Guardian - Core Power Guardian
This is a test build. You may comment and rate it.
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and huge melee damage.
Skill Bar
Longbow
Hammer
Utility
Skill Variants
- passive power, can replace or
Template Code
[&DQEqOhA+GykDAQAA/hIAAEgBAACKEgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- trades defensive utility for more burn damage
Template Code
[&DQEqOhA+LjUDAQAANgEAAEgBAAD/AAAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Dragon
Dragon
Accessory
Dragon
Dragon
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Longbow
Berserker
Berserker
Sigil
Sigil
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Use Berserker stats if you find you need more offensive stats and to maintain 100% crit
- Do NOT use Marauder stats to maintain 100% crit.
- Relics
- Sigils
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Ranged Spike
- Sustained damage
- Moderate
- CC
- Low
- Single target
Surviving
- This build has moderate passive defense
- This build has no mobility skill access, staying very close to your tag and group is critical
- This builds has moderate active defenses
- Beware of unblockable CCs (
- Standing briefly still while channeling can sometimes be better than moving straight back to your group
) when using
- Use Stability is on cooldown
- Don't be afraid to use it as a stunbreak if is on cooldown
when pushing if your firebrand's - Because resets your virtues, you should use them during the channel time of RF if they are not on cooldown.
- Beware of unblockable CCs (
|
Detailed Explanations
Ranged Spike
- Open with longbow, using ⇒ ⇒ and
- Keep in mind that , and are blockable/reflectable.
- Don't waste to add useless DPS at range, wait until the damage can be followed up on
Sustained damage
- When using ground AoEs like Symbol skills or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Try to swap between weapons only if needed. Longbow should be only used for ranged damage, Hammer should be only used for melee damage.
- Combine your Symbol skills with other damage to generate higher spikes
- Place closer to the enemy group than your own to reduce projectile travel time
- Maintain
- will reset the cooldown whenever you get a kill
by activating
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Single Target
- Use to snipe enemies. It pierces and can hit up to 5 enemies.
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