite strong, very beginner friendly, i took trapper expertise and against condis which the build may feel weak if you fight on the heal trap you are almost invincible, a weak point is the pet is very vulnerable.
good mobility, easy stealth, high survivability, good group support with stealth and the elite.
The dmg looks bad on peaper, but it has a good hybrid damage.
Comments
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