Daily Super Adventure Box W1Z3
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Start
Begin the level as normal, up the hollow tree trunks, but rather than jump across the mushrooms, head to the outside of the horizontal trunk and use the small rock to jump on top, then to the small ledge on the nearby wall. Follow the ledge along to the end and make two long jumps across the flytraps to the opposite area. From here, bomb the wall behind the rock and head through the opening.
Jump up and to the left until you can see a cannon. Jump on top of the cannon then carefully drop down to land inside and get fired across to a tree branch. Follow the tree branch up to its highest point, then jump down to the right, where you can see some poisoned water.
The poisoned water can rapidly drop your health, though it appears to do so much slower if you spam jump as you go. Jump through the poisoned area until you can hop on top of a small rock to catch your breath. From this rock, jump up to the top of the waterfall, and quickly run along its length until you reach a point opposite the lowest section of rock. Carefully jump across, then jump up to a higher spot, and jump back across the waterfall to land on a rocky ledge. Head left, and jump across another section of poisoned water.
From here, jump up the wall to your left to end up in a more open area. There are two digs (each containing 50 baubles) and a life here. Collect them all, and jump up the smaller rocks to reach a gap that leads you to a spot above the starting area. Look down and you should be able to see the spot where you bombed the wall. Drop down to the flat area directly underneath you, and dig for another chest containing 20 baubles. Jump across the flytrap and follow the wall around to reach a spot where you can jump down into the next area. Head forward, being wary of toads, and activate the next checkpoint.
Checkpoint 1
Before moving forward, there are a couple of digs you can get. The first is in the corner near the checkpoint, between two trees. Contains 10 baubles.
The second is above the area, accessed by running up the root next to the checkpoint and jumping across the flytraps to dig on the small platform at the end. This only contains 10 baubles too, so is easy enough to ignore.
If you spotted the Beedogs in the previous area, you may have noticed them heading through a small gap just to the left of the checkpoint. Follow them, and you'll find yourself in a hedge maze. If there are still beedogs around, you can follow them to find the way through. Otherwise, head forward and take a right into the maze, followed by a left and follow the path until you hit a wall (be wary of frogs in this area). In a small alcove in the wall you can dig for a chest containing 20 baubles.
Now, continue following the path and take a right, followed by an immediate left. Follow the path all the way around and take a right when the path splits. Following this new path around the corner, you should see the maze open up ahead of you, with two sloped areas leading in opposite directions.
Up the left slope is the Queen Beedog and her honeycomb. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Taking the right slope allows you to jump on top of the maze itself, and hug the left edge until you find a lower spot between two trees. Dig here for 50 baubles. For maximum efficiency, you can /gg here to return to the checkpoint, or just head back up on top of the maze as you're right next to the entrance anyway.
Heading through the checkpoint
Head inside the shop.
Past the shop is Checkpoint 2
Checkpoint 2
Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.
Hop onto the lily pad, then quickly jump up on to the leaf you just dug behind, before the lily pad disappears.
Immediately after reaching the bank, follow it along to the right until you are blocked by a large branch. You can jump to this large branch, then down the other side to find a small cave. Inside you will find the shortcut worm. Taking this worm is necessary for the daily, but will skip the rest of this level.
Bounce your way through the worm's insides, trying to pick up some baubles on the way while avoiding the pools of acid and floating bubbles.
If you dig where you exit the worm (look up for a lovely surprise) you will get five baubles.
If not taking the shortcut, instead head into the tree to your left, and follow the normal route along to the next checkpoint.
Checkpoint 3
Once activated, you can backtrack through the level to pick up some extra baubles, a shop, and the Environmentally Friendly daily. If you knock down the mushroom just below the checkpoint, you can get back here faster, but it's much more efficient to /gg after the final dig to immediately return to the checkpoint.
Drop down, and bomb the wall to the left of the large rock. Head inside the opening for 25 baubles.
After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.
Continue following the wall until you pass through a tiny gap and up a hill.
Below you is the Queen Beedog and the honeycomb for Environmentally Friendly. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Run past to the far end of the area and carefully jump around the tree to reach a higher platform.
Dig in the center of the platform for 50 baubles! /gg to return to the checkpoint (or walk all the way back).
For Ooze Transportation, it's best to wait until now to pick one up - they are just outside the shop, so drop down and take the bouncy mushroom back up. You will need to skip the glitch, as going through the teleporter will drop the ooze.
From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need Interior Design, enter the shop here before crossing the water).
Immediately on the other side, there is another tree with two bouncy mushrooms. Use them to jump up into the canopy.
If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter.
On the other side of the teleporter you will find the glitch. You can use a Boomerang to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.
Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.
Just before the checkpoint is a large tree, where you will find the Ooze Farmer. Dig just behind him for 10 baubles. If you want to do Ooze Transportation and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.
Prepare yourself before you activate the final checkpoint, as there are 20 baubles that can only be reached with the one-time boost from activating it.
Checkpoint 4
Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.
With a long jump, you can just reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.
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