Untamed - Power Untamed
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
Hard
This build was last updated on January 11, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Power Untamed build for general use in open world. This build focuses on strike damage and burst.
Template Code
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Skill Bar
Sword/Axe
Hammer
Utility
Weapon Variants
- Axe Mainhand - Lower DPS than sword but ranged.
- Longbow - Lower DPS than Hammer or Sword/Axe but ranged.
Skill Variants
- - passive toughness + panic button
- - stunbreak + evade
- - stunbreak + quickness
- - if conditions are a problem.
Specializations
Equipment
Ascended equipment is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Berserker
Berserker
Sigil
Sigil
Sword
Berserker
Berserker
Axe
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
The general concepts of this build are:
- Use as a stunbreak and defensive skill.
- Use off cooldown.
- Use Unleashed Pet's F1-F3 off cooldown.
- On Sword/Axe, use auto-attacks, , and off cooldown.
- Only use hammer while unleashed.
Ratings
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.
While this build is a fun and viable build for untamed if that's what you're wanting in OW, it still feels super unmatched by Condi/Power Soulbeast and Condition Druid. It still feels like you have to put a lot of effort into this build without a lot of pay-out, especially with some of the trait play (Quickness etc) especially when trying to utilise hammer. Hammer feels perfect when you're able to swap out skills (Unleashed/Not Unleashed) on other classes. But it just falls off heavily having to try and manage your rotation and if you slip up you lose out on quite a bit.
Comments
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