Engineer - Core Condi Engi
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on January 03, 2024.
Overview
Core Condi Engi is a Condition Damage based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. This build makes heavy use of
interactions.
Skill Bar
Pistol/Shield
Utility
Elixir Gun
Flamethrower
Elite Mortar Kit
Template Code
[&DQMmNR0ZFRYUAQAAlQEAAF8BAACTAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
- Stealth. can be taken to handle enemies who have
Note: If you're replacing Swiftness. Also swap for .
, equip to compensate the loss of- is great for building momentum to pressure someone; this comes at a cost of less sustain.
Equipment
Pistol
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- for more power-based damage at the cost of less crit-chance.
Sigils
- over for more cover conditions.
Runes
- Poison duration. increases
- increases overall condition duration.
- When
- Use .
is equipped:
Usage
- This build is generally intended to aid in teamfights, but can handle certain match ups in 1v1s.
- A major focus of this build is ensuring you have Poison can prove to be a detriment to enemies on the field. This relic also activates on all Elixir-type skills; the recharge does NOT apply to all elixirs, only the heal skill. stacks available as often as possible. This plethora of
Elixirs
- activates when struck below 75%.
- This also activates for an additional 3 relic stacks.
- With
- With
Damage
- Using ensures you keep some stacks on hand.
- Poison and Burning. with provides a quick burst of
- is a great source of negating incoming damage and/or cover conditions.
- With
- Vulnerability. is great at inflicting additional poison and
- Unblockable that also activates Vass to inflict poison. is an
equipped:
- With
- is a quick way to inflict burning on enemies.
- can inflict additional burning on enemies.
- is great for downstate enemies to keep conditions ticking and prevent them from reviving.
equipped:
Sustain
- Using the follow-up can create some distance.
can be used to negate incoming projectiles.
- Using the follow-up Daze while you wind up something else. provides some additional
can stun enemies who attempt to attack you from melee.
- With
- Blind. can negate attacks with
equipped:
- With
- can provide a quick source of blind to negate a single attack while CC'd.
equipped:
Combos
- This will cover a variety of useful combo field + finishers. This is part of what makes this build shine.
- Blast Finishers:
- , the follow-up skill for .
- from .
- from .
- With
- You can blast this field to inflict enemies with Weakness
is a Poison field.
- You can blast this field to grant allies Frost Aura.
is an Ice field.
- You can blast this field to remove conditions from yourself and allies.
is a Light field.
- You can blast this field to heal yourself and allies.
is a Water field.
equipped:
Ratings
I've been running this build for years now, and its always been pretty solid. It can hold its own fairly well in 1v1's, but there are definitely some hard counters mostly Reaper, Spellbreaker and Willbender. Tempest can also be a real pain but they struggle killing you as well. Relic of the Vass is mandatory, and it really gives the build back a little damage its been lacking, plus keeping targets from healing optimally. Recent buffs to Alchemy really made this build nearly invincible to condition damage. Rune is pretty optional, only adjustments I'd make to the build listed is swapping out the elite for Supply crate, and Elixir U for Elixir S.
Comments
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